Get Rid of the Seeker
#102
Posted November 24 2012 - 03:51 AM
Wyr, on November 24 2012 - 03:46 AM, said:
Sure, the devs could always rename it, but let's face it, the speed and damage these rockets do, if they were dumbfire it'd be useless. Any player who has any skill moving at all that could see them would barely take any damage from them.
Edited by DarkPulse, November 24 2012 - 03:52 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#103
Posted November 24 2012 - 05:19 AM
Not everybody did, but the top players did. So we slugged around spamming Seekers at each other.
It was a fairly disgusting experience. Fatties hopping around, holding the triggers at each other. Its the equivalent of a fighting game that rewards mindless button mashing.
The Seeker would probably benefit more from being a stronger, slower firing weapon. At the very least, you'd need to be able to time your damn shots.
#104
Posted November 24 2012 - 05:47 AM
I'd also like to see the tracking abilities removed in exchange for a skill based mortar missile slow reloading, so that they could be used to barrage spots tactically, from behind of their teams ranks but would be susceptible to flaking without team support.
#105
Posted November 24 2012 - 06:49 AM
#106
Posted November 24 2012 - 07:23 AM
DarkPulse, on November 24 2012 - 03:51 AM, said:
Wyr, on November 24 2012 - 03:46 AM, said:
Sure, the devs could always rename it, but let's face it, the speed and damage these rockets do, if they were dumbfire it'd be useless. Any player who has any skill moving at all that could see them would barely take any damage from them.
The problem is: You can't dodge them. They seek. Derp. And the Salvo is an actual Salvo of Missiles; it's not a single shot affair. Which is retarded.
The devs should be ashamed. For shame.
Dreizehn, on November 24 2012 - 05:19 AM, said:
Not everybody did, but the top players did. So we slugged around spamming Seekers at each other.
It was a fairly disgusting experience. Fatties hopping around, holding the triggers at each other. Its the equivalent of a fighting game that rewards mindless button mashing.
The Seeker would probably benefit more from being a stronger, slower firing weapon. At the very least, you'd need to be able to time your damn shots.
Yep, I would totally agree with your statement. Problem is: the kids will cry. It's all I've seen for the last few hours: Seeker spamming... I can't come up with a good enough word that isn't just filthy. Because seeker is filthy. And with the rocketeers now being faster than ever, it seems_ Yep; I'm done. You nerfed the SS into dirt; the AR melts faces in seconds; the Assault still has the single most broken ability ever conceived for this game; cloak is still completely worthless; rocketeers can now equal berserkers and infiltrators on speed and now also have a Gods damned seeking missile salvo. Oh, and Siege games last about 2 minutes instead of the half-hour plus fun'n'gun marathons they used to be.
Maybe it's just the total lack of sleep talking, but I think I'm done until this game gets a serious rework. It was decent. Now it just feels bad; really, really bad. And wrong. All the fun and challenge and enjoyment feels like it's been sucked right out of the game.
Hopefully it's not too late to see these things get fixed. But if I'm wrong and it is; then it's been a pleasure knowing all of you.
Deuces
"Doing the same thing over and over again and expecting different results; that is the definition of insanity." - Albert Einstein
"If everyone is thinking alike, then someone isn't thinking." General George Patton
"It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
"Only two things are infinite: The universe and stupidity... and I'm not sure about the former." - Albert Einstein
#108
Posted November 24 2012 - 08:24 AM
LordofNosgoth, on November 24 2012 - 07:23 AM, said:
Edited by D20Face, November 24 2012 - 08:25 AM.
#109
Posted November 24 2012 - 08:42 AM
LordofNosgoth, on November 24 2012 - 07:23 AM, said:
#110
Posted November 24 2012 - 09:22 AM
[SEEEEEKER NOOOOOOOOOB!!!!!]playername
That would help
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#111
Posted November 24 2012 - 09:54 AM
This weapon should have damage reduction and no homing, the hellfire is enough, but keep the rate of fire and maybe the heat increased a bit and a new name.
I must advise you the ones that feel 'pro' and love to use the noob word that you must use brain.
If you want this community to be a nice one and not a bad one, like the one that you don't like in other games, then stop using terms and expressions, in a bad way, that might make players leave the game or that might make them use bad words against you.
Please try and do your best at teaching others or in this case try and take cover when you see rocketeer. I can take cover against it and my fps drop to 4-5 when the rockets are coming to give me a hug.
It's not like this weapon will remain like now.
Edited by Raxaphan, November 24 2012 - 10:08 AM.
#112
Posted November 24 2012 - 07:04 PM
#113
Posted November 24 2012 - 08:02 PM
DarkPulse, on November 24 2012 - 03:51 AM, said:
Wyr, on November 24 2012 - 03:46 AM, said:
Sure, the devs could always rename it, but let's face it, the speed and damage these rockets do, if they were dumbfire it'd be useless. Any player who has any skill moving at all that could see them would barely take any damage from them.
BAM it seeks but you actually have to be awake to use one
Alternatively you could... yknow.. change the speed/damage/what have you
#114
Posted November 24 2012 - 10:32 PM
#115
Posted November 24 2012 - 10:33 PM
D20Face, on November 24 2012 - 08:24 AM, said:
LordofNosgoth, on November 24 2012 - 07:23 AM, said:
Cloak lasts about 5 seconds. Tell me: What the F*** are you going to accomplish in 5 seconds_ You can't even make a proper escape in that time frame. You damned sure aren't going to out flank or sneak attack an enemy. Oh, and the recharge on the ability is 10X longer than it should be given it's general uselessness.
