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April Update Patch Notes

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#141 Amisto

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Posted April 23 2014 - 03:57 PM

SMC didn't need a damage nerf, it needed a effective range nerf,  also the main problem is that it makes the Mini flak obsolete as it does its job better in every way, well except damage now. Mini flak needed heat reduction, and less falloff.  SMC needed a Range nerf. Also buffing heavies_  Really_ SMC Vanguard is already the Most Op mech in the game.  Heavies didn't need help, if anything Light's needed a boost, please take stats from the top tier of players not the bottom.  10 hp off Zerker and Assault_  Meh, you could have taken more off assault, srsly, that change isn't worth the miniscule time it took to code.  Skin changes are good, price changes should affect HC as well.  The new users are the ones suffering.

Edited by Amisto, April 24 2014 - 09:43 AM.


#142 Beefsweat

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Posted April 23 2014 - 04:08 PM

View PostAmisto, on April 23 2014 - 03:57 PM, said:

You guys don't listen SMC didn't need a damage nerf, it needed a effective range nerf,  also the main problem is that it makes the Mini flak obsolete as it does its job better in every way, well except damage now. Mini flak needed heat reduction, and less falloff.  SMC needed a Range nerf. Also buffing heavies_  Really_ SMC Vanguard is already the Most Op mech in the game.  Heavies didn't need help, if anything Light's needed a boost, please take stats from the top tier of players not the bottom.  10 hp off Zerker and Assault_  Meh, you could have taken more off assault, srsly, that change isn't worth the miniscule time it took to code.  Skin changes are good, price changes are dumb, you need to lower HC prices as well.  Honestly, I don't care, I have every mech etc. The new users are the ones suffering.

citation needed
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#143 [HWK]ZamboniChaos

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Posted April 23 2014 - 04:13 PM

Added:

Special Notices

    [*]Trying to buy emblems in the "Market > Feature" tabs gives a "No Compatible Mechs" error. This is a known issue and we will fix it in an upcoming patch.

Pour yourself a drink, I'll sing you a song.


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#144 LEmental

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Posted April 23 2014 - 04:20 PM

View PostAmisto, on April 23 2014 - 03:57 PM, said:

SMC didn't need a damage nerf, it needed a effective range nerf

I agree on this one.  If the effective range was lowered it would make the AR more appealing.

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#145 Leonhardt

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Posted April 23 2014 - 04:35 PM

SMC needed a damage nerf considering the heat it can displace when compared to other sustain based weapons like the mini-flak, vulcan, AR and hawkens. The range damage is also an issue, but in truth its just too effective at all ranges compared to the other sustain weapons. The current SMC is just too easy to spam with because it takes forever to overheat. Don't believe me_ Go play a round with the AR after using the SMC and see what I mean. You will overheat a lot faster so there is less room for error.

It was too reliable a weapon at every range. To be honest the SMC has always been a bit of a problem weapon as far as role goes because the AR and hawkens take the role of medium to long range sustain kings while the vulcan and the mini-flak take the sustain CQC king roles leaving the SMC no real room for a place that isn't too much to one side making it more valuable than one of the other 2 weapons. You could try and make the SMC a medium to close range weapon, but then its overshadowed by all 4 weapons in actual use. So in essence it would become a baby AR that produces less heat, but isn't quite as good.

By reducing its damage per bullet slightly the devs have tried to solidify a medium to somewhat close range effective role for the weapon sort of finding a small middle ground between the other 4 weapons ranges. It becomes something of a jack of most trades  semi-master of 1.

EDIT: However, if we are talking about effective use of SMC when compared to say mini flak, AR or Vulcan on a mech by mech basis one can see that there is a clear relationship between closing speed, weapon effectiveness due to fall off damage, and heat constraints.

Examples: Vanguard- Fall off damage on the mini-flak is so high that the C-class isn't fast enough to make up for it meaning that even though the SMC does less damage in a fight the Vanguard player is better off taking the SMC because he/she will be able to chase more effectively and engage at range something very important since C-classes rarely get to choose engagement timing against faster classes.

Assault/CRT- due to the SMC's high damage per heat value the Assault and Fred are able to fire for what seems like a century. So while the AR could be attractive on some maps and certainly easy to use with their ability the SMC is just more efficient per heat allowing the pilot to maintain effective damage almost any time they want.

Zerker- this mech gets a straight damage buff so no matter which of the 3 weapons it uses it will be effective, but some are more effective than others. The SMC overheats so much slower than the AR and the Vulcan that it makes the ability that much more effective for the Zerker. Easy choice just go with what overheats considerably slower because you can put out more damage overtime if you aren't overheating.

Edited by Leonhardt, April 23 2014 - 04:46 PM.

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#146 Nept

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Posted April 23 2014 - 04:42 PM

Go study.

https://robertsspace...orgs/OMNISCIENT


Complaining about Hawken's population_  Read this: https://community.pl...en/#entry524454

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#147 Leonhardt

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Posted April 23 2014 - 04:50 PM

View PostNept, on April 23 2014 - 04:42 PM, said:

Go study.

