#201
Posted April 25 2014 - 08:01 AM
Thanks.
#203
Posted April 25 2014 - 08:26 AM
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#204
Posted April 25 2014 - 09:28 AM
To get the full scale of changes, i´d need to play it more but so far it looks good. Some minor changes, but all for the better.
#205
Posted April 25 2014 - 11:03 AM
#206
Posted April 25 2014 - 11:21 AM
#207
Posted April 25 2014 - 01:12 PM
"Offline Team Deathmatch no longer shows a 4th mech on the player team with broken parts"
As a 100% noob these are the only references to offline play I have found anywhere.._
Just got the game, maybe I'll find it. Comments solicited!
EDIT: Never mind. Found Offline Deathmatch by RTFM, but you still have to be online! XD
Edited by Rock_Roswell, April 25 2014 - 01:29 PM.
#208
Posted April 26 2014 - 03:57 AM
Win 8.1Pro(x64), ASUS M5A99FX PRO R2.0 MB, 3.10 gigahertz AMD FX-8120Eight-CoreBlack CPU, 11481.01Gb storage, 20gb ram, AMD Radeon HD 7870 graphics, ASUS VE27" , Samsung 24" & InsigniaNS-32" Monitors, Enclosure- UFO clear
#209
Posted April 26 2014 - 09:56 PM
HAWKEN advantage is that beautiful screen and fighting venues. Constantly adjust mech settings, will not make the game more interesting, but highlights the design team for the development of new mech weaknesses, let me interrupted to continue to enhance the mech plans .
#210
Posted April 27 2014 - 08:37 AM
#212
Posted April 28 2014 - 03:44 AM
#213
Posted April 28 2014 - 03:46 PM
Mykinius, on April 22 2014 - 09:05 PM, said:
I still have yet to hear any good reasons as to why it's supposedly overpowered. It always seems to be anecdotal evidence of being beaten by better players (or beating low-skill players, just as any mech can do) rather than anything broken at play.
Mini-flak is widely regarded as a poor choice by all of the experienced players I know due to its high heat rate, low accuracy, and incompatibility with cover play. For it to do its ideal, maximum damage, the scout has to be out of cover AND adjacent to the opponent, an undesirable situation given its measly 320 hp.
Mini-Flak: Doesn't take much to realise you only need the air compressor, the deflector and basic converter. If you (the Scout) land the first few hits, you're more than likely to win. It probably has a higher learning curve than the flak, but this little fuzzy bunny is just as annoying as its bigger counterpart.
Flak: Can NOT be described as inaccurate. I've been hit by 9/10 (out of how many the damn thing shoots) of it's pellets from more or less half to a complete map distance away (particularly: Bunker), the damage output it does is ridiculous, and it's RoF isn't that half bad either. Couple that with a stupidly fast mech: and it's OP. You essentially have an unbalanced "Triangle".
Also as many people have already mentioned in several billion other threads, 320 is a low ammount yes, but it's not the EFFECTIVE ARMOUR. How often do you see a scout sitting completely still, ensuring that every single one of your shots will land_
#214
Posted April 30 2014 - 08:46 AM
#216
Posted May 01 2014 - 08:08 AM
The rest of the Patch looks pretty good anyway!
Edit: It looks like the awards for the skipped Pilot Levels are only updated after playing a new match. So in the end everything's alright!
Edited by Coolgastj, May 02 2014 - 01:04 AM.
#217
Posted May 03 2014 - 05:16 PM
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