What I fear is the C mechs buff, both a speed AND a health increase doesn't sound like a good idea. Honestly, it's like you were just focusing on casual TDM and completely forgot about Techs and Siege/MA. However, I'll wait to test myself and see how this affects the gameplay. This is looking like a great update and even if C class mechs are going to be a bit OP in this patch maybe, I'm sure it will get adressed as soon as possible. Thanks for all the hard work devs.
#101
Posted April 23 2014 - 02:44 AM
What I fear is the C mechs buff, both a speed AND a health increase doesn't sound like a good idea. Honestly, it's like you were just focusing on casual TDM and completely forgot about Techs and Siege/MA. However, I'll wait to test myself and see how this affects the gameplay. This is looking like a great update and even if C class mechs are going to be a bit OP in this patch maybe, I'm sure it will get adressed as soon as possible. Thanks for all the hard work devs.
Get your hard on.
#102
Posted April 23 2014 - 02:49 AM
Cs needed a tad more mobility, not more health
(Incin+Tech mega-combo remains game-breaking, in fact it just got a little bit more game-breaking)
turret mode remains fundamentally cr_p
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#103
Posted April 23 2014 - 03:28 AM
Why on earth did you think that was a good idea_
That basically means I'm more of a sitting duck :/.
Meraple, on June 01 2014 - 11:54 AM, said:
#104
Posted April 23 2014 - 03:40 AM
The simple fact is if you're boosting as a Pred, you're probably doing it wrong.
SMC nerf was needed, it was too good in too many situations, being able to hold "W/Spacebar" and "LMB" and win (which is what most smc users do) should never be a thing. The game's about mobility and thinking about your engagements, not just walking forward and holding a button.
C classes will be strong, but since the general populace still has no clue how to use them, I don't see this changing how they are underperforming except in TPG/Scrim play, the Inci/Tech combo is too strong with good pilots and reasonable ping. Reducing the rear damage increase was also a poor way to band-aid a broken ability, turret mode still has too many drawbacks, and new pilots think it's an "IWIN" button without realizing that they give up 2/3 of what Hawken fights should be, dancing and out manuvering/outplaying your opponents. I see far too many new players fire up Cs and proceed to slowly trundle about the map, not helping their team, and being picked off because they are so out of position that they can't stay with their team.
Also, waiting for the Raiders to come back big with this patch, gonna be scary with the Bolt fix last patch and now this.
#106
Posted April 23 2014 - 04:33 AM
Glytched, on April 23 2014 - 04:24 AM, said:
https://www.google.c..._sm=93&ie=UTF-8
Hawken EMP Youtube Channel ~ Watch Previous Episodes Here
And unto us a clan is born...
"May all our assists be critical and all our kills be stolen. Amen"
#107
Posted April 23 2014 - 04:37 AM
burns1124, on April 23 2014 - 03:40 AM, said:
The simple fact is if you're boosting as a Pred, you're probably doing it wrong.
Lightangel is a very good Predator. (probably the best one atm)
Me and Memag are also good Predator players, and we boost around alot too.
I haven't seen a single good Predator player that likes that boost speed nerf.
Meraple, on April 23 2014 - 04:40 AM, said:
I depend ALOT on my boost speed, and I have 2 internals that amplify it even more.
WHY THE F__K ARE YOU DOING THIS DEVS
What were you thinking..
I'll be nothing more then a slow turtle after this patch.
Edited by Meraple, April 23 2014 - 04:41 AM.
#108
Posted April 23 2014 - 05:19 AM
Raider isn't great at close combat, the last thing it needed was lower Burst in exchange for more DPS. If Raider stays in combat, it dies. This update promotes straight up man-to-man combat for a mech that relies on burst to be useful.
It's basically back to fuzzy bunny-status. Except with slightly faster MIRVs.
I won't give any definites until I've got a chance to try it, but here's where I feel the issue lies:
A lot of the Raider's power comes from it's ability to enter a fight, remove key A class targets, and then get out.
Playing Peekaboo completely bypassed the long cooldown of the MIRVs, but also forced the Raider to play skillfully. It required him to play like an A class with B class stats. Because of how slow and powerful his burst is, this worked.
By hurting his burst and lowering the re-arm time you're promoting less peekaboo play and, in fact, punishing it. And by forcing Raiders into close combat you're making them significantly less useful. Considering they're a CQC mech with 10 less health than CRT-Recruit, which is ridiculously low for a B-class that is forced into close combat. Especially now that it's forced into open combat, as opposed to peekaboo.
#109
Posted April 23 2014 - 05:42 AM
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#110
Posted April 23 2014 - 05:44 AM

