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April Update Patch Notes

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#101 xXHadronCutterXx

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Posted April 23 2014 - 02:44 AM

You got a victory cry of YESSS with the camos now being universal. Holy fuzzy bunny I've been hoping this day would come for a long time now.
What I fear is the C mechs buff, both a speed AND a health increase doesn't sound like a good idea. Honestly, it's like you were just focusing on casual TDM and completely forgot about Techs and Siege/MA. However, I'll wait to test myself and see how this affects the gameplay. This is looking like a great update and even if C class mechs are going to be a bit OP in this patch maybe, I'm sure it will get adressed as soon as possible. Thanks for all the hard work devs. :)

Get your hard on.


#102 Muffintrumpet

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Posted April 23 2014 - 02:49 AM

interesting read
Cs needed a tad more mobility, not more health
(Incin+Tech mega-combo remains game-breaking, in fact it just got a little bit more game-breaking)
turret mode remains fundamentally cr_p

"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density.  Rest assured, this is all going completely according to plan."


#103 Lightangel112

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Posted April 23 2014 - 03:28 AM

I hate that you decreased predators boost speed.
Why on earth did you think that was a good idea_
That basically means I'm more of a sitting duck :/.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#104 burns1124

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Posted April 23 2014 - 03:40 AM

Preds got a run speed increase (max speed while NOT boosting, making them faster in general), as well as a buff to stalker mode which also increases their walk/run speed.

The simple fact is if you're boosting as a Pred, you're probably doing it wrong.

SMC nerf was needed, it was too good in too many situations, being able to hold "W/Spacebar" and "LMB" and win (which is what most smc users do) should never be a thing.  The game's about mobility and thinking about your engagements, not just walking forward and holding a button.

C classes will be strong, but since the general populace still has no clue how to use them, I don't see this changing how they are underperforming except in TPG/Scrim play, the Inci/Tech combo is too strong with good pilots and reasonable ping.  Reducing the rear damage increase was also a poor way to band-aid a broken ability, turret mode still has too many drawbacks, and new pilots think it's an "IWIN" button without realizing that they give up 2/3 of what Hawken fights should be, dancing and out manuvering/outplaying your opponents.  I see far too many new players fire up Cs and proceed to slowly trundle about the map, not helping their team, and being picked off because they are so out of position that they can't stay with their team.  

Also, waiting for the Raiders to come back big with this patch, gonna be scary with the Bolt fix last patch and now this.

#105 Glytched

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Posted April 23 2014 - 04:24 AM

View PostMykinius, on April 22 2014 - 06:59 PM, said:

ALSO: Next patch should include an avatar comprised of nine ringed planet.

saturnine is from warhammer 40k at least thats the only place i have seen it

#106 Fantus_Longhorn

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Posted April 23 2014 - 04:33 AM

View PostGlytched, on April 23 2014 - 04:24 AM, said:

saturnine is from warhammer 40k at least thats the only place i have seen it

https://www.google.c..._sm=93&ie=UTF-8

;)

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#107 Meraple

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Posted April 23 2014 - 04:37 AM

View Postburns1124, on April 23 2014 - 03:40 AM, said:

Preds got a run speed increase (max speed while NOT boosting, making them faster in general), as well as a buff to stalker mode which also increases their walk/run speed.

The simple fact is if you're boosting as a Pred, you're probably doing it wrong.

Lightangel is a very good Predator. (probably the best one atm)

Me and Memag are also good Predator players, and we boost around alot too.


I haven't seen a single good Predator player that likes that boost speed nerf.


View PostMeraple, on April 23 2014 - 04:40 AM, said:

That boost speed nerf is... it'll destroy my playing style.
I depend ALOT on my boost speed, and I have 2 internals that amplify it even more.

WHY THE F__K ARE YOU DOING THIS DEVS
What were you thinking..
I'll be nothing more then a slow turtle after this patch.

Edited by Meraple, April 23 2014 - 04:41 AM.

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#108 Cornarias

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Posted April 23 2014 - 05:19 AM

I am veeeeery worried for Raider now.

Raider isn't great at close combat, the last thing it needed was lower Burst in exchange for more DPS. If Raider stays in combat, it dies. This update promotes straight up man-to-man combat for a mech that relies on burst to be useful.

It's basically back to fuzzy bunny-status. Except with slightly faster MIRVs.

I won't give any definites until I've got a chance to try it, but here's where I feel the issue lies:


A lot of the Raider's power comes from it's ability to enter a fight, remove key A class targets, and then get out.

Playing Peekaboo completely bypassed the long cooldown of the MIRVs, but also forced the Raider to play skillfully. It required him to play like an A class with B class stats. Because of how slow and powerful his burst is, this worked.

By hurting his burst and lowering the re-arm time you're promoting less peekaboo play and, in fact, punishing it. And by forcing Raiders into close combat you're making them significantly less useful. Considering they're a CQC mech with 10 less health than CRT-Recruit, which is ridiculously low for a B-class that is forced into close combat. Especially now that it's forced into open combat, as opposed to peekaboo.

#109 OmegaNull

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Posted April 23 2014 - 05:42 AM

Raider is a good mech but that reload was way to long. I wil wait to see how things play out.

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#110 Vdragon

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Posted April 23 2014 - 05:44 AM

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... and start complaining about how unusable it is.

Edited by Vdragon, April 23 2014 - 05:45 AM.


#111 nepacaka

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Posted April 23 2014 - 05:56 AM

for me, pred gain a buff.
more dmg and walking speed in cqc - it's not a nerf...

#112 Meraple

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Posted April 23 2014 - 06:00 AM

View Postnepacaka, on April 23 2014 - 05:56 AM, said:

for me, pred gain a buff.
more dmg and walking speed in cqc - it's not a nerf...

