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April Update Patch Notes

Update Game

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#201 _Cipher_

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Posted April 25 2014 - 08:01 AM

Hey guys, I know this is not a priority. But will you be updating the site to show all available mechs, items, etc with their stats _ Any new players looking at the site before deciding to DL the game may want to see the variety of mechs, items and customization options available in game at this point.

Thanks.

#202 Leonhardt

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Posted April 25 2014 - 08:05 AM

View PostFragmastah, on April 24 2014 - 10:53 PM, said:

Devs help please i cant log in (Online Service Unavailable) since 3 days ago till now please help help

You should click the support button in the top right.

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#203 ropefish

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Posted April 25 2014 - 08:26 AM

*waits for caterpillar and/or mini-nuke profile icon*
"I find that there are those who will hang themselves if you give them enough rope, and that there are those who will provide their own rope. "
-VocalMagic           Croin//illal's wildlife

View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#204 Aelita

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Posted April 25 2014 - 09:28 AM

Got a refund for buying a color twice. No complications. Nice support. Thanks.
To get the full scale of changes, i´d need to play it more but so far it looks good. Some minor changes, but all for the better.

#205 dllyncher

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Posted April 25 2014 - 11:03 AM

The Incinerator is already overpowered.  Why the hell has the armor been increased_  Hey devs, YOU WENT THE WRONG DIRECTION!!

#206 UrKungFuNoGood

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Posted April 25 2014 - 11:21 AM

Looking forward to loadout slots... Next patch right_ ;) :P
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#207 Rock_Roswell

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Posted April 25 2014 - 01:12 PM

"Fixed a mech launch failure that occurred in Offline Team Deathmatch"

"Offline Team Deathmatch no longer shows a 4th mech on the player team with broken parts"

As a 100% noob these are the only references to offline play I have found anywhere.._
Just got the game, maybe I'll find it. Comments solicited!

EDIT: Never mind. Found Offline Deathmatch by RTFM, but you still have to be online! XD

Edited by Rock_Roswell, April 25 2014 - 01:29 PM.


#208 yellowbronco

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Posted April 26 2014 - 03:57 AM

It took me so long playing almost constantly to reach level 30, not to mention the money poured into Hawken pre-steam, then you take away my ability to play with the guys I have been with all year, because of MMR ranking, now the xp is cut in half to reach lvl 30_  Why do I bother any more_
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#209 phoenix07

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Posted April 26 2014 - 09:56 PM

Sharpshooter armor is the only Class B does not exceed 500, weapons of firepower also continue to decline. I spent the money decorative chassis, all the facelift, tantamount waste.
HAWKEN advantage is that beautiful screen and fighting venues. Constantly adjust mech settings, will not make the game more interesting, but highlights the design team for the development of new mech weaknesses, let me interrupted to continue to enhance the mech plans .

#210 Wipman

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Posted April 27 2014 - 08:37 AM

Looks like a good update, i like overall that the camos are now for all the mechs; makes more sense IMO.

#211 Aregon

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Posted April 27 2014 - 12:07 PM

View Postropefish, on April 25 2014 - 07:57 AM, said:

View Postdriedjello, on April 25 2014 - 12:19 AM, said:

I spent so many MCs today!!!
;-; im poor why do you rub it in_
Know that feel, know that feel.
I`ll fix it later.

#212 Capt_Scarf

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Posted April 28 2014 - 03:44 AM

Hopin to see a new mech though...
>>>ScarfTV<<<

#213 GuardianPhoenix

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Posted April 28 2014 - 03:46 PM

View PostMykinius, on April 22 2014 - 09:05 PM, said:

Why is there so much scout hate_

I still have yet to hear any good reasons as to why it's supposedly overpowered. It always seems to be anecdotal evidence of being beaten by better players (or beating low-skill players, just as any mech can do) rather than anything broken at play.

Mini-flak is widely regarded as a poor choice by all of the experienced players I know due to its high heat rate, low accuracy, and incompatibility with cover play. For it to do its ideal, maximum damage, the scout has to be out of cover AND adjacent to the opponent, an undesirable situation given its measly 320 hp.

Mini-Flak:  Doesn't take much to realise you only need the air compressor, the deflector and basic converter.  If you (the Scout) land the first few hits, you're more than likely to win.  It probably has a higher learning curve than the flak, but this little fuzzy bunny is just as annoying as its bigger counterpart.

Flak: Can NOT be described as inaccurate.  I've been hit by 9/10 (out of how many the damn thing shoots) of it's pellets from more or less half to a complete map distance away (particularly: Bunker), the damage output it does is ridiculous, and it's RoF isn't that half bad either. Couple that with a stupidly fast mech: and it's OP.  You essentially have an unbalanced "Triangle".

Also as many people have already mentioned in several billion other threads, 320 is a low ammount yes, but it's not the EFFECTIVE ARMOUR.  How often do you see a scout sitting completely still, ensuring that every single one of your shots will land_


#214 chenchen8167

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Posted April 30 2014 - 08:46 AM

nmhmhjmhjn,hj

#215 EliteShooter

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Posted April 30 2014 - 09:07 AM

View Postchenchen8167, on April 30 2014 - 08:46 AM, said:

nmhmhjmhjn,hj

+1

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#216 Coolgastj

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Posted May 01 2014 - 08:08 AM

Something seems to be wrong with the Pilot Levels though, players do receive the Items and Internals unlocks but they miss out on the Pilot Level Awards... Is this intentional_ As the awards for the skipped Pilot Levels are not be available in any way!
The rest of the Patch looks pretty good anyway!

Edit: It looks like the awards for the skipped Pilot Levels are only updated after playing a new match. So in the end everything's alright!

Edited by Coolgastj, May 02 2014 - 01:04 AM.


#217 IchineesIGYB

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Posted May 03 2014 - 05:16 PM

Love the game since it came out but think heavys didn't need buff at all ..there to strong already and from game play that i have seen most people play with some sort of heavy bot. Now reducing damge from back was good idea thou. Also on side note all light mechs seem to fast on account of lag in lobby. Love central servers keep em running





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