HE grenade needs an overhaul
#1
Posted August 03 2014 - 09:57 AM
It barely does more damage than the detonator, is only slightly harder to aim, and has the same blast radius. Yes, the same. Not smaller, as the explosion would imply (please, for pity's sake, it looks like a firecracker went off inside a ping pong ball) and not bigger, as most people assume. The. same. radius.
To make up for this glaring weakness, the devs gave us the ability to manually detonate it. I appreciated the thought, but it solved nothing. Now, instead of being obsolete compared to the detonator, it's basically another detonator. There's still no reason for it to be in the game. The sad part is the solution is obvious.
The HE grenade should function completely different from the Detonator. It should have a wider blast radius, MUCH greater damage, and be on a timer, not manually detonated. (you know, like it used to). Know what other items work like that_ EMP and ISM. They have the exact mechanics that the HE grenade should currently have. So why doesn't it_
High risk, difficult to aim, but good payoff. I'm thinking about 100 damage inner-radius, 50 outer, 25 fringe. Of course it would beep as well. These changes would validate it's existence and make it a tempting alternative to the easy-to-use detonator.
#2
Posted August 03 2014 - 12:00 PM
#3
Posted August 03 2014 - 01:34 PM
SoldierHobbes11, on August 03 2014 - 12:00 PM, said:
Not sure you read the post. Making it easier to use is part of why it's so obsolete. It's too similar to the Detonator. Same blast radius, nearly same functionality, only does 5 more damage. It needs to work more like the ISM and the EMP.
#4
Posted August 03 2014 - 01:58 PM
Silk_Sk, on August 03 2014 - 01:34 PM, said:
SoldierHobbes11, on August 03 2014 - 12:00 PM, said:
Not sure you read the post. Making it easier to use is part of why it's so obsolete. It's too similar to the Detonator. Same blast radius, nearly same functionality, only does 5 more damage. It needs to work more like the ISM and the EMP.
#5
Posted August 03 2014 - 03:34 PM
I completely disagree with saying that the HE grenade is "not very useful".
It serves a niche purpose just like most of the items. The reason the detonator is so much more popular is its ease of use and similar damage.
I do agree that something needs to be done about the animation of its explosion. It should more accurately show the true blast radius!
100 damage is a bit much for an item. Remember when det was literally a pocket TOW_ With 100 damage HE a infil could 1 hit K.O. a B class quite easily.
I don't quite know if a damage boost would be the remedy to det vs he charge usage discrepancy. I am thinking that maybe the det should have a slightly smaller blast radius. That along with a correct animation for detonation would go a long way to fix its perceived image to many players.
Overall more players will use det over HE charge simply because the det is much easier to use effectively. Believe it or not, against skilled pilots, it is much more difficult to use the HE charge effectively compared to the detonator.
P.S. I am glad that you posted this because the HE charge gets quite a bad rep because of the incorrect explosion animation.
Edited by CounterlogicMan, August 03 2014 - 03:36 PM.
#6
Posted August 03 2014 - 03:39 PM
SoldierHobbes11, on August 03 2014 - 01:58 PM, said:
Silk_Sk, on August 03 2014 - 01:34 PM, said:
SoldierHobbes11, on August 03 2014 - 12:00 PM, said:
Not sure you read the post. Making it easier to use is part of why it's so obsolete. It's too similar to the Detonator. Same blast radius, nearly same functionality, only does 5 more damage. It needs to work more like the ISM and the EMP.
That would be amazing. Such could be stuck to surfaces and manually detonated to do ~140 damage. Unlike most deployables, you could only have one active at a time, to prevent C4 from overshadowing the EOC R and EOC P. To detonate, select the charge and hit the deploy key. Hit the deploy key again to drop another, so long as you have enough equipped.
I'd love that. In Planetside 2, C4 is an excellent, versatile weapon. I would not be opposed to seeing it make a leap over to Hawken.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
EliteShooter, on September 20 2014 - 08:51 PM, said:
#7
Posted August 03 2014 - 03:50 PM
imo, it would be like this:
1) HE - ~80 dmg, high blast radius (like KLA or more), ricochet.
2) Detonator - ~70 dmg, small blast radius (like tow or slightly less), manual detonation
problem solved. use a surgical strike with detonator, or trying make a big kaboom with hand grenade. easy.
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#8
Posted August 03 2014 - 10:41 PM
nepacaka, on August 03 2014 - 03:50 PM, said:
imo, it would be like this:
1) HE - ~80 dmg, high blast radius (like KLA or more), ricochet.
2) Detonator - ~70 dmg, small blast radius (like tow or slightly less), manual detonation
problem solved. use a surgical strike with detonator, or trying make a big kaboom with hand grenade. easy.
#9
Posted August 21 2014 - 07:45 PM
TwentyFirstPilot, on August 03 2014 - 03:39 PM, said:
SoldierHobbes11, on August 03 2014 - 01:58 PM, said:
Silk_Sk, on August 03 2014 - 01:34 PM, said:
SoldierHobbes11, on August 03 2014 - 12:00 PM, said:
Not sure you read the post. Making it easier to use is part of why it's so obsolete. It's too similar to the Detonator. Same blast radius, nearly same functionality, only does 5 more damage. It needs to work more like the ISM and the EMP.
That would be amazing. Such could be stuck to surfaces and manually detonated to do ~140 damage. Unlike most deployables, you could only have one active at a time, to prevent C4 from overshadowing the EOC R and EOC P. To detonate, select the charge and hit the deploy key. Hit the deploy key again to drop another, so long as you have enough equipped.
I'd love that. In Planetside 2, C4 is an excellent, versatile weapon. I would not be opposed to seeing it make a leap over to Hawken.
Strictly speaking, mines aren't a deployable per se and most weaponized deployables only allow 1 at a time.
Which is idiotic. It's not like the turrets are useless enough as it is.
#10
Posted August 21 2014 - 07:50 PM
Amidatelion, on August 21 2014 - 07:45 PM, said:
Which is idiotic. It's not like the turrets are useless enough as it is.
You're right. I don't know why I said that.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
EliteShooter, on September 20 2014 - 08:51 PM, said:
#11
Posted August 27 2014 - 10:15 AM
#12
Posted August 28 2014 - 09:29 AM
CapAllan, on August 27 2014 - 10:15 AM, said:
Oh no, they don't deal nearly the same amount of damage. The HE grenade does 65 damage, and the GL does nearly double that. 125 to be exact.
#13
Posted August 28 2014 - 11:04 AM
Silk_Sk, on August 28 2014 - 09:29 AM, said:
CapAllan, on August 27 2014 - 10:15 AM, said:
Oh no, they don't deal nearly the same amount of damage. The HE grenade does 65 damage, and the GL does nearly double that. 125 to be exact.
So practically speaking, the HE grenade is useless! I rather have a mech with a grenade launcher than get an HE Grenade that you can't even aim properly!
#14
Posted August 28 2014 - 12:51 PM
nepacaka, on August 03 2014 - 03:50 PM, said:
imo, it would be like this:
1) HE - ~80 dmg, high blast radius (like KLA or more), ricochet.
2) Detonator - ~70 dmg, small blast radius (like tow or slightly less), manual detonation
problem solved. use a surgical strike with detonator, or trying make a big kaboom with hand grenade. easy.
"If at first you do not succeed... reload"
#16
Posted September 05 2014 - 10:27 AM
LoC_TR, on September 04 2014 - 11:19 PM, said:
I'm so two thousand late.
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