First of all, thanks to everyone who participated in TPG's second cup last Saturday. The winners were:
- The HufflePuffles (Thirdeye, Merl61, and Bkcat1)
- Huckin Fawken (Breadeffect, Cond0m, Dew)
- The Tryhardigans (Hestoned, x9x8x7x, comicsans)
The MC awards are on their way, and all in all, me and LoC_TR considered the cup to be a success.
However, the true purpose of this thread is to allow everyone who participated in or observed the cup to provide feedback on what we can do to make future cups better. For example, the mech class restriction rules were changed shortly before the matches began, causing some confusion and frustration for some teams. In the future, we will be keeping our rulesets consistent from their introduction until the day of the cup itself.
Secondly, we'd like to hear your ideas for future cup game modes or rules. This includes suggestions for adjusting anything from game modes, to the number of players per team, to additional gameplay enhancements (no radar being the popular choice thus far). Before we get crazy, please keep in mind our limitations, which include but are not limited to:
- The extent to which we can modify servers (match length or score maximum in particular).
- The time limitation (cups are one day events - how many hours should it last?)
- Existing game modes (we cannot create CTF Hawken, for example).
- Player population and realistic interest (our last cup limited the teams to three players and we barely managed 8 teams).
You get the idea. Whatever suggestions you have must be in the realm of possibility.
In short, please answer the following two questions:
- What didn't you like about the last cup that you believe we should improve upon, and why?
- Should future cups be different (in terms of gameplay)? If yes, what should we try to introduce or remove to make the games more challenging/interesting, and why?
Thank you in advance for your input.