BIsmuthZornisse, on August 01 2014 - 01:49 AM, said:
@TheButtSatisfier:
Since you seem to be knowledgeable about the subject, i'd like to ask you something about NDAs.
I don't understand why an NDA would dissallow you to say that you're under NDA. I mean, just saying something like "Yo, guys, we can't release/work on an update until we're done with what we're doing now, but we're under an Non-Disclosure Agreement, so we're not allowed to tell you what we are doing right now." would probably go some way of mitigating this "drama"(this is probably too strong of a word for this, but i can't think of a better one). Maybe there is good reason for that, that will even be obvious to me in hindsight, but please tell me.
He was more or less explaining the workings of an NDA as it MIGHT apply to this, not necessarily saying there is one.
This all however is likely not the case. What's more likely is that whoever is the executive officer/manager in charge of making decisions on what is released and when has mandated they keep quiet, for some business reason that's obvious to them but not to us.
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About your other points:
1. I think, even if the NDA disallows talking about the NDA, it would help ease other people's fears about this game dieing, if had more "external" discussions about community feedback. Like i said before, it would be cool if one of the devs regularly responded to suggestions on that subforum, so we knew that we're not wasting our time with the suggestions. Maybe I'm just an attentionwhore in denial or something.
Most of the suggestions going on are regurgitated topics we've seen plenty of before, because somebody didn't do a search.
Engaging in discussions with the community would more than likely turn into the exact same questioning and demands we see here and the devs' responses would be the same. That also means less time spent getting actual work done.
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2. While i agree that the devs are probably aware that this silence may lead other players to abandon the game, but i'm not so sure about the devs not being idiots. I would'nt go so far as to call them "idiots", especially not the entire team, but someone on the team does not seem to think things all the way through before implementing them into the game and releasing it to the public, especially regarding game balance.
I think it's likely rushed code exacerbated by someone in charge trying to keep expected deadlines in an attempt to get the product polished and out the door, to appease both us and investors.
It often comes down to devs knowing what they're writing has problems, and they tell their boss what those problems will likely be, but they still need to deliver what was promissed. So their boss makes a tough call of either releasing the patch anyways and planning to circle back to fix it later, or missing the deadline, which blocks other things from happening. Many corners got cut and there was never enough time to circle back and fix, which is why it's taking so long to fix it all now.
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When they do give us a game update after they're done with the server and database migrations and with whatever they're doing that apperently involves an nda, i hope it will primarily be about fixing the balance issues that are currently in the game before releasing any new mech or whatever.
There are different teams of devs working on different things and they can always do content creation and balance fixes at the same time.
Edited by nokari, August 01 2014 - 03:00 AM.