The one and only drawback to weaponry in this game is heat value produced. Assault class is the only one that can completely ignore this, while simultaneously having the fastest firing and - arguably - most powerful weapons available for Mid-Range or CQC... which is all this game is, thanks to poor map design.
I've got a level 4 Infil at the moment, spec'd for speed. So when a Level 0 rocketeer can chase me around several corners, upstairs, back down another winding ramp and through about a dozen obstacles - all while blasting me with seeker salvos - and never once fall behind_ You can turn your inept opinions sideways and... I think we get the point.
I complain about the AR melting faces in seconds because I've used it to do exactly that. It's not worth it to use HEAT cannon when the AR fires faster, has better range and can out DPS the HEAT every day of the week. I've got vids of me doing just that. It's sad.
I'll never be able to value a word out of your mouth, much less take you seriously.
Had time to sleep, took a second look. While my attitude has improved, my observations and opinions have not. I've lost my faith in this game for the time being.
I'll keep track of the patch notes and see how things go. In the interim: The game isn't fun. Deuces.
Edited by LordofNosgoth, November 24 2012 - 10:35 PM.
"Doing the same thing over and over again and expecting different results; that is the definition of insanity." - Albert Einstein
"If everyone is thinking alike, then someone isn't thinking." General George Patton
"It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
"Only two things are infinite: The universe and stupidity... and I'm not sure about the former." - Albert Einstein
#116
Posted November 24 2012 - 10:53 PM
#117
Posted November 24 2012 - 11:22 PM
LordofNosgoth, on November 24 2012 - 10:33 PM, said:
D20Face, on November 24 2012 - 08:24 AM, said:
LordofNosgoth, on November 24 2012 - 07:23 AM, said:
Cloak lasts about 5 seconds. Tell me: What the F*** are you going to accomplish in 5 seconds_ You can't even make a proper escape in that time frame. You damned sure aren't going to out flank or sneak attack an enemy. Oh, and the recharge on the ability is 10X longer than it should be given it's general uselessness.
The one and only drawback to weaponry in this game is heat value produced. Assault class is the only one that can completely ignore this, while simultaneously having the fastest firing and - arguably - most powerful weapons available for Mid-Range or CQC... which is all this game is, thanks to poor map design.
I've got a level 4 Infil at the moment, spec'd for speed. So when a Level 0 rocketeer can chase me around several corners, upstairs, back down another winding ramp and through about a dozen obstacles - all while blasting me with seeker salvos - and never once fall behind_ You can turn your inept opinions sideways and... I think we get the point.
I complain about the AR melting faces in seconds because I've used it to do exactly that. It's not worth it to use HEAT cannon when the AR fires faster, has better range and can out DPS the HEAT every day of the week. I've got vids of me doing just that. It's sad.
I'll never be able to value a word out of your mouth, much less take you seriously.
Had time to sleep, took a second look. While my attitude has improved, my observations and opinions have not. I've lost my faith in this game for the time being.
I'll keep track of the patch notes and see how things go. In the interim: The game isn't fun. Deuces.
You can sneak past some one and hit them while they aren't looking, causing them to either die, or break a team's position, though that requires team work. You're not playing TF2 spy.
Letting a C catch up to a movement specced A_ You're awful, there's no way if you're trying, for that to work.
The HEAT actually does more dps than the AR, assuming you can aim, and due to the way it damages, is better at hit and run which plays well into the A playstyle. The AR would be easier to use if you can't land HEAT rounds though.
#118
Posted November 24 2012 - 11:38 PM
Lithium03, on November 24 2012 - 11:22 PM, said:
You can sneak past some one and hit them while they aren't looking, causing them to either die, or break a team's position, though that requires team work. You're not playing TF2 spy.
The point of cloak in every other incarnation (save for Crysis 2, where it was also nerfed into oblivion; anyone still playing that game_ No_ I thought not) is to have it be effective enough and long lasting enough to implement a strategy beyond
"I'm already at this corner, so I'll turn on my cloak, peek my head around, lay down some quick annoyance fire and spend the rest of the game running like hell, because God knows my cloak won't recharge before the enemy can completely anal-fuzzy bunny me"
Yeah, that makes so much sense.
Lithium03, on November 24 2012 - 11:22 PM, said:
So your answer to this is: "I can pull magic rabbits out of my @$$ so if you can't, you're awful". Grow up kid.
Lithium03, on November 24 2012 - 11:22 PM, said:
You're living in a fantasy world. IF and only IF your mech is spec'd for damage and you never miss a single shot, then maybe, just maybe, the HEAT can out-DPS the AR enough to be a primary choice. I loved HEAT in the last CBE, but everybody griped about it. It feels significantly less effective than the AR. It doesn't seem to have been nerfed, but the AR does seem to have gotten a considerable buff.
"Doing the same thing over and over again and expecting different results; that is the definition of insanity." - Albert Einstein
"If everyone is thinking alike, then someone isn't thinking." General George Patton
"It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
"Only two things are infinite: The universe and stupidity... and I'm not sure about the former." - Albert Einstein
#120
Posted November 25 2012 - 12:24 AM
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