SectionZ, on April 22 2014 - 08:42 PM, said:
I don't know what to think about the Turret Mode Buff. NOT because it will make them "Too hard to kill". But because the majority of the people I see spending any length of time in turret mode are the sort who just hang back from the AA all match, never setting foot on it if there is the slightest personal risk, screaming at their team's Infiltrators and Technicians to take the AA from all two of us hiding behind the AA cover (well, aside from last Eco) where they can't even splash damage us with grenades or TOWs.
So I'm not afraid of unkillable C classes ON the AA, so much as I an increase in "But I might get shot at! MY KDR MUST NOT SUFFER!" turret mode C classes spending all of their time OFF the AA because it is safer than ever to hang back and scream at their team to save them if somebody tries to flank behind enemy lines.
Our sharpshooters are helping capture the AA while the Brawler hangs back and try to snipe, I have entered Bizzaro Hawken.
So goddamn true. I used to play C-Class mostly at the start, till i got pummeled every time i moved forward, ya tryin to hit some speedy lil s#1T when a (experienced) reaper halfway across the map takes ya out in seconds .. All because i was the only one with enough balls to get ON the aa - cos im a C-class n thats supposed to be my job, and am probably one of the only players who dont care about my KD ratio in siege - when losing every match is the result.. When half ya team are bruisers and vanguards trying to snipe from the bridge in frontline, or the top of origin (just in front of ya base) for example.. So YES, i like the idea behind lowering back damage..
But - (now im not just talking about the post quoted, this is overall)
That is a MASSIVE damage reduction, going to totally have to rethink how im going to play now - dont yas think maybe trying out 35% first would have been a lil better rather than dropping it THAT much, i say this because as above - i USED to play c-class, till i found out how much better speed, manouverbility, and rate of fire were over anything.. But when u cant sneak up, hammer the fuzzy bunny outta a c-class from behind n run when u need to cos now what used to kill em wont even come close to doing so (and they can chase u down a lot better with the speed increases) It has kinda totally screwed up how i and a lot of people play .. But hey - its not all about me eh!
But i guess all in all - it was better than seeing my scout get nerfed which ive been expecting for ages but gladly havent seen mention of yet, so instead of doing it that way, it was to beef up the rest .. Cos I gotta say, the SCOUT IS SO OP, yas surely know that - Or at least it WAS cos it doesnt look like itl be doing what it used to now! ... Oh well at least now i get to learn new ways of doing things..
.. This might have been answered somewhere earlier, but what happened to the pilot level badges that used to be by their names when matchmaking so we know what level players are_ And i think halving the xp was a bit too much too, make me feel like my level 30 i fully earned isnt worth anywhere as much now, and thought we needed more levels, even if it didnt mean much, just for something to work toward, as ive got all the mechs and am startin to max out a lot of them (with all the needed items/internals i want), and have maxxed a few with xp, and have 200,000 overflow too.. So yea, im not gonna have much to work toward soon! Not that il stop playing!
I dont really care too much if anyone reads this in its entirety, but one thing i really want to know is -
- When are more siege maps gonna be ready (rough estimate) PLEASE!_!
But other than ma lil rant, good work. AWESOME GAME. I cant stop playing. And wont. CHEERS!