I've said this to a few folk & they've all suggested to post the idea here-- so here it goes. I've an idea for a new game mode.
Basically, it's the same as Team DeathMatch but with one major difference-- when you kill someone, you get their skulls. Meaning the skulls below one's name showing how many kills they have. If you kill somebody with 0 skulls, you get just the one for killing them. If you kill someone with 3 skulls, then you get the 1 skull for killing them & the 3 skulls they had. The object of the game would be to end up with as many skulls as possible; this could be done either by whoever has the most skulls after X time, or whoever collects Y number of skulls first.
The more skulls you have, the jucier of a target you will be for everyone else. It could be madness; do you gangbang the leader in a group then kill each other afterwards, or do you wait until said group is weak & ambush the remaining low HP mechs to take the pot? Do you stand far away & snipe at people? or do you simply farm & collect skulls by killing anyone *but* the leader (who would have the most attention)?
There are a lot of strategies that could work or may happen during the game, & likely may end up as a straight-up clusterbunny toward the end, but it sounds like a lot of potential to be fun.
Additionally, This could optionally be further enhanced by having the non-kill skulls drop (meaning you'd get 1 skull for killing them, & the 3 skulls they had would drop on the ground where the enemy mech died). This means a sniper would have to go down to physically collect the skulls of the dead mech & would end up becoming a game of sustain encouraging close-up combat. That come down to playtesting & seeing which works best, however.
What do y'all think?
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-- fAEth EN ZtatiK