... and start complaining about how unusable it is.
Edited by Vdragon, April 23 2014 - 05:45 AM.
#111
Posted April 23 2014 - 05:56 AM
more dmg and walking speed in cqc - it's not a nerf...
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#113
Posted April 23 2014 - 06:04 AM
Meraple, on April 23 2014 - 04:37 AM, said:
burns1124, on April 23 2014 - 03:40 AM, said:
The simple fact is if you're boosting as a Pred, you're probably doing it wrong.
Meraple, on April 23 2014 - 04:40 AM, said:
I depend ALOT on my boost speed, and I have 2 internals that amplify it even more.
WHY THE F__K ARE YOU DOING THIS DEVS
What were you thinking..
I'll be nothing more then a slow turtle after this patch.
The main reason, I hate this change. Do you have any idea of how fast an A class mech can heal now with orbs, repair kit, repair charges, re-constructors, fusors, extractor etc_ Pretty damn fast, mostly takes 2 seconds flat. If I get my prey down to 50% health, and I see they are retreating, to heal up. I need to chase them or close the gap ASAP and get the alpha strike going. If I'm being hindered on boost speed the walk speed would be irrelevant imo. The boost in stealth is only for stealth and not combat
Edited by Lightangel112, April 23 2014 - 06:23 AM.
Meraple, on June 01 2014 - 11:54 AM, said:
#114
Posted April 23 2014 - 06:18 AM
16:16 - [BSB] Meraple: I mean the stealthy way will be getting buffed
16:16 - [BSB] Meraple: the aggresive way will be getting a smack to the face
This.
This so much.
Even though I said it myself..
#115
Posted April 23 2014 - 06:32 AM

[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:
#116
Posted April 23 2014 - 06:33 AM
Global camos. Nice! Sure, I bought WRM-OR for several of my mechs. But you know what_ I'm not going to ask for anything back. I don't mind supporting the devs.
Can't wait for the patch!
Edited by ShadowGTR, April 23 2014 - 06:34 AM.

#117
Posted April 23 2014 - 06:34 AM
_incitatus, on April 23 2014 - 06:32 AM, said:
Same here. I have the red camo for all my mechs and i'm curious about this too.
#118
Posted April 23 2014 - 06:41 AM
Meraple, on April 23 2014 - 06:18 AM, said:
16:16 - [BSB] Meraple: I mean the stealthy way will be getting buffed
16:16 - [BSB] Meraple: the aggresive way will be getting a smack to the face
This.
This so much.
Even though I said it myself..
Can you quit the salt and wait for the actual patch_ We played many times together, I respect you, so please, let's just wait for the actual patch to make the final judgement.
Get your hard on.
#119
Posted April 23 2014 - 06:45 AM
xXHadroncutterXx, on April 23 2014 - 06:41 AM, said:
Meraple, on April 23 2014 - 06:18 AM, said:
16:16 - [BSB] Meraple: I mean the stealthy way will be getting buffed
16:16 - [BSB] Meraple: the aggresive way will be getting a smack to the face
This.
This so much.
Even though I said it myself..
Can you quit the salt and wait for the actual patch_ We played many times together, I respect you, so please, let's just wait for the actual patch to make the final judgement.
Ugh.
My feelings hurt so bad after I read those patchnotes.
Wish me luck reining it in..
#120
Posted April 23 2014 - 06:56 AM
xXHadroncutterXx, on April 23 2014 - 06:41 AM, said:
Meraple, on April 23 2014 - 06:18 AM, said:
16:16 - [BSB] Meraple: I mean the stealthy way will be getting buffed
16:16 - [BSB] Meraple: the aggresive way will be getting a smack to the face
This.
This so much.
Even though I said it myself..
Can you quit the salt and wait for the actual patch_ We played many times together, I respect you, so please, let's just wait for the actual patch to make the final judgement.
Meraple, on June 01 2014 - 11:54 AM, said:
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