Edited by Amisto, April 24 2014 - 09:43 AM.
#141
Posted April 23 2014 - 03:57 PM
#142
Posted April 23 2014 - 04:08 PM
Amisto, on April 23 2014 - 03:57 PM, said:
citation needed
#143
Posted April 23 2014 - 04:13 PM
Special Notices
[*]Trying to buy emblems in the "Market > Feature" tabs gives a "No Compatible Mechs" error. This is a known issue and we will fix it in an upcoming patch.
#145
Posted April 23 2014 - 04:35 PM
It was too reliable a weapon at every range. To be honest the SMC has always been a bit of a problem weapon as far as role goes because the AR and hawkens take the role of medium to long range sustain kings while the vulcan and the mini-flak take the sustain CQC king roles leaving the SMC no real room for a place that isn't too much to one side making it more valuable than one of the other 2 weapons. You could try and make the SMC a medium to close range weapon, but then its overshadowed by all 4 weapons in actual use. So in essence it would become a baby AR that produces less heat, but isn't quite as good.
By reducing its damage per bullet slightly the devs have tried to solidify a medium to somewhat close range effective role for the weapon sort of finding a small middle ground between the other 4 weapons ranges. It becomes something of a jack of most trades semi-master of 1.
EDIT: However, if we are talking about effective use of SMC when compared to say mini flak, AR or Vulcan on a mech by mech basis one can see that there is a clear relationship between closing speed, weapon effectiveness due to fall off damage, and heat constraints.
Examples: Vanguard- Fall off damage on the mini-flak is so high that the C-class isn't fast enough to make up for it meaning that even though the SMC does less damage in a fight the Vanguard player is better off taking the SMC because he/she will be able to chase more effectively and engage at range something very important since C-classes rarely get to choose engagement timing against faster classes.
Assault/CRT- due to the SMC's high damage per heat value the Assault and Fred are able to fire for what seems like a century. So while the AR could be attractive on some maps and certainly easy to use with their ability the SMC is just more efficient per heat allowing the pilot to maintain effective damage almost any time they want.
Zerker- this mech gets a straight damage buff so no matter which of the 3 weapons it uses it will be effective, but some are more effective than others. The SMC overheats so much slower than the AR and the Vulcan that it makes the ability that much more effective for the Zerker. Easy choice just go with what overheats considerably slower because you can put out more damage overtime if you aren't overheating.
Edited by Leonhardt, April 23 2014 - 04:46 PM.

#146
Posted April 23 2014 - 04:42 PM
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#148
Posted April 23 2014 - 05:16 PM
Would have loved to see other cosmetics (thrusters, repair drones, custom chassis) become global also.
If all cosmetics went global I wouldn't think twice about buying some MC but as it is I'm still holding out.
#149
Posted April 23 2014 - 05:23 PM
devs = gods
#151
Posted April 23 2014 - 06:44 PM
#152
Posted April 23 2014 - 06:47 PM
Seems like a pretty solid update all in all.
Good luck.

#153
Posted April 23 2014 - 08:14 PM
Quote
i suggest new emblem for assault
Edited by nepacaka, April 23 2014 - 10:22 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#154
Posted April 23 2014 - 11:07 PM
Amisto, on April 23 2014 - 03:57 PM, said:
#155
Posted April 23 2014 - 11:54 PM
Gakuseinozen, on April 23 2014 - 05:16 PM, said:
Would have loved to see other cosmetics (thrusters, repair drones, custom chassis) become global also.
If all cosmetics went global I wouldn't think twice about buying some MC but as it is I'm still holding out.
I think they already made a huge compromise, don't be greedy.
Get your hard on.
#156
Posted April 24 2014 - 03:50 AM
I mean the enemies display name cause they are easy to detect even they are so far cause that dispaly names ruins the game easy to hunt enemies....
Cause theres a radar and enemies display name WTF no skill required
Edited by Fragmastah, April 24 2014 - 03:55 AM.
#157
Posted April 24 2014 - 04:11 AM
*drool*
#158
Posted April 24 2014 - 05:38 AM
Edited by 6ixxer, April 24 2014 - 05:38 AM.
#159
Posted April 24 2014 - 06:08 AM
#160
Posted April 24 2014 - 06:26 AM
Audible_Silence, on April 23 2014 - 06:18 PM, said:
That's the current Vulcan, not SMC. With the lowered health pool the spin-up is really unnecessary on the Vulcan.
Changing the falloff ranges/spread/heat on the SMC could help, make them closer to the Vulcan (but better).
SMC damage still ends up lower than Vulcan in close/point-blank fights, but has more wiggle room at medium range.
Edited by Stingz, April 24 2014 - 06:34 AM.
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