As it is now, the Predator is a fun toy for experienced players to play around with and take a refreshing break from fast-paced twitch mechs. Because any competent player that sees a predator hunts it down and kills it, because it simply can't stand up against any mech. A decent technician could easily kill it...
The Pred is awesome, and YES I know how to use it and have done very well in it, but it's still very clunky and could use a few tweaks.
IDEAS:
(Not all to be implemented at once, just putting stuff out there. Criticism is welcome)
BASE STATS:
- NONE, it's base stats are fine! (In my opinion)
ABILITY:
- NONE, I personally think the ability is balanced well. Welcome to hear others opinions.
WEAPONS:
BREACHER:
- lame change: increase damage 10% (don't like this idea)
- The nail thing is weird (in my opinion), I think it'd be way more awesome to have it be a more energy type weapon. Like a true railgun infused with glowly bits. With effects on it such as the Redox on the Tech. It'd still have the dual shotgun / charged rail shot, just look different. Because honestly, the most high-tech mech with heat vision and stealth and this thing is armed with a NAIL GUN_ WHY__
- Make the Charged shot 'mark' the target for future damage, this would play into the idea of being a 'Predator / Hunter' and provide some utility for getting a higher score. General ideas for 'mark' and charged rail shot:
1) Reveal the enemy on the map for the next 5-10 seconds (balance accordingly) for all allies, making this weapon good for tracking down enemies.
2) Make future damage deal 5-10% more from all sources (similar to redox but does not stack)
3) Fuzz the enemies vision for .5 seconds each shot that connects (or lower for balance). This could also work for the uncharged shot.
4) Make each shot also burn a portion of the enemies fuel
5) (Personal favorite idea) Reduce hit enemies speed by 25% for 10 seconds (catch the scout)
And the mark could only be applied to one enemy at a time, for balance reasons of course.
EOC PREDATOR:
- This thing just needs some changing. The idea is cool, but something needs to change.
- For simplicity, just increase the fire rate. I mean honestly spending 10 seconds to lay one mine field that someone may never step on is annoying.
- Rather than make it a painfully slow full-auto mine layer... Make it a fast firing, semi-auto mine laying device, with a chargeable 'shotgun' mine shot. These shotgun mines would generate a LOT of heat and have a very long cool down period before firing any more mines (balance). It could also have a large spread to prevent cheap shots.
- Make the ability to detonate the mines in mid-air PLEASE. Especially if the shotgun mine is added, would make the weapon very capable.
- Increase the velocity
T32:
EDIT:
- With the most recent buff, this is actually a semi-legit weapon. The Predator loses it's medium range capability with the breacher, but up close it has good (enough) damage to really do some damage. I've managed to get several triple kills with well setup strikes. Again however the drawback still feels to be the EOC-Pred, but overall the T32 does feel 'okay' now.
EOC REPEATER:
- Also getting a slight buff with the 3/27/14 update. Will need to test this.
Edited by IroncladLion, March 31 2014 - 10:40 PM.