Third attempt at explaining why heavy vs light mechs is not balanced.
#21
Posted April 01 2014 - 06:48 PM
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#22
Posted April 01 2014 - 06:50 PM
AsianJoyKiller, on April 01 2014 - 06:37 PM, said:
I don't think so. Facts are:
* it's the fast guy who decides whether or not there will be combat
* turning caps are more of a problem for C mechs than for A mechs since the heavies move a smaller distance and less often, which means they are an easy target
* the larger hit box and low overall speed make them an even easier target. Ordnance AoE will frequently damage a heavy mech.
All these are objective points, there's not that much to debate about them.
#23
Posted April 01 2014 - 06:51 PM
Silverfire, on April 01 2014 - 06:48 PM, said:
Still talking about the slow mech creating distance against the fast mech huh_
#24
Posted April 01 2014 - 07:01 PM
Phantasmo, on April 01 2014 - 06:51 PM, said:
Silverfire, on April 01 2014 - 06:48 PM, said:
Still talking about the slow mech creating distance against the fast mech huh_
Yes, because it's viable.
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#25
Posted April 01 2014 - 07:05 PM
Phantasmo, on April 01 2014 - 06:50 PM, said:
Depends on the pilot, the circumstances and all sorts of factors in deciding who forces a fight.
So this is subjective, not objective.
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It depends on your positioning, aim and movement (aka, the pilot).
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[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
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#26
Posted April 01 2014 - 07:13 PM
AsianJoyKiller, on April 01 2014 - 07:05 PM, said:
Neither have you, other than "sheer number".
People in this forum keep falling in the same fallacy: I'm doing fine therefore there aren't any problems.
Wake up guys, you're a 1% of the player base (do you need statistics for that too_)
Just think how many times you veterans said "game is balanced", then came the patch, the bugs were fixed and you AJK now think the game is better than it was before.
The game is now better and it will be better the day the dev's realize the current classes design is absurd.
Heavy mechs should not just be much more stronger, they should also carry more/bigger guns.
Turning caps should be fixed (or just removed, that would be better).
#27
Posted April 01 2014 - 07:17 PM
Edited by Silverfire, April 01 2014 - 07:42 PM.
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#28
Posted April 01 2014 - 07:20 PM
Silverfire, on April 01 2014 - 07:17 PM, said:
I can't see how fixing turning caps would make the game more generic. Mouse not working properly is not a trait, it's a mistake, a design flaw.
But you are using a controller, I don't think you even know what I'm talking about.
#29
Posted April 01 2014 - 07:30 PM
Phantasmo, on April 01 2014 - 07:13 PM, said:
AsianJoyKiller, on April 01 2014 - 07:05 PM, said:
Neither have you, other than "sheer number".
The only difference is that it's your claim, not AJK's. That means you have to provide the evidence to back up your argument. That's your job, not AJK's, not mine, it's yours.
Phantasmo, on April 01 2014 - 07:20 PM, said:
See picture for refutation.
Attached Files
Edited by Silverfire, April 01 2014 - 07:31 PM.
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#30
Posted April 01 2014 - 07:32 PM
Phantasmo, on April 01 2014 - 07:13 PM, said:
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Wake up guys, you're a 1% of the player base (do you need statistics for that too_)
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Please rephrase or rewrite it.
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Just because they're not quite right, that does not mean you need to add a new element into the mix, which actual makes balancing things more complex. It's much simpler to tweak the existing balance rather than adding in an entire new element that would need balancing.
As far as removing the turn cap, I'm all for it.
But I believe that simply removing it will be bad for the game.
Large adjustments to health and mobility would need to be made. Health values would need to go up. Speeds would probably need to be increased, but more importantly the entire movement system would need to be smoothed out and improved. The glitchy-clunkiness of the current movement system would make everything absurdly easy to target if there was no turn cap.
So removing the turn cap is not some simple fix that improve everything. Without a lot of balancing, it could easily destroy the entire flow of the game.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#31
Posted April 01 2014 - 07:35 PM
Silverfire, on April 01 2014 - 07:30 PM, said:
It is also flawed in how there is no indication of a turn speed cap, and even when there was, it wasn't at all clear.
If you have a turn cap, you need to have it clearly indicated.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#32
Posted April 01 2014 - 07:35 PM
I'm tired, I'll explain again tomorrow.
Edited by Phantasmo, April 01 2014 - 07:41 PM.
#33
Posted April 01 2014 - 07:39 PM
#34
Posted April 01 2014 - 07:41 PM
Silverfire, on April 01 2014 - 07:17 PM, said:
Disregard it please, had a derp moment or something.
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#35
Posted April 01 2014 - 08:07 PM
Just saying.
ideas are bad
#36
Posted April 01 2014 - 08:25 PM
#37
Posted April 01 2014 - 08:31 PM
Phantasmo, on April 01 2014 - 07:13 PM, said:
yes. and not outa yer butt like a lot of this has come.
the only valuable and rewarding discussion on this thread has resulted from posts by other players on subjects related to this thread. you have only burbled and bubbled pure-d-shitzz. and sadly, you're OP. go away.
Edited by EM1O, April 01 2014 - 08:38 PM.
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#38
Posted April 01 2014 - 08:44 PM
Also, Phantasmo, you have been playing for barely a month. The fact that you are complaining and vomiting toxic waste all over these forums goes to show too many things about your poor character. If you cannot hit an A class using a C Class and win means you are doing something wrong. Actually, an A class (and this includes myself who is a scout pilot) gets themselves laid to waste on regular basis against someone who has taken the time to learn the Cs. If you cannot aim and land your shots because of poor timing or you have poor positioning does not mean you should take it out here on the forums.
Additionally, if you are having issues with a mech or a class, play that class or mech. You will learn how to play it and also learn how to counter it.
This "need more skills" thing we have been saying is something that comes from playing this game for hundreds of hours and/or have extensive experience with previous FPSes. Even then, a lot of what you learned previous FPSes usually cannot be applied to this game.
If you are getting regularly trashed, then you need to record yourself then watch what you did wrong. Fail, learn, grow.
How do I know_ Because I have won or lost over 2000 matches (1000 of those being DM) and have died over 12000 times. However, I have killed well over 20000 mechs, and I have spent over 400 hours in this game. I know what it takes to be good in a class/mech because I have played all of them.
Edited by OmegaNull, April 01 2014 - 09:02 PM.
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#39
Posted April 01 2014 - 09:03 PM
#40
Posted April 01 2014 - 09:48 PM
OmegaNull, on April 01 2014 - 08:44 PM, said:
Additionally, if you are having issues with a mech or a class, play that class or mech. You will learn how to play it and also learn how to counter it.
This "need more skills" thing we have been saying is something that comes from playing this game for hundreds of hours and/or have extensive experience with previous FPSes. Even then, a lot of what you learned previous FPSes usually cannot be applied to this game.
If you are getting regularly trashed, then you need to record yourself then watch what you did wrong. Fail, learn, grow.
The man is right, Phantasmo. Give it time. With enough practice and patience you'll eventually get better. And Instead if trying to disregard and degrade all the advice you're being given, try listening. And remember, it's just a game. No use losing your hair over it.
Patience young Jedi. Down this dark path, you must stop walking.
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