Hawken has a fair amount of static variables that comprise the game. While different combinations of items and internals facilitate different playstyles, there are specific “optimal” builds that most players utilize. With the removal of the tuning system, there is no real way to customize your mech to make it unique. I’ve proposed a Reverse Engineering (RE) system for use with current items/internals. Basically, players will be able to loot or RE special internals/items with alternate stats.
Default equipment is default and will have no stat bonuses.
Blue equipment will have one positive/negative stat.
Purple equipment will have two positive and negative stats.
Orange equipment will have three positive and negative stats.
These stats are mere examples, but hopefully they get the general idea across.
A single Default piece of equipment cannot be reverse engineered. You can combine two or three Default pieces in a single RE for a chance at producing a colored piece of equipment. Players will be able to RE up to 3 pieces of equipment at a time.
You can combine pieces together to improve your chances of yielding a more powerful item or internal, or to ensure that you get the same piece of equipment. For example, you can combine two Default Detonator MK-II’s and a Blue Detonator MK-II to increase the chances of reverse engineering the same item.
Example equipment:
Repair Kit (Hydraulics)
+3% Boost/Walk/Run speeds
-5% Weapon Refire Rate
Detonator MK-III (Flight Modulator)
+7% Air Speed
-12% Max Health
Items that take up more slots will have more powerful stat bonuses. For reference, I’ve included different variants of the same item to indicate this.
Repair Charge MK-I (Acceleration)
+5% Dodge Speed
-3% Dodge Cooldown
Repair Charge MK-II (Acceleration)
+8% Dodge Speed
-5% Dodge Cooldown
Repair Charge MK-III (Acceleration)
+12% Dodge Speed
-8% Dodge Cooldown
After an item has been tuned to a specific mech, it can no longer be swapped to other mechs. You can RE the item to untune it, but this will randomize both the internal and the stats. Since this is essentially a recycling of content that you’ve already acquired, a negative penalty will be imposed for recycling items and internals.
Reverse Engineering a single Blue item/internal will have a 60% chance to yield another Blue item/internal and a 3% chance to yield a Purple item/internal. Otherwise, it will RE into a Default piece of equipment.
Similarly, REing a Purple item/internal will have a 35% chance to yield another Purple item/internal, a 50% chance to yield a Blue item/internal, and a 2% chance to yield an Orange item/internal.
More example stats:
After the backend issues are resolved, I assume the developers will resume working on new content.
The system I’m proposing has the potential to solve three of Hawken’s major problems:
1. Lack of customization.
a. Players liked the tuning system. As broken as it was, it gave them the ability to make their mech different. This system will give players the ability to customize specific stats, but the negative stat effects will punish players for stacking a single effect. Tradeoffs are key with any customization system.
b. Hawken is a mech game. It’s a niche genre, but one of the key elements of the mech genre is part-by-part customization.
2. Lack of incentive to keep playing.a. The proposed system will grant players a chance to loot items/internals after match completion (I’m thinking something like 3-5% loot chance per match completion). Obviously this chance would vary based on game-time, but it’s definitely a reason to keep playing.
3. Excessive leaving/rage-quittinga. See above. Players that rage-quit will not be eligible for end-match loot.
There’s another benefit from this proposition: It allows the developers to recycle current equipment and give players new content at the same time. OMG it’s, like, a win-win.
Edited by Xacius, August 20 2014 - 06:14 PM.