Okay, so at the moment we have two long ranged mechs, the Reaper and the Sharpshooter. Respectively, the Reaper is an A class mech and the Sharpshooter is a B class mech. I thought of completing the sniper trifecta with a C class mech called the Inhibitor. This mech would have a new sniper weapon as a secondary and three existing weapons as stock, alternate and prestige primaries, along with its own ability.
I think this should be a strictly long range mech, as we have a ranged mech capable of close-mid range combat and a mech capable of mid-long range combat. The Inhibitor would be oriented almost entirely towards long range, with all three primaries being suited for long range, and the secondary being strictly long range.
The new secondary I thought of is called the Gauss Rifle, a sniper rifle that deals more damage then the Sabot Rifle, but has an even slower firing rate. Like the Sabot Rifle, it would have increased damage and accuracy when scoped, but terrible accuracy and decreased damage when not scoped.
The default primary weapon would be the Slug Rifle. As stated, I want this to be a mostly long range mech, so starting out with a long range weapon seems like a good choice.
The alternate primary weapon would be the SA Hawkins. For people that don't want to fight at too long of a range, this weapon would make the mech more suitable for them.
The prestige primary weapon would be the choice of those that always want to fight at long ranges, this weapon being the KE-Sabot.
The special ability is called Marksman Turret. When activated, the Inhibitor transforms into a turret mode familiar with other C class turret modes. While in Marksman Turret, movement speed is decreased, and damage taken from the front is decreased (can't decide how much ATM) and damage taken from the back is increased by 20%, as with all other turret modes. Also, you are locked in zoom mode, therefore increasing accuracy of all weapons.
This ability is best used when trying to fight multiple enemies at long range, given the damage reduction from the front and improved accuracy. The ability would also make the Inhibitor more vulnerable to stealth attacks from behind, given that it performs poorly at close range and that transforming in and out of turret mode takes some time.
I will leave the cost of the mech, the default items and all stats up to the devs to decide. Regarding the cost though, If this mech does end up being added maybe have the Sharpshooter's cost reduced to 7689 HC and have the Inhibitor cost 12816 HC, or leave the Sharpie and have the Inhibitor cost 7689 HC. I also suck at designing, so I'd leave the design up to them too.
Just keep in mind, these are only early thoughts, I am welcome for feedback and opinions.
EDIT 1: I do not want this to be a G2 mech. I want this to be a completely new mech, not a G2 SS or G2 Reaper, therefore XT weapons are not a choice. On second thought of the SA Hawkins being the alternate primary, I'm thinking of having the Breacher be the alternate primary instead, as it would serve the purpose of the SA Hawkins much better. Also, regarding Marksman Turret's zoom mode, when in turret mode it would have adjustable zoom, with the minimum level being as if you weren't zoomed in and the maximum level being 1.5-2x that of SS/Reaper's zoom. This is not applied when you're zooming in without Marksman Turret active.
EDIT 2: I am bumping this thread again since the game has been relaunched. I'll probably be updating this entire OP at some point, but I thought for now I'd just get it back up there.
Edited by System64, 04 June 2017 - 06:19 AM.