#81
Posted April 22 2014 - 09:14 PM
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName

#82
Posted April 22 2014 - 09:39 PM
Mykinius, on April 22 2014 - 09:05 PM, said:
I still have yet to hear any good reasons as to why it's supposedly overpowered. It always seems to be anecdotal evidence of being beaten by better players (or beating low-skill players, just as any mech can do) rather than anything broken at play.
Mini-flak is widely regarded as a poor choice by all of the experienced players I know due to its high heat rate, low accuracy, and incompatibility with cover play. For it to do its ideal, maximum damage, the scout has to be out of cover AND adjacent to the opponent, an undesirable situation given its measly 320 hp.
Seriously, if you have trouble beating the default scout you're gonna hate fighting Flak cannon scouts and hate me even more in my heat cannon scout. Once you learn how to kill a scout, they aren't nearly as annoying to deal with. One solid TOW in there face is enough to make any sensible scout pilot back off. And never chase a scout. Scouts are good at setting traps.
Anywho, on topic. I'm gonna wait till I play the update before giving a final judgement, but from what I've seen, I'm liking all of it. All except for the boost reduction on the predator, I'm kinda iffy about that. But I'm glad it got a buff in terms of direct combat. Again, I'll have to wait and see until the patch actually drops.
And as a pilot of all mechs in the game, I'm glad my c classes got some love. I still think the frontal damage reduction on the brawler's turret is plain pitiful in terms of using it for heavy defense or a spearhead like it says in the description of the mech. But again, I'll have to see what happens.
#83
Posted April 22 2014 - 09:52 PM
Edited by talon70, April 22 2014 - 09:53 PM.
#84
Posted April 22 2014 - 10:38 PM
I don't approve of the reduction of the extra damage of heavies from 50% to 20% though. If a player goes into turret mode and is unaware of their surroundings they deserve a quick death. I already had trouble against opponents that can aim decent in turret mode with my scout since a front end flak shot does almost no damage. Now you decide to make air burst tow that hits behind do less damage...
Don't you dare slowly creep up the health of mechs with incremental patches. The game is at its best with low kill times that reward good tactical play.
#85
Posted April 22 2014 - 10:40 PM
- Players will no longer join a server as the 7th player on a team with everyone flagged as enemies
#87
Posted April 22 2014 - 10:48 PM
you update walk speed
but nerf bosting speed_ wtf
#88
Posted April 22 2014 - 11:23 PM
.......new coop things yeah superb ....
no new mechs pfft
and for the rest useless junk
.
#89
Posted April 22 2014 - 11:25 PM
Great job though, there are a lot of bug fixes and improvements in there too.
ETA_
#90
Posted April 22 2014 - 11:42 PM
C-class is very strong even now, without hp buff. They inredible strong in 1vs1.
they useless in dm (except 1vs1). a one C-class useless in pub-tdm, or ma/siege.
but 5-6 C-class in one team = 95% win. I play on heavy many times.
C-class is broken now, because they simply "collect bullets". C's are not even able to completely dodge, and just get a little damage constantly if fight. this is absolutely stupidly conception!
problem in C's balance now:
1) 2 and 6 C's in team - 2 C's is normal. But 6 heavy standing together, create an incredible advantage in HP (summary lifepool).
2) c-class and a-class dillema - most of weapon suffer in ballance, because mech have a difference speed. like heat-cannon on C's. heat requirment more mobility, but C's can't. Result = some weapon is broken, unbalanced or unusable on mech.
3) lack of positioning, lack of skill in fight.
Why i need use dodge, if i can get bullet in my face_ tech heal me! (a liitle jock, i'm not getting bullet in my face on C's
seriously devs, think about it.
Your concept to the C-class is broken. And by adding them to HP, you only worsen current situation.
Brawler in 1vs1 is quite strong, and scout actually can not beat him. And now you give brawler more hp... brawler was so strong! Now, he just became even stronger! Where is the logic_
early i say about alternative c-class. (however, such changes will affect the whole concept of the game lika a: b-class mech, dodge, weapons, tech. All that can be associated with C's)
i suggest change c-class totally:
1) give c-class faster boost and less hp. actually, turn c-class into b-class (and change b-class too)
ideally 400/500/600 HP system. or 350/450/550.
Why_
this solved many problem.
- positioning
- balanced heavy in other game modes. easy maneuver like a team/group in TDM for C's
- lack of speed in dm.
