ShadowWarg, on May 20 2014 - 04:31 PM, said:
Remove Heat Manipulation From Incinerator
#41
Posted May 20 2014 - 05:38 PM
#42
Posted May 20 2014 - 06:04 PM
jrkong, on May 20 2014 - 05:38 PM, said:
ShadowWarg, on May 20 2014 - 04:31 PM, said:
Really bad example, but if I had to think of what you said in the most basic of terms (like with math)
current Incinerator: 2 + 2 = 4
nerf dmg buff heat: 1.5 + 2.5 = 4
nothing changes.
Edited by ShadowWarg, May 20 2014 - 06:08 PM.
#43
Posted May 20 2014 - 08:02 PM
ShadowWarg, on May 20 2014 - 06:04 PM, said:
jrkong, on May 20 2014 - 05:38 PM, said:
ShadowWarg, on May 20 2014 - 04:31 PM, said:
Really bad example, but if I had to think of what you said in the most basic of terms (like with math)
current Incinerator: 2 + 2 = 4
nerf dmg buff heat: 1.5 + 2.5 = 4
nothing changes.
Edited by jrkong, May 20 2014 - 08:08 PM.
#44
Posted May 20 2014 - 08:31 PM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#45
Posted May 20 2014 - 09:03 PM
You don't have to directly nerf damage or anything else. Just don't let incenerator to use all of his benefits at once. Make pilot choose damage OR debuff OR support.
Ok, I'll repeat myself.
Turn off heat absorbtion aura when primary weapon fired. Turn it on again after 1 second.
SAARE:
Low mode: Remove damage, add heat transfer.
High mode: Remove heat transfer.
That way instead of 2+2+2=6 we'll have only one "2" at a time without actually nerfing anything.
#46
Posted May 20 2014 - 10:24 PM
Van_Tuz, on May 20 2014 - 09:03 PM, said:
You don't have to directly nerf damage or anything else. Just don't let incenerator to use all of his benefits at once. Make pilot choose damage OR debuff OR support.
Ok, I'll repeat myself.
Turn off heat absorbtion aura when primary weapon fired. Turn it on again after 1 second.
SAARE:
Low mode: Remove damage, add heat transfer.
High mode: Remove heat transfer.
That way instead of 2+2+2=6 we'll have only one "2" at a time without actually nerfing anything.
#47
Posted May 22 2014 - 09:39 AM
My suggestion to balance it:
1. Remove the heat given to enemy mech by the secondary mode Sarre ( didn't even know it did that ) This will give you the incentive for players to use M4m4 primary.
2. The Armor is too much for a support mech with such speed stat. It currently has 50 less hp than the Brawler with Vanguard speed. Decrease it to 700-715.
Implementing these 2 suggestion would be better than changing lots of things at once.
Also the heat gen on M4m4 primary should be slightly increased.
Ability change should be implemented only if the above suggestion don't balance the Incinerator.
For the ability they could change it to heat given to enemy mechs who are in it's AoE instead of the current ability. This way the enemy has a chance to run instead of dying instantly (if they have low hp).
#48
Posted May 22 2014 - 09:52 AM
v009, on May 22 2014 - 09:39 AM, said:
My suggestion to balance it:
1. Remove the heat given to enemy mech by the secondary mode Sarre ( didn't even know it did that ) This will give you the incentive for players to use M4m4 primary.
2. The Armor is too much for a support mech with such speed stat. It currently has 50 less hp than the Brawler with Vanguard speed. Decrease it to 700-715.
Implementing these 2 suggestion would be better than changing lots of things at once.
Also the heat gen on M4m4 primary should be slightly increased.
Ability change should be implemented only if the above suggestion don't balance the Incinerator.
For the ability they could change it to heat given to enemy mechs who are in it's AoE instead of the current ability. This way the enemy has a chance to run instead of dying instantly (if they have low hp).
"Press F to EMP"
#49
Posted May 22 2014 - 09:56 AM
v009, on May 22 2014 - 09:39 AM, said:
My suggestion to balance it:
1. Remove the heat given to enemy mech by the secondary mode Sarre ( didn't even know it did that ) This will give you the incentive for players to use M4m4 primary.
2. The Armor is too much for a support mech with such speed stat. It currently has 50 less hp than the Brawler with Vanguard speed. Decrease it to 700-715.
Implementing these 2 suggestion would be better than changing lots of things at once.
Also the heat gen on M4m4 primary should be slightly increased.
Ability change should be implemented only if the above suggestion don't balance the Incinerator.
For the ability they could change it to heat given to enemy mechs who are in it's AoE instead of the current ability. This way the enemy has a chance to run instead of dying instantly (if they have low hp).
The ability also gives heat to the enemy, I forgot to mention that =/
Edit: Just tested, the ability heat generation seems independent of your current heat.
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#50
Posted May 22 2014 - 10:17 AM
Quote
if my memory serves good for me, tow splash diameter = 24 or 25 metres
Edited by nepacaka, May 22 2014 - 10:18 AM.
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#51
Posted May 22 2014 - 11:09 AM
this topic:
https://community.pl...st/page__st__20
this post:
Quote
Make it's slower than Vanguard. And increase a fuel tank.
change overheat mechanic to normal. (shoot - increase heat, don't shoot - decrease heat)
Ability: Overheat Transfer
working time - 10 seconds
reload time - 40 seconds
- transfer all his heat to enemies within 30 yards for 10 seconds. transfer 10% of heat each 1 seconds (maximum 100%)
if team mates stay near with incinerator, incinerator starts to take away 5% of the overheat from teammates and redirects heat to each opponent in 30 m.
i mean, take away inci and teammates heat and sends it to the enemies.
for example. if inci have 50 heat, and near stand 2 enemy, each enemy gain 25 heat for 3 seconds. if near stand one teammates with 99 heat, each enemies gain 25 (inci 10%) + 50 (mates 5%) energy for 10 seconds. also teammates will be cooled on 50% of his total heat.
