#21
Posted November 04 2012 - 10:27 AM
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"The difference between theory and practice is smaller in theory than it is in practice"
#22
Posted November 04 2012 - 01:38 PM
More HAWKEN gameplay videos at Mech.TV.
#23
Posted November 04 2012 - 02:25 PM
IMO 6v6 is fine for pubs, but you'd want to shrink it to at most 5v5 in comp/esports. Lower team sizes means more emphasis on player skill, less people to fly to LAN tournaments, less people to split prize money between, easier to organize teams/pickup games, etc.
Edited by Immie, November 04 2012 - 02:27 PM.
#24
Posted November 04 2012 - 02:56 PM
Immie, on November 04 2012 - 02:25 PM, said:
Hmm... good point. It does indeed look like a badly biased poll. (Also, given my background in research design methodologies, a mistake that probably shouldn't have happened. Oops. )
Quote
Hmm... an issue that I wanted to highlight is that, ideally, you don't want there to be such a difference between standard and competitive play. Honestly, one of the biggest appeals of eSports is watching your heroes and thinking: "I want to play like that." Not only are they fun to watch, they also provide a roadmap for players aspiring to be great. They show off styles, techniques, and builds that you can borrow and adapt to your own play. They unleash cool strats at tournaments that can revolutionize the metagame.
Those things can't happen if regular and competitive play are different games.
More HAWKEN gameplay videos at Mech.TV.
#25
Posted November 04 2012 - 03:00 PM
On that note I would like to see what other maps AG has in store for us. Hopefully they will cater to the core crowd and put out some nice tournament grade maps that could be used for leagues. Granted I like the maps now, but it seems like the only one that could possibly cater to entertaining tourney play is Andromeda. Map isn't too big and it's a level playing field of obstacles for great mech fights with the bridge running through it.
"God is not on the side of battalions, but on the side that shoots best"
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