KylarxS, on March 31 2014 - 06:47 AM, said:
I meant if say the movement speed decrease was stackable then say it reduces the movement speed by 10% for each mine detonated then if the enemy mech were to hit all 10 mines would that mean the enemy mech would not be able to move at all_ (10% x 10) or say a progressive reducement (10% from current movement speed for each detonation) and would the decreases in movement speed affect the dodging speed as well_
That was what I was trying to adress, Diminishing return meaning the first few mines would carry large portions of the slowing effect, Additional mines would add less and less to the slow, Say the max was 50% slow, then mines would stack like 10, 10, 10, 9, 5, 2, etc%
I don't know how easy this would be to code, if you can even add effects like this to overlapping instances of AOE. But I think it would be easier to tweak and balance as opposed to a fixed value for each individual mine.
KylarxS, on March 31 2014 - 06:47 AM, said:
If say you were at the back lines of your enemy mechs and one of them was retreating due to injury and you fired at him. You may be able to kill him but wouldn't the other enemy mechs notice you then_ Since you have to wait for a full skill cooldown. BTW what you said has nothing to do with what I said.
Given that your stealth toggle is not on cooldown (anticipation) you can toggle it off and attack then toggle it back on again. Forfitting any potential bonus damage for a swift and sneaky blow.
You could also use this to confirm the type of mech and gauge how much hp it has before making your decision to commit.
You stated that my example of the cloak would be underpowered compared to how it is now, but your example was based on a misunderstanding, which I hope I managed to clarify in this example. It would just be different, and to my mind more "active/tangible" then the current iteration.
KylarxS, on March 31 2014 - 06:47 AM, said:
Think of it as the enemy mech is walking forward and you just shoot mines in front and the back of him (ground) while staying at his back (or sides). You wouldn't need to cluster the mines and your cloak won't be interrupted and you won't need to manual detonate as well.
The enemy would just turn around, see your not so invisible mug standing around looking not so innocent and blast away. In a 1v1 situation this ability would be moot. However in the fray it could be devastating as cover fire.
Edited by Crminimal, March 31 2014 - 09:15 AM.