BlackJak, on September 14 2014 - 08:12 PM, said:
[font=trebuchet ms,helvetica,sans-serif]My experience using the Predator Mech hasn't been very positive so I wanted to see if others are having a similar experience. I also wanted to have the issues (or strengths) made available to the developers as well as those who are considering buying it.[/font]
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My primary goal is to encourage as many people as possible to try this mech and offer feedback here in this thread to the developers in hopes that the mech unit can be reworked in the game to address issues and concerns.[/font]
[font=trebuchet ms,helvetica,sans-serif]My brief assessment is this:[/font]
- [font=trebuchet ms,helvetica,sans-serif]It is under-powered in weaponry. The weapons do not deal enough damage compared to other mechs in this price range. This didn't put the beat-down as well as I expected and not nearly as nicely as it did in the opening scene for the game.[/font]
- [font=trebuchet ms,helvetica,sans-serif]The price is disproportional to effectiveness in battle--It's too expensive for the battle power.[/font]
- [font=trebuchet ms,helvetica,sans-serif]In stalker mode, the mech needs to be more invisible.[/font]
- [font=trebuchet ms,helvetica,sans-serif]The learning curve is high. I've been playing it for two weeks and have yet to get it operating smoothly and effectively against enemies.[/font]
- [font=trebuchet ms,helvetica,sans-serif]The classification should perhaps be Assassination not Defense[/font]
- [font=trebuchet ms,helvetica,sans-serif]It's good at laying traps[/font]
- [font=trebuchet ms,helvetica,sans-serif]The frame is well designed and slick[/font]
- [font=trebuchet ms,helvetica,sans-serif]I would like to see additional weapons choices made available with this frame.[/font]
[font=trebuchet ms,helvetica,sans-serif]Does anyone else have trouble as well or are you having success with it on the battlefield_ Do you feel it is priced too high_[/font]
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Let's put some focus on this please: I want many comments on this thread so that we can all benefit and improve the game.[/font]
[font=trebuchet ms,helvetica,sans-serif]Thanks![/font]
1. Breacher and EOC R hit like trucks. They do have long reloads. Take that time to hide behind objects. Pop out from behind cover, unload. Drop EOC P mines around your enemy, detonate them. Pop out, unload. Repeat until you've smashed your enemy to little fiery pieces.
2. In the right hands, the Predator is one of the most terrifyingly effective mechs in the game. Most players suck with it, but most players pick it up as a gimmick mech (INFINITE CLOAK, YAY!), and they don't take the time to learn it.
3. Cloak is pretty visible, I'll give you that. However, you should be using thermal vision to avoid LOS. Keep the backs of your enemies towards you, know if it's safe to walk over a hill. The cloak effect is really only a safeguard in case someone glances your way, and you happen to be in their peripheral vision. It's also great for causing havoc in situations where bullets and TOWs are flying everywhere.
In short, stalker mode is a positioning tool, not a cloak.
4. Not a bad thing. Again, this mech can be terrifying effective in the right hands. If it were easier to play, it would be very OP, especially in the hands of those pilots that can already wreak shop with its current iteration.
5. Classifications really aren't that important. Any mech can do any thing if its pilot is good enough.
6. Pred can lay traps, but if you delegate it to that role, you might as well not play it. You'll only be a hinderance to your team.
7. Patrick chassis is pretty!
8. Breacher and EOC R are great, T32 is easy to use, but a bad match for the Predator. I'd like to see the T32 replaced with some other weapon.
If you're truly interested in learning the Predator, add me on Steam and I can give you a few pointers ingame. My static handle is Twenty_First_Pilot .
Amidatelion, on September 14 2014 - 08:37 PM, said:
Read the forums, search Predator in title field.
In short, you are wrong. The Predator takes more skill to play, but is incredibly powerful when mastered. Look up guides by Lightangel112 and Meraple.
The Pred is probably the hardest mech to be competent at and one of the hardest to master. You really need to put in the time to get good at because its mechanics are so different from other mechs and so unforgiving.
Still, I dare you to go up against Meraple or even lilblackraincloud or TwentyFirstPilot. They'll turn you around right quick.
Can confirm, Meraple, lilblack, and myself are awesome.
EliteShooter, on September 14 2014 - 08:43 PM, said:
Amidatelion, on September 14 2014 - 08:37 PM, said:
The Pred is probably the hardest mech to be competent at and one of the hardest to master.
You fuzzy bunny kidding me ... 1 primary shot takes 1/3 of an A's health ... tell me what's hard about playing that thing ... unlimited cloak, ability to instakill A's and almost B's, fast ability recharge, high DPS and AOE mines, heat vision, cloak cheeze (and you know what I'm talking about) ...
Like, tell me for god's sake what's HARD about playing it, What makes it ONE OF THE HARDEST TO MASTER ... What could convince me that's it's harder to master than SS and infil_
This is wrongness and you're hurting my soul.
Pred's max DPS is 169-- and that's with the T32 bolt, a weapon that most Predator mains consider a terrible fit for the mech. For comparison, the Assault's max DPS is 177, and the Incinerator's max DPS is 210.
Pred's max burst (with the EOC R) is 221. Hardly enough to instakill an A class. Mine traps, you say_ Creating an instakill mine trap means forgoing your secondary until that trap is sprung. Of course, that's assuming your enemy isn't smart enough to avoid a giant, red, glowing cluster of mines. Because of this, I don't even use mine traps as anything other than indicators that someone has passed a position. For the most part, anyways. I will spray mines all over a surface if I think some idiot is going to boost his butt over them in some reasonable amount of time (10-15 seconds).
The Breacher does do a lot of burst damage. It also has the reload speed of a secondary, and the highest spread of any shotgun in the game. It is hard to use, because you can't spam it like you can spam any other primary in the game.
Cloak is volatile, can be disabled by a miniflak Scout across the map, so long as he can make one of his pellets connect.