- more balanced in 1vs1 fight
- delete problem with 6 c-class in one team. with less hp it's not be so OP like now.
- delete problem with respawn time in siege. with current speed a-class die and return to aa after 7 second after die. c-class spend more time on this in MA/siege.
2) added c-class dodge speed and distance
Why_
currently C's fight relying only on their big health, it is more or less balanced Battles 1vs1, but completely wrong for fighting in teamplay. but Hawken - teamplay game. right_
- with faster dodge/speed and less HP, you have to based primarily on your piloting skills, not only stupid gathering damage. It's better.
- more speed fights/duels.
- more positioning, more skill, more fun.
- true
3) Totally rework Turret-mode. more frontal reduction.
Why_
if c-class hp will be decreased. current turret mode not working for C's.
- added average turret-mode armor to 85-75%
- change brawler ability. 75-80% armor reduction, totally delete regeneration while combat. brawler start regenerate hp only if not giving damage while 3-4 seconds.
- rocketeer is worse tank from all C's. give him 85%
- cupcake and gren - 85 and 80%.
- less overheat while turret.
this also turned mech while turret-mode into
- brawler - defensive-tank (with Flak-cannon and without regen in fight) / support turret with SA-hawkins (with regen if u not get dmg)
- grenadier - main-tank / problem with range, but good aoe dmg)
- cupcake - main-tank / pusher (cuz he have good speed while ability)
- rocketeer - not good tank (something to hold on for a while, until the arrival of assistance) / support-tank or support (if u team have other mech like gren)
With this we have faster heavy mech, which working like main-tank while ability. better positioning - change position and turned into turret-mode on point. and other good stuff. more skill to piloting. more dodge. more interest.
no more slowpoke.
bonus:
this also solved problem with unbalanced weapons now, which depends on the speed of movement:
Flak-cannon, HEAT, EOC, Vulcan, SA-hawkins
I say this because I'am the pilot of C-class. past 2 years.
p.s. i'm a big brawler thx for you gave me more HP, now I can kill people even easier and better. (sarcasm)
Devs, just think about what I said.
Please accept my apologies if my message difficult to understand
Edited by nepacaka, April 23 2014 - 08:02 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#91
Posted April 22 2014 - 11:49 PM
#92
Posted April 23 2014 - 12:09 AM

Offering coaching on all mechs, maps, and gametypes, PM if interested.
Violent Resolution - http://vr-gaming.org/
Hawken IRC - #hawkenscrim
#93
Posted April 23 2014 - 12:14 AM
Quote
Decreased refire rate from 3.75 to 2.75
Decreased MIRV projectile damage from 21 to 18
Decreased KLA projectile damage from 132 to 125
if so, then raider got fuzzzy bunnyed hard again
ThirdEyE, on April 23 2014 - 12:09 AM, said:
Edited by Ker4u, April 23 2014 - 12:33 AM.
- lok'tar ogar -
#94
Posted April 23 2014 - 12:28 AM

I DON'T CARE
i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^
#95
Posted April 23 2014 - 12:34 AM
Quote
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#96
Posted April 23 2014 - 12:37 AM
ThirdEyE, on April 22 2014 - 06:08 PM, said:
Xacius, on April 22 2014 - 05:29 PM, said:
It needs to be changed anyway. Free maphacks as an item is never a good idea. The item itself doesn't show up on radar (unlike Scrambler), gives no indication that it's affecting you beyond sound, and that can only be heard at close range. The thing doesn't even show up on Stalker vision, so it can completely counter Predator (especially since your sound is somewhat muted so it's even harder to hear).
Agreed it should at least be spotted by a Predator, or provide some subtle sign (radar static or something_) that you're being observed by one.
Pap, on April 22 2014 - 07:21 PM, said:
but hey lets add new fuzzy bunny for players to buy and fuzzy bunny the rest..
What's this server mess you speak of_ O.o I'm just grateful that Asia has a decent population since moving to steam, heck i couldn't even find ONE active server in Asia when i started playing. Newkah created this South Asia/Southeast Asia Community back then and we used to play at an agreed time at night in order to have enough people online to play together. Still there was only about 20-30 of us playing at least 3 days a week so there were days when i'd come online only to find another 2 of us online :/
Nevertheless it was damn fun when we could fill up a server specially because it was the same group of good people playing together including some Aussies
True the game has issues (what doesn't) but it's still a lot of fun to play
Edit :- Looking forward to seeing the results of these;
Fixed a bug with MMR not changing properly if player joined game in progress
Fixed a bug where alt-tabbing on full screen resulted in frame rate drop
If several pilots connecting fail to join and their spots are cleared, auto balancer now becomes active immediately
Thanks devs
Edited by Rajitha, April 23 2014 - 01:41 AM.
