Sharpshooter Slug Rifle nerf.
#21
Posted November 21 2012 - 12:20 AM
#22
Posted November 21 2012 - 12:36 AM
I really loved the idea of a fast, mobile sniping-class. Now as a sharpshooter, you're forced to be a player-controlled turret...
Edited by dustyjerk, November 21 2012 - 12:36 AM.
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#23
Posted November 21 2012 - 12:40 AM
Rotaken, on November 20 2012 - 10:09 PM, said:
Shatzi, on November 20 2012 - 02:00 PM, said:
You are one of the reasons why gaming communities suck. Favorite mech nerfed so going to qq the whole game_ Not OP enough in close range_ It's a fucken SHARPSHOOTER, a SNIPER, to be precise. Whats wrong with snipers filling out their roles aka sniping.
Correct, its a SHARPSHOOTER, a SNIPER, however its one who now CANNOT ACCURATELY AIM AT LONG DISTANCES. Dont believe me_ Get one, find a blank wall to shoot at, back up a bit and zoom in and start shooting. Notice the nice big spread pattern_ The Sharpshooter is now a Sniper with poor breath control and using a BB gun.
#24
Posted November 21 2012 - 01:06 AM
http://vk.com/hawken - сообщество вКонтакте [VKcom]
#25
Posted November 21 2012 - 02:02 AM
Please guys. Honestly.
I might as well complain about how that Sharpshooter was pegging me at long range and how my Vulcan or Flak cannon couldn't hit him.
#26
Posted November 21 2012 - 02:02 AM
GreenEyedMonster, on November 20 2012 - 06:09 PM, said:
Who actually thought the Sharpshooter was OP before_ it certainly didnt feel like it. EVERYONE was rolling zerkers with point-d's.
Ah, finally someone with some common sense.
Refreshing after half the Alpha fase twits with the superiority complexes had to come in here and show off their e-peens.
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#27
Posted November 21 2012 - 02:07 AM
dustyjerk, on November 21 2012 - 12:36 AM, said:
I really loved the idea of a fast, mobile sniping-class. Now as a sharpshooter, you're forced to be a player-controlled turret...
And if you DO play like that, guess what _ KICKED FOR INACTIVITY !
Talk about ruining this class.
Dystar, on November 21 2012 - 12:40 AM, said:
Try doing it with the Sabot, even with the long reload time it's the same story.
It's become about as accurate as the submachinegun at that range...
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#28
Posted November 21 2012 - 02:09 AM
Dreizehn, on November 21 2012 - 02:02 AM, said:
Please guys. Honestly.
I might as well complain about how that Sharpshooter was pegging me at long range and how my Vulcan or Flak cannon couldn't hit him.
Except a Beserker could still take out a Sharpshooter halfway across a map with the Vulcan, and from the looks of it, THEY STILL CAN.
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#29
Posted November 21 2012 - 02:31 AM
Dystar, on November 21 2012 - 12:40 AM, said:
Well like usually everybody was just complaining about dmg and not pointing out that SS had horrible accuracy. Thanks, now I understand why ppl are complaining and think it's justified.
Dread_Lord_Pitr, on November 21 2012 - 02:09 AM, said:
I don't think anyone with berserker has vulcan yet (could be wrong thou) and the vulcan has been nerfed a lot. I was able to take out b/c class (forgot the name) with lvl 5 berseker at close range several times where before it was only possible to take 'em out with other vulcan.
I think it was in that match or the next one where there were some discussion how it was too OP before and slightly UP now.
#30
Posted November 21 2012 - 02:33 AM
#31
Posted November 21 2012 - 02:38 AM
Rotaken, on November 21 2012 - 02:31 AM, said:
Dystar, on November 21 2012 - 12:40 AM, said:
Well like usually everybody was just complaining about dmg and not pointing out that SS had horrible accuracy. Thanks, now I understand why ppl are complaining and think it's justified.
Dread_Lord_Pitr, on November 21 2012 - 02:09 AM, said:
I don't think anyone with berserker has vulcan yet (could be wrong thou) and the vulcan has been nerfed a lot.
Just played a match, you are correct, it was a Bruiser, not a Berserker, my bad.
Range was the same though.
And if the Vulcan got nerfed, i didn't notice it, still seems insane at times.
Although at least with the Bruisers i can get away from them.
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#32
Posted November 21 2012 - 02:40 AM
Dread_Lord_Pitr, on November 21 2012 - 02:38 AM, said:
Rotaken, on November 21 2012 - 02:31 AM, said:
Dystar, on November 21 2012 - 12:40 AM, said:
Well like usually everybody was just complaining about dmg and not pointing out that SS had horrible accuracy. Thanks, now I understand why ppl are complaining and think it's justified.
Dread_Lord_Pitr, on November 21 2012 - 02:09 AM, said:
I don't think anyone with berserker has vulcan yet (could be wrong thou) and the vulcan has been nerfed a lot.
Just played a match, you are correct, it was a Bruiser, not a Berserker, my bad.
Range was the same though.
And if the Vulcan got nerfed, i didn't notice it, still seems insane at times.
Although at least with the Bruisers i can get away from them.
