1st: oculus rift will have JUST ONE SCREEN,not TWO as posted above.
2nd: Many people here invested money on Hawken just because the old Dev team and producers said they support OR just in the Release (12/12/12) and this never happened
3rd:I am Here from the closed Alpha, and i saw a lot and a lot of mistakes from devs, especially understimating the new technologies, and not implement them in a good and solid way in game: And having a small VR Dev team inside the Crew doesn't hurt...i really don't understand why the VR development should not proceed WITH other bugfixes and features and i'll never understand the ''Before Devs have other things to do'' thinghy.
4th: we suggested in the past a lot of implementations that helps The old Devteam to integrate in a proper way the VR in Hawken:
We have low latency screens, high resolutions and STILL we can NOT AIM WITH HEADTRACKING...LOL! (Just optional...for people that wants to aim in the classic style)
5th: for the nausea and motion sickness there are INDIE games like VOXMachinae that uses a nice ''fake gimballed seat'' that helps a lot,and it have A PILOT BODY! UNBELIEVABLE! ;) (in that indie game you can aim with your view avoiding the mouse issue that can cause the problems explained above.
So, we have the technology, we have the suggestions and we have games where the suggestions explained from 2 years in this forums have been applied and works great...WE just need to implement them in game with a proper GUI and proper cockpits seats and voila! HAWKEN will become the Best VR mech experience ever seen.
EDIT: Please devs, take a look at star citizens, Elite Dangerous and the upcoming EVE: Valkyrie:
All that titles invested in VR...this is clear that the immersion will be the next and natural steps that game industry will try to reach:
So don't do the mistakes that previous devs made...INVEST IN VR and this game will live for the next 10 years :)
Edited by torc, 15 April 2015 - 12:50 PM.