The AM-SAR: Change, Keep or Delete
#1
Posted April 28 2014 - 01:13 PM
I started this poll to see what we, as the Hawken community, feel should be done with the weapon. Personally, I don't think it should be left as is but neither should it be removed. I think with a few changes, it can be more unique and playable. What I personally feel should be done with the weapon is to make it a 3-round burst weapon. The reason being, that just making it full-auto will just turn it into a second SA Hawkins instead of a unique weapon with a different playstyle option like all the other weapons in the game provide. I think it should be 3-round burst rifle, similar to Halo's Battle Rifle. As for the exact stats, I'm not too sure of. I personally feel like it should have more sustained but less burst damage than a slug rifle, while still having more burst and less sustained than the SA Hawkins or RPR on the reaper. The refire rate between trigger pulls would be similar to the Reflak's and the timing between the 3 bullets would be similar to the timing between the pucks of the EOC repeater. The weapon itself would work best at mid range, with moderate close range viability and some long range viability due to it having a spread similar to the Assault Rifle. I think this would help it do be a more unique weapon that's viable and balanced in the current meta of Hawken.
Feel free to leave your comments and suggestions below.
#2
Posted April 28 2014 - 02:00 PM
I agree, the only real downside is that it is semi-auto. It makes zero sense, considering both the slug and sabot are automatic. Possible solutions I would be fine with:
1) Allow the weapon to be charged. Charging the weapon increases the effective range and damage. This would be useful for burst damage. It might also make the weapon line up better with the sabot rifle for peekaboo. Burst when you need it, sustained when you don't. The breacher already does this, so it should be reasonably simple to add (unless they want to do an animation change).
2) Reduce the fire rate and increase the damage. Suggested numbers would be a 0.5 or 0.6 fire rate, with damage scaled to match its current output. Reduce the amount of clicking required to use the weapon. Still a precision weapon, but not near as annoying.
3) Say fuzzy bunny and make it full-auto like everything else. I mean, you can already bind it to the scroll wheel, so it's not like you can't make it automatic using in-game settings.
Not so sure I would be a fan of the burst. Sounds cool, but the damage and recharge would be comparable to the slug rifle, so it wouldn't offer much in the way of alternatives. It would simply be a closer range slug.
I like having the AM-SAR as the mid-range weapon on the reaper. It is less useful (borderline worthless) on the SS due to how much more effective and easier to use the SA Hawkins is on that mech. If they went with # 1, however, the versatility might make it worth using. Downside being the weapon requires a little more skill and effort to use.
Edited by renynzea, April 28 2014 - 02:02 PM.
#3
Posted April 28 2014 - 02:15 PM
renynzea, on April 28 2014 - 02:00 PM, said:
#4
Posted April 29 2014 - 12:38 PM
Edited by Rydiak, April 29 2014 - 12:39 PM.
#5
Posted April 29 2014 - 09:56 PM
#6
Posted April 30 2014 - 10:29 AM
renynzea, on April 28 2014 - 02:00 PM, said:
I like having the AM-SAR as the mid-range weapon on the reaper. It is less useful (borderline worthless) on the SS due to how much more effective and easier to use the SA Hawkins is on that mech.
Quote
1) Allow the weapon to be charged. Charging the weapon increases the effective range and damage. This would be useful for burst damage. It might also make the weapon line up better with the sabot rifle for peekaboo. Burst when you need it, sustained when you don't. The breacher already does this, so it should be reasonably simple to add (unless they want to do an animation change).
2) Reduce the fire rate and increase the damage. Suggested numbers would be a 0.5 or 0.6 fire rate, with damage scaled to match its current output. Reduce the amount of clicking required to use the weapon. Still a precision weapon, but not near as annoying.
3) Say fuzzy bunny and make it full-auto like everything else. I mean, you can already bind it to the scroll wheel, so it's not like you can't make it automatic using in-game settings.
Not so sure I would be a fan of the burst. Sounds cool, but the damage and recharge would be comparable to the slug rifle, so it wouldn't offer much in the way of alternatives. It would simply be a closer range slug.
I like the charge idea. I think it would be interesting if charging the weapon gives it the 3-round burst. They could increase the spread on the weapon a little so auto firing it wouldn't be as accurate with good dps, but charging has better accuracy with more burst.
And the reason for the 3-round burst is to make it unlike the slug rifle. For the slug rifle, all you have to do is land the one shot for it's max damage. With the 3-round burst, you have to make sure all 3 shots hit for the maximum possible damage. In fact, since the full damage is a little harder to land, I think the charged AM-SAR should do more than the slug. After all, the 3 bullets don't all land at the same time, there's a small space between the bullets. If you've ever used the EOC Repeater, you know what I mean. And again, it makes it feel different from the other weapons.
#7
Posted April 30 2014 - 10:32 AM
Rydiak, on April 29 2014 - 12:38 PM, said:
#8
Posted May 02 2014 - 08:36 PM
SoldierHobbes11, on April 30 2014 - 10:32 AM, said:
Rydiak, on April 29 2014 - 12:38 PM, said:
Agreed. Decent weapon, just redundant. Especially when you consider how easy it is to macro it to make it automatic-fire, it needs something to set itself apart from SA-Hawkins.
