[ADH]Saunders, on November 14 2012 - 03:26 AM, said:
5) You can’t buy weapons
Answer: Yes, and I don’t think you should be able to buy weapons. Some mechs just shouldn’t have some weapons if we want the game to feel balanced (imagine if you could have the Infiltrator with the flak cannon and the grenade launcher - instadeath). An easier solution would be to make it much easier to get net mechs, so you can pick from a wide variety of different feeling mechs at any time, wouldn’t you say_
Also, our goal is to make each mech feel unique. That’s for another post, but expect to see more strongly defined roles for new mechs that we release in the future, as well as updates to existing ones.
I could not agree with this more and I was actually hoping we wouldn't see the ability for people to buy any weapon for mechs. There are numerous mechs and weapon load outs that I've seen which would be incredibly overpowered together and this was a huge concern for me as we get closer to the Open Beta. This is part of the reason I dislike games like Call of Duty because it turns into who has the best load out instead of who is the better player.
However I would like to see the ability to have an additional weapon to swap out along with your primary. Giving the player two possible weapons to switch out lets players tweak their mechs to their play style more and also makes it a little harder to identify what someone is using until you see them open fire. A few times I've been able to rush people in the Infiltrator using cloak knowing that once I come out of cloak they are pretty well boned, especially the Rocketeer with the Hellfire missile which is most effective at medium to long range once it has a lock. If they were able to switch to something like a TOW missile instead as well as having the ECP Repeater or Heat Cannon would definitely give them the ability to surprise me coming out of cloak instead of leaving them scrambling to put distance between us so their weapons can be useful.
Giving us room to play is going to be key when it comes to mech design and I would like to see that option to switch out my other weapon with something that is designed around that mech type. I really like not knowing what I'm up against and having to change my tactics on the fly to meet whatever the situation is throwing at me instead of knowing from across the map that the Rocketeer is in for a world of hurt once I get up close.
Also are we going to see a way to replenish items during a match_ There have been a few times I've let myself die on purpose just so I can get my items back because going an entire match with one or two deaths means I'm getting my items barely at all. This becomes incredibly frustrating when I use my grenade and miss because I know the only way I'm getting that back is to die. Now I know that having a quick way to replenish these would be incredibly overpowered but I do think there should be some type of reward for those of us who can hang around in a match for a long time without dying instead of constantly giving the players the advantage we're going up against because they have their items again. Perhaps a kill streak reward like every 10 kills without dying nets you an item of your choice or something like that_
A few times I've skipped over fighting certain players because I know they are packing some serious heat and I just don't have the damage output with my standard weapons to overcome their damage output and armor. Letting me earn offensive items back through killing keeps players from being able to just spam items constantly and it lets the skilled players feel like they are earning more than just some extra EXP and a better K/D ratio by hanging in matches longer.
Just a few thoughts but overall I've been very pleased with the Closed Beta 2.
Oh and Team Death Match Insanity is awesome! I don't know what you guys were thinking that matches with more than 5v5 or 6v6 weren't fun because that was a total blast on the new maps. Are we going to see more of that with the Open Beta because if so then really promote that because those battles are massive, intense, and really promote team work to win especially on the new Siege Mode.
PS: Hawken will easily be part of my daily life.