It IS partially a nerf when you apply boosting speed to that 'buff'.

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#113 Lightangel112

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Posted April 23 2014 - 06:04 AM

View PostMeraple, on April 23 2014 - 04:37 AM, said:

View Postburns1124, on April 23 2014 - 03:40 AM, said:

Preds got a run speed increase (max speed while NOT boosting, making them faster in general), as well as a buff to stalker mode which also increases their walk/run speed.

The simple fact is if you're boosting as a Pred, you're probably doing it wrong.
Lightangel is a very good Predator. (probably the best one atm). Me and Memag are also good Predator players, and we boost around alot too. I haven't seen a single good Predator player that likes that boost speed nerf.

View PostMeraple, on April 23 2014 - 04:40 AM, said:

That boost speed nerf is... it'll destroy my playing style.
I depend ALOT on my boost speed, and I have 2 internals that amplify it even more.

WHY THE F__K ARE YOU DOING THIS DEVS
What were you thinking..
I'll be nothing more then a slow turtle after this patch.

The main reason, I hate this change. Do you have any idea of how fast an A class mech can heal now with orbs, repair kit, repair charges, re-constructors, fusors, extractor etc_ Pretty damn fast, mostly takes 2 seconds flat. If I get my prey down to 50% health, and I see they are retreating, to heal up. I need to chase them or close the gap ASAP and get the alpha strike going. If I'm being hindered on boost speed the walk speed would be irrelevant imo. The boost in stealth is only for stealth and not combat

Edited by Lightangel112, April 23 2014 - 06:23 AM.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#114 Meraple

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Posted April 23 2014 - 06:18 AM

16:15 - [BSB] Meraple: I think the devs are trying to buff a single playing style of the pred, rather then all
16:16 - [BSB] Meraple: I mean the stealthy way will be getting buffed
16:16 - [BSB] Meraple: the aggresive way will be getting a smack to the face

This.
This so much.

Even though I said it myself.. :P

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#115 _incitatus

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Posted April 23 2014 - 06:32 AM

Great looking patch... BUT I really hope you guys make it right with players like me who, I dunno, bought the pink checkers camo for like 8-10 of their mechs...
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[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:

You are the undisputed champion of camouflages.

#116 ShadowGTR

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Posted April 23 2014 - 06:33 AM

It will be interesting to see how the Raider plays out now with this adjustment (something I wanted, but slightly different from what was implemented). Initially, I have mixed feelings. On one hand, shaving a full second off the refire time is much needed. The damage nerf was also needed to make the refire time change fair. However, the heat generation was not addressed with respect to the faster refire rate. So it can fire faster, and won't be quite so penalized if it misses a shot. But now the possibility of overheat seems that much greater. I will have to play it and see, perhaps these initial observations are unwarranted. Also, with the Bolt, heat management is a bit easier than with the Reflak.

Global camos. Nice! Sure, I bought WRM-OR for several of my mechs. But you know what_ I'm not going to ask for anything back. I don't mind supporting the devs. :)

Can't wait for the patch!

Edited by ShadowGTR, April 23 2014 - 06:34 AM.

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#117 shosca

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Posted April 23 2014 - 06:34 AM

View Post_incitatus, on April 23 2014 - 06:32 AM, said:

Great looking patch... BUT I really hope you guys make it right with players like me who, I dunno, bought the pink checkers camo for like 8-10 of their mechs...

Same here. I have the red camo for all my mechs and i'm curious about this too.

#118 xXHadronCutterXx

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Posted April 23 2014 - 06:41 AM

View PostMeraple, on April 23 2014 - 06:18 AM, said:

16:15 - [BSB] Meraple: I think the devs are trying to buff a single playing style of the pred, rather then all
16:16 - [BSB] Meraple: I mean the stealthy way will be getting buffed
16:16 - [BSB] Meraple: the aggresive way will be getting a smack to the face

This.
This so much.

Even though I said it myself.. :P

Can you quit the salt and wait for the actual patch_ We played many times together, I respect you, so please, let's just wait for the actual patch to make the final judgement.

Get your hard on.


#119 Meraple

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Posted April 23 2014 - 06:45 AM

View PostxXHadroncutterXx, on April 23 2014 - 06:41 AM, said:

View PostMeraple, on April 23 2014 - 06:18 AM, said:

16:15 - [BSB] Meraple: I think the devs are trying to buff a single playing style of the pred, rather then all
16:16 - [BSB] Meraple: I mean the stealthy way will be getting buffed
16:16 - [BSB] Meraple: the aggresive way will be getting a smack to the face

This.
This so much.

Even though I said it myself.. :P

Can you quit the salt and wait for the actual patch_ We played many times together, I respect you, so please, let's just wait for the actual patch to make the final judgement.

Ugh.
My feelings hurt so bad after I read those patchnotes.

Wish me luck reining it in.. :mellow:

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#120 Lightangel112

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Posted April 23 2014 - 06:56 AM

View PostxXHadroncutterXx, on April 23 2014 - 06:41 AM, said:

View PostMeraple, on April 23 2014 - 06:18 AM, said:

16:15 - [BSB] Meraple: I think the devs are trying to buff a single playing style of the pred, rather then all
16:16 - [BSB] Meraple: I mean the stealthy way will be getting buffed
16:16 - [BSB] Meraple: the aggresive way will be getting a smack to the face

This.
This so much.

Even though I said it myself.. :P

Can you quit the salt and wait for the actual patch_ We played many times together, I respect you, so please, let's just wait for the actual patch to make the final judgement.
Fine then.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.





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