The only game mode that I have found that the Predator can be somewhat successful on is Missile Assault. He is too under powered for Deathmatch, and can only Kill Steal (for the most part) on Team Deathmatch. In Siege mode, I find the Predator to be largely useless, as well as Co-op.
Here are the things I'd like to discuss and suggest:
1) Problem: The Predator's Movement Speed is too slow when not using Boosters. Often times, opportunities are missed because by the time you see them, there isn't enough time to get into position and lay your mines.
Suggestion: Perhaps when he enters Stalker Mode, he could receive a Movement speed buff. This buff would end upon breaking Stalker mode, either by receiving damage or by generating heat/boosting. This would give the player's a exhilarating "On the Hunt" feel, which in turn would empower players to make bolder moves rather than sitting the whole game out, waiting and hoping for someone to run over their mine patch.
2) Problem: The Predator's Weapons don't do enough damage. The Breacher is Powerful, but not enough so as to facilitate a quick take down. It is my understanding that the Predator is meant to kill isolated mechs that have wandered off from the group or have been caught alone. However, with his current setup, the Predator just doesn't have damage to give him that ruthless jungle assassin feel.
With the Predator's low Armor Score and limited damage output, this leads many of his intended targets to either escape him or, more often, to outright turn the tables and kill him. This, in turn, leads players to feel that what they are piloting is closer to that of a cloaked honeybee with x-ray vision rather than that of a viscous and feared assassin. This causes Predator players to be overly cautious, and often end up missing out on a lot of exciting game play in exchange for not dying to a ambush gone wrong. (Most of them do at this point)
Suggestion: Perhaps we could let the first attack, when breaking from Stalker mode, have a damage buff for being a "Surprise Attack". This will allow players a better chance at securing kills against those players who wander away from team play. So that way, not only will it give players the feeling of being a BAMF jungle hunter, but also will encourage team play and sticking together in the opposing team.
3) Problem: EOC Predator: The EOC Predator is a interesting and unique weapon that allows a player to lay mines and set traps. However, there are many problems with this weapon which I will breakdown into subfields.
A) Takes too long to make a decent minefield.
B) Mine's Explosive radius and area of proximity are both too small, so even when a mech approaches, they more often will miss the minefield entirely.
C) Mines placed on walls and ceilings are largely useless.
Suggestions:
A) Consider, giving the EOC Predator an additional charge up function like the Breacher, that when released scatters 6-10 mines on the ground/walls etc. This way a Predator could more quickly set up ambushes. This would alleviate the extremely high time demands for mining an area. This in turn would help the player to not get bogged down in a commitment to a minefield that took a full 30 sec to setup with no guarantee that anyone will even come that way. The slow windup to use this function would prohibit spamming it in a fight but still allow a predator to maintain that utility of setting traps while actively in combat
B) Perhaps Increasing the explosive radius and the Proximity detection field will help to get rid of the "All or Nothing" feel that Mines currently have. With a larger proximity field and effective explosive radius, this would allow for a hapless mech to receive at least some damage when moving near mines. rather than lucking out and missing them entirely. Even if it isn't much damage. Some is better than nothing at all. This will help to curb those huge let downs that Predator players feel when an enemy mech misses their field. by an inch and crosses unharmed.
C) Consider giving the mines a bouncing Bettie effect. This way when a mech enters a mined area, whether it be wall ceiling or floor, the mines will leap up and out before exploding. This would allow mines to be more versatile and open up more placement options. This in turn would help to give the Predator Mech a bit more versatility as well.
These are my suggestions. Please Comment and make suggestions of your own. Thank you.
Edited by Loklov_Krein_Rah, March 30 2014 - 07:18 AM.