Vulcan is worse the SMC dps wise anyways. It overheats really fast. For a bruiser to use it right they have to get hits with hellfire before hand or they will lose the 1v1 everytime. Which can be done much better with the sub anyways xD
Edited by Etan, November 21 2012 - 02:41 AM.
#33
Posted November 21 2012 - 02:55 AM
Instead it got what, like a 20 point one_ And another 15-20 on the Slug_
That, combined with the unnecessary B and C class mobility nerf makes the SS a bit of a joke
I only really notice when there's 2 of them
#34
Posted November 21 2012 - 02:57 AM
#35
Posted November 21 2012 - 03:07 AM
Even if you'll buff them for 100 dmg more it won't help SS much atm.
#36
Posted November 21 2012 - 03:14 AM
Sparkard, on November 21 2012 - 03:07 AM, said:
Even if you'll buff them for 100 dmg more it won't help SS much atm.
And I really do feel that the mobility change was unnecessary (IE slowing down B's and C's) and I say that as someone who played a lot of Infiltrator in CB2
They had a good position as long range harassment and as a spotter+finisher, and they weren't pushovers when you went into CQC, however managing distance and timing for the Sabot shot meant you'd still destroy them
#37
Posted November 21 2012 - 03:23 AM
I know this is beta and things are still in a state of flux, especially as the balance is still being adjusted, but still, this is not a step in the right direction for the mech. If another mech was to jump into CQC with me, I would at least have a chance to fight them off, especially if it was a light (the speed advantage they have makes it harder to run away while piloting a B or C), but now it's all but toast.
The SS always struck me as a medium to long range support mech with enough armour and firepower to survive (or win) the occasional CQ scrape. A smaller, lightly armoured but quick moving mech that had the same weapon loadout (which I still would love to pilot), that would be a "dedicated" sniper, unlike the impression I get from some of the posters in this thread that this is a role they believe the SS should be forced into.
CBT1/2 had it doing more damage, but that ability to hand out said damage was balanced out by the overall lower DPS and greater reload time and heat buildup. This current setup is no where near as fun to roll with as the previous one. If I wanted something that fired quicker, I would be rolling with Fred and an AR.
Please put it back to where it was.
Edited by bacon_avenger, November 21 2012 - 03:25 AM.
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
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#38
Posted November 21 2012 - 03:29 AM
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#39
Posted November 21 2012 - 03:30 AM
IIRC it did about the same damage in CB1/2, it's just that the TOW and GL got nerfed (but the fire rate ratio is like... 5:3 for GL vs Sabot, and the damage difference was about 10, now I think the GL might actually do more damage in addition to having more utility and actually having splash damage)
Also I find Medium-kinda close range to be the best range for dealing with CB1/2 Sharpshooters on an Infiltrator. Close enough that your dodges matter, far enough that they can't ram and fire
Edited by Beemann, November 21 2012 - 03:31 AM.
#40
Posted November 21 2012 - 03:31 AM
Yeah, i mean, i still feel SS burst, now i often see ppl running away from me on like 10 health but it's to be tweaked with optimisations.
The problem is now you can't shoot when scoped out.
Ppl are confused because before you could shoot when scoped out and slower slug fire rate was in good synergy with less cd on dash and ss mobility. Now the have to use CoD like tactic of quick-zooming, "half-scoping" etc.
Now they think it's dmg nerf just because with all that new sounds (that are awesome btw) that were supposed to also give you better when you hit but can be more confusing and they don't know they didn't hit at all.
Other mech are very different now and map were also reworked which and that can especially be confusing for ss users.
I'm still not sure if it's exactly bad how it is now, but the fact stays that it was already kinda well balanced class so why change it so much.
My concern is that even siege maps aren't good for long-range sniper-campers and so it'll get us even closer to CoD with no acc lose when scoped instantly. (Although i'd hate if they'd also nerfed zoomed in acc, but they didn't. [Dystar wrote:] "Notice the nice big spread pattern_" - Nope ).
It's especially hard for me now, as i'm playing on the laptop for the time being i liked that SS play style was easy on my laptop, i think i don't need to say why it was less cpu/gpu wearing compared to for e.g. CQC mechs. But now if i want to at least scare enemy at mid-range (drop their health a little so they wont think "lol, what is this guy doing_ Put a brick on fire button and went afk_" i have to shoot my slug/SA non-stop, when moving, insta-zooming in and out for sabot.
But i still have to try to adapt, other players too, then i think we can judge.
Edit://
Also keep in mind that earlier sabot was also very inaccurate at closer range, but you just didn't have to instascope mid-to-midlong range.
Edit2://
Tbh i like camp sniping and assisting my team from afar, so if i'll be able to do that even at a cost of not getting any EU for my team at all (and making them lose that way, before that nerf i was first when it comes to EU contributed 90% of the time, if it's not possible to help my team with SS now then fuzzy bunny (fuzzy bunny intended) them, i want to at least have fun myself with that mech, and there are other mech i kinda like playing too anyway).
Another thing is that now slug have the same huge FAKE recoil as sabot, which makes it even worse (also for my laptop, and new worse fps) with it's bigger fire rate, was it like that before_
Edited by Sparkard, November 21 2012 - 03:40 AM.
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