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#148 Gakuseinozen

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Posted April 23 2014 - 05:16 PM

Just read all 8 pages of replies to this and didn't see one person mention that only paint jobs are going global...

Would have loved to see other cosmetics (thrusters, repair drones, custom chassis) become global also.

If all cosmetics went global I wouldn't think twice about buying some MC but as it is I'm still holding out.

#149 Ls777

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Posted April 23 2014 - 05:23 PM

"All camouflages are now global"

devs = gods

#150 Audible_Silence

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Posted April 23 2014 - 06:18 PM

Maybe if the SMC had a fast rate of fire, but also a lot of heat build up... like real life sub-machine guns. no spin up time, fast ROF, quick overheat (since we don't have ammo magazines.)

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#151 teeth_03

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Posted April 23 2014 - 06:44 PM

HC prices are still too high, lower them please, especially Item purchases.

#152 Dvaedra

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Posted April 23 2014 - 06:47 PM

The lion in that new pilot emblem looks like it's stayed up a few hours too many. lol

Seems like a pretty solid update all in all.

Good luck.


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#153 nepacaka

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Posted April 23 2014 - 08:14 PM

Quote

Also, I thought you would implement the roll bonus (when you play several matches in a row on one server).
good idea :D

i suggest new emblem for assault :lol:
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Edited by nepacaka, April 23 2014 - 10:22 PM.


#154 Krellus

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Posted April 23 2014 - 11:07 PM

View PostAmisto, on April 23 2014 - 03:57 PM, said:

You guys don't listen SMC didn't need a damage nerf, it needed a effective range nerf,  also the main problem is that it makes the Mini flak obsolete as it does its job better in every way, well except damage now. Mini flak needed heat reduction, and less falloff.  SMC needed a Range nerf. Also buffing heavies_  Really_ SMC Vanguard is already the Most Op mech in the game.  Heavies didn't need help, if anything Light's needed a boost, please take stats from the top tier of players not the bottom.  10 hp off Zerker and Assault_  Meh, you could have taken more off assault, srsly, that change isn't worth the miniscule time it took to code.  Skin changes are good, price changes are dumb, you need to lower HC prices as well.  Honestly, I don't care, I have every mech etc. The new users are the ones suffering.
you should care, bec w/o new players, there will soon be no players.

#155 xXHadronCutterXx

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Posted April 23 2014 - 11:54 PM

View PostGakuseinozen, on April 23 2014 - 05:16 PM, said:

Just read all 8 pages of replies to this and didn't see one person mention that only paint jobs are going global...

Would have loved to see other cosmetics (thrusters, repair drones, custom chassis) become global also.

If all cosmetics went global I wouldn't think twice about buying some MC but as it is I'm still holding out.

I think they already made a huge compromise, don't be greedy.

Get your hard on.


#156 Fragmastah

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Posted April 24 2014 - 03:50 AM

i hope next patch you remove the name of the enemies so easy to hide for them and hard to find for you....
I mean the enemies display name cause they are easy to detect even they are so far cause that dispaly names ruins the game easy to hunt enemies....
Cause theres a radar and enemies display name WTF no skill required

Edited by Fragmastah, April 24 2014 - 03:55 AM.


#157 Akrium

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Posted April 24 2014 - 04:11 AM

Wait... does this mean my rare X-mas camo I have on my SS is now available to all my mechs_!

*drool*

#158 6ixxer

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Posted April 24 2014 - 05:38 AM

i'd like if they at least told us which camos are going up so I can buy now and then it goes global, rather than waiting and hoping it goes down. I wants me some wormz, and knowing my luck it'll go up.

Edited by 6ixxer, April 24 2014 - 05:38 AM.


#159 H3dsh0tspr

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Posted April 24 2014 - 06:08 AM

Lol incinerator buffed even more. If the weapon raise delay doesnt get severely reduced then there will be no point in playing a's since the point of a classes is to live through mobility. But if the mobility renders you useless while already being at an disadvantage (boosting), no point. lets just all play incin spam both of our mouse buttons and let a friend heal us all day.

#160 Stingz

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Posted April 24 2014 - 06:26 AM

View PostAudible_Silence, on April 23 2014 - 06:18 PM, said:

Maybe if the SMC had a fast rate of fire, but also a lot of heat build up... like real life sub-machine guns. no spin up time, fast ROF, quick overheat (since we don't have ammo magazines.)

That's the current Vulcan, not SMC. With the lowered health pool the spin-up is really unnecessary on the Vulcan.

Changing the falloff ranges/spread/heat on the SMC could help, make them closer to the Vulcan (but better).
SMC damage still ends up lower than Vulcan in close/point-blank fights, but has more wiggle room at medium range.

Edited by Stingz, April 24 2014 - 06:34 AM.

Running directly to/from sniper fire means you'll die tired. Taking cover gives (Ke-)Sabot time to reload.
Someone elses data of Hawken gear/mechs | and another one





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