#9
Posted May 04 2014 - 05:49 PM
It has good hit scan, damage and accuracy in and out of zoom.
If they could make it auto instead of forcing the left click To shoot every time.
It is a decent weapon that can be used on ranged targets and has the rate of fire to make it somewhat forgiving in cqb.
Id use it as my go to weapon if not for the mouse click-a-thon..
Edited by BigLag, May 04 2014 - 05:52 PM.
#10
Posted May 05 2014 - 03:03 AM
I don't quite like the amount of smoke/steam/whatever that is coming out from the gun when I rapid fire it; and you can't say I'm not supposed to rapid fire when I'm using the ability on the reaper which gives close to perfect accuracy for a short time, why waste it.
Also the clicking, arugh the clicking turned me off to playing this mech. Almost every other weapon in the game has auto mode when the LC is held down even though they perform like semi auto weapons, take shotguns for example; those already fire slow but still have auto fire attached to them for lazy people like me to hold the button down.
I'm more for keeping it but fixing said issues above.
So darn broke :(
#12
Posted May 05 2014 - 09:51 AM
kingalbert2, on May 05 2014 - 03:12 AM, said:
you can fire by holding down the mounse button, but faster if you ram it. any fire rate above the auto rate will however, negatively affect precision
along with this its dmg should go up just a little bit
The AM-SAR is the reaper's best mid-range weapon. Decreasing accuracy is counter to that role. If you want a close range weapon with bad accuracy and/or damage at mid to long range use the Hawkins RPR.
#13
Posted May 05 2014 - 10:26 AM
ValkMight, on May 05 2014 - 03:03 AM, said:
Agreed! Even the Slug Rifle is automatic (albeit really slow). When a mouse macro is needed to make a weapon more usable it is time for that weapon to change.
#14
Posted May 07 2014 - 02:20 PM
#15
Posted May 07 2014 - 03:35 PM
Perhaps we have a different version for the Sharpshooter, with that fun charge-shot idea_ Though that could make the Slug Rifle obsolete, depending on charge time, refire, and damage of charged shot.
#16
Posted May 09 2014 - 09:26 AM
ninjab3ta, on May 07 2014 - 03:35 PM, said:
Perhaps we have a different version for the Sharpshooter, with that fun charge-shot idea_ Though that could make the Slug Rifle obsolete, depending on charge time, refire, and damage of charged shot.
As I mentioned on one of my posts. If it would have alternate firing mode. One for single fire and one for burst fire. What do you think about that kind of change_ Btw. Off topic your profile pic reminds me about one person from other game.
Edited by Battlesbreak, May 09 2014 - 09:26 AM.
#17
Posted May 09 2014 - 07:51 PM
Battlesbreak, on May 09 2014 - 09:26 AM, said:
ninjab3ta, on May 07 2014 - 03:35 PM, said:
Perhaps we have a different version for the Sharpshooter, with that fun charge-shot idea_ Though that could make the Slug Rifle obsolete, depending on charge time, refire, and damage of charged shot.
As I mentioned on one of my posts. If it would have alternate firing mode. One for single fire and one for burst fire. What do you think about that kind of change_ Btw. Off topic your profile pic reminds me about one person from other game.
Sounds reasonable, especially since they just added the burst-fire prestige weapon for the tech. Actually, I kinda like that idea. Tap for single, hold for burst, or tap for burst, hold for charged single_
And good job at noticing, it's Ahri from League of Legends.
#18
Posted May 10 2014 - 12:06 AM
ninjab3ta, on May 09 2014 - 07:51 PM, said:
Battlesbreak, on May 09 2014 - 09:26 AM, said:
ninjab3ta, on May 07 2014 - 03:35 PM, said:
Perhaps we have a different version for the Sharpshooter, with that fun charge-shot idea_ Though that could make the Slug Rifle obsolete, depending on charge time, refire, and damage of charged shot.
As I mentioned on one of my posts. If it would have alternate firing mode. One for single fire and one for burst fire. What do you think about that kind of change_ Btw. Off topic your profile pic reminds me about one person from other game.
Sounds reasonable, especially since they just added the burst-fire prestige weapon for the tech. Actually, I kinda like that idea. Tap for single, hold for burst, or tap for burst, hold for charged single_
And good job at noticing, it's Ahri from League of Legends.
Why not.
Well somehow guessed that. Ahri's every mans favorite lady it seems. Anyway. Now we have new weapon for the Technician what is actually burst fire weapon. I actually kind a like it.
#19
Posted May 19 2014 - 12:28 AM
- Holding down the fire-key will cause it to repeatedly shoot...
- ... at a rate that is only about 80% what you can get by tapping manually.
- Ends most of the player-interface frustration
- Does not significantly alter the balance of the gun
- Players who like the tapping can keep on doing it
#20
Posted May 19 2014 - 07:09 AM
Terr_, on May 19 2014 - 12:28 AM, said:
- Holding down the fire-key will cause it to repeatedly shoot...
- ... at a rate that is only about 80% what you can get by tapping manually.
- Ends most of the player-interface frustration
- Does not significantly alter the balance of the gun
- Players who like the tapping can keep on doing it
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