Incinerator Weapons
1) bear baby - added little delay before start shooting. Good accuracy, slow fire rate, good weapon for range combat. but low damage
2) bear papa - decrease delay before start shooting. High spread, fastest fire rate, good dps in cqc. useless for range combat.
3) bear mama - decrease delay before start shooting.
4) SAARE launcher - added heat, instead decreasing. like other secondary weapons.
^ THIS ^
turn incinerator into Normal, Playable mech!
- without stupid ability which just deal 150 damage
- without stupid infinity shooting everywhere
- without several inci in one team and spamming in entrace from SAARE
- without problem with incinerator + tech combo
- without ANY stupid. any!
total rework! nerf or buff don't help inci until he use spam-saare and infinity overheat
Edited by nepacaka, May 22 2014 - 11:11 AM.
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#53
Posted May 22 2014 - 12:46 PM
nepacaka, on May 22 2014 - 10:17 AM, said:
Quote
if my memory serves good for me, tow splash diameter = 24 or 25 metres
#54
Posted May 22 2014 - 02:26 PM
Quote
raider also have a big splash on KLA, but! KLA have 2.75 second cooldown, and SAARE shoot every 0.75 seconds.
it faster more than two times!
yes_
Quote
why only those two weapons should suffer_ add more suffering to incinerator too!
every second people say me "eoc is good and balanced...blablabla", and never play with eoc, cuz "air-dodge". very funny listen this.
edit: sorry, wrong numbers. fixed. just wanna sleep)
p.s. heat-cannon should be hit-scan! saare splash need be totally removed. i want that it shot with putting-stone (kernels)!
Edited by nepacaka, May 22 2014 - 03:00 PM.
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#55
Posted May 22 2014 - 06:27 PM
nepacaka, on May 22 2014 - 02:26 PM, said:
Quote
raider also have a big splash on KLA, but! KLA have 2.75 second cooldown, and SAARE shoot every 0.75 seconds.
it faster more than two times!
yes_
Quote
why only those two weapons should suffer_ add more suffering to incinerator too!
every second people say me "eoc is good and balanced...blablabla", and never play with eoc, cuz "air-dodge". very funny listen this.
edit: sorry, wrong numbers. fixed. just wanna sleep)
p.s. heat-cannon should be hit-scan! saare splash need be totally removed. i want that it shot with putting-stone (kernels)!
Heat has virtually no travel time after charged especially at close range and uncharged Heat has 0 drop.
SAARE is both slow moving and you need to accommodate for both travel time and drop.
The key difference between SAARE and the KLA and all the weapons you mentioned above is the difference between burst damage and sustained damage. Would you rather choose a continuous weapon that will deal steady but damage but require more exposure or do it all in one quick salvo and dash for cover as you prep the next one. The PPA and M4MA are all sustained weapons you're pretty much required to continuously fire them (PPA more then M4MA with the long spin up time but both require you to shoot at their max speed to get their best output). What you're saying right now is like saying the Slug Rifle and the Hawkens RPR isn't balanced since the RPR has higher DPS then the Slug. They follow different philosophies so the comparison isn't fair. That said SAARE is pretty much the first sustained damaged oriented secondary we've got right now.
I think it would be interesting if they reworked the SAARE and changed it into a burstfire fireball AR/Minigun that just coughs up a burst of small fireballs every time it's clicked. These fireballs won't drop, fast-ish flight speed, spread, no AoE and moderate sustained damage(somewhere between 90-120 dps). Think of it as an EOC shooting fireballs at a faster rate.
Edited by jrkong, May 22 2014 - 06:54 PM.
#56
Posted May 23 2014 - 04:11 AM
nepacaka, on May 22 2014 - 11:09 AM, said:
Quote
Incinerator Weapons
4) SAARE launcher - added heat, instead decreasing. like other secondary weapons.
^ THIS ^
turn incinerator into Normal, Playable mech!
total rework! nerf or buff don't help inci until he use spam-saare and infinity overheat
jrkong, on May 22 2014 - 06:27 PM, said:
Edited by Van_Tuz, May 23 2014 - 04:12 AM.
#57
Posted May 23 2014 - 04:32 AM
People with ~1800 MMR really know what they're doing, right_
Right_
/sarcasm
Why are you even argueing with somebody like Dew if you're new..
I honestly don't get it.
#58
Posted May 23 2014 - 08:28 AM
#59
Posted May 23 2014 - 01:34 PM
Quote
Quote
if you see "fun" in broken mech and infinity shots. i'm congrats you.
maybe you like broken baby weapon_ which actually useless against high-skill guys.
and how about fact, that inci playable only with one weapon_
why inci need 3 weapons_ better turn it into G2 with only one weapon - ppa. problem solved.
Quote
want fun - go to the circus. they have trained tigers. They're more interesting than tigers in their natural habitat.
Edited by nepacaka, May 23 2014 - 01:43 PM.
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#60
Posted May 23 2014 - 10:05 PM
nepacaka, on May 23 2014 - 01:34 PM, said:
Quote
if you see "fun" in broken mech and infinity shots. i'm congrats you.
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