Core i5-3470 | Corsair 2x4GB 1600MHz CL9 | Gigabyte GTX 660 2GB | Gigabyte B75M-D3H | Seasonic 520W
Siege Tutorial | Hawken In Asia (gameplay videos) | South Asia/Southeast Asia Community
HAWKEN ASIA STEAM COMMUNITY!
#97
Posted April 23 2014 - 01:47 AM
Pap, on April 22 2014 - 07:21 PM, said:
but hey lets add new fuzzy bunny for players to buy and fuzzy bunny the rest..
wait, what_
Pap, on April 22 2014 - 07:21 PM, said:
...
[HWK]ZamboniChaos, on April 22 2014 - 04:54 PM, said:
- HE Charge
- Decreased MC price of MK-II from 288 to 252
- Decreased MC price of MK-III from 432 to 360
- Decreased MC price of MK-II from 288 to 252
- Hologram
- Decreased MC price of MK-II from 288 to 252
- Decreased MC price of MK-III from 432 to 360
- Decreased MC price of MK-II from 288 to 252
- Repair Charge
- Decreased MC price of MK-I from 432 to 360
- Decreased MC price of MK-II from 576 to 468
- Decreased MC price of MK-III from 720 to 576
- Decreased MC price of MK-I from 432 to 360
- Detonator
- Decreased MC price of MK-I from 288 to 252
- Decreased MC price of MK-II from 432 to 360
- Decreased MC price of MK-III from 576 to 468
- Decreased MC price of MK-I from 288 to 252
- EMP
- Decreased MC price of MK-I from 432 to 360
- Decreased MC price of MK-II from 576 to 468
- Decreased MC price of MK-III from 720 to 576
- Decreased MC price of MK-I from 432 to 360
- MG Turret
- Decreased MC price of MK-I from 432 to 360
- Decreased MC price of MK-II from 576 to 468
- Decreased MC price of MK-III from 720 to 576
- Decreased MC price of MK-I from 432 to 360
- Rocket Turret
- Decreased MC price of MK-II from 288 to 252
- Decreased MC price of MK-III from 432 to 360
- Decreased MC price of MK-II from 288 to 252
- Shield
- Decreased MC price of MK-II from 288 to 252
- Decreased MC price of MK-III from 432 to 360
- Decreased MC price of MK-II from 288 to 252
- Portable Scanner
- Decreased MC price of MK-I from 288 to 252
- Decreased MC price of MK-II from 432 to 360
- Decreased MC price of MK-III from 576 to 468
- Decreased MC price of MK-I from 288 to 252
- Radar Scrambler
- Decreased MC price of MK-I from 288 to 252
- Decreased MC price of MK-II from 432 to 360
- Decreased MC price of MK-III from 576 to 468
- Decreased MC price of MK-I from 288 to 252
- Blockade
- Decreased MC price of MK-I from 288 to 252
- Decreased MC price of MK-II from 432 to 360
- Decreased MC price of MK-III from 576 to 468
- Decreased MC price of MK-I from 288 to 252
- ISM Disruptor
- Decreased MC price of MK-I from 432 to 360
- Decreased MC price of MK-II from 576 to 468
- Decreased MC price of MK-III from 720 to 576
- Decreased MC price of MK-I from 432 to 360
- Heat Charge
- Decreased MC price of MK-I from 432 to 360
- Decreased MC price of MK-II from 576 to 468
- Decreased MC price of MK-III from 720 to 576
- Decreased MC price of MK-I from 432 to 360
not to mention:
[HWK]ZamboniChaos, on April 22 2014 - 04:54 PM, said:
- Camouflages
- All camouflages are now global. This means that if you purchase a camouflage, it will be unlocked for use on every mech you own. This also applies to camos you've already purchased.
those do not seem like the actions of a company wanting to make as much money as possible. While yes, this update contains monetized parts -- trial mech bundles, comsetics, etc, they are not simply out to fuzzy bunny the player out of as much money as possible. If they were, things would be a lot worse in Hawken.
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#98
Posted April 23 2014 - 01:48 AM
#99
Posted April 23 2014 - 01:51 AM
#100
Posted April 23 2014 - 02:43 AM
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