Still I am not sure if removing server mmr restrictions is a good idea or solution to account the smurfing.
I'm talking about EU servers here, I'm not fully aware of the situation on US servers and how both compare to each other...
When we had the test with the widened MMR bracket for servers I noticed something funny. Before widening the range there was at least 1 or 2 TDM games in the 2200-2300 mmr range. When the MMR bracket got widened there were only sub 1800 games available. What happened? I guess higher MMR players were put in pairs into "Noob Servers", resulting in the small number of 2100+ MMR players getting scattered across the servers even more. Balancing these kind of games with two 2200+ MMR players on each team with all others being noobs is impossible, it becomes a game of "who can stop his noobs from charging into the enemy".
Anyways, the MMR bracket is back again.
Currently there are almost no 2000+ MMR servers around in EU. The range I see all the time is 1500-1800. And the 1700+ ones are only because there's one, two 2200+ MMR players and the rest is total beginners.
Now smurfs come into play.
I get into a game with my imaginary 2000 MMR and get totally wrecked by the 2400 MMR smurf. I can't coordinate with my team either because half of them don't even know how to repair, or don't speak english, or don't read chat or whatever. So it becomes a 40-5 game. The problem here is that the smurfs score is like 3-4x higher my score.
The result: I lose 30 MMR in one game.
Then the smurf leaves, I go total apeshit on the remaining players which are in the range of (1500 MMR to 1700 MMR with me being 1970 MMR) and totally wreck them like the smurf in the last match and go 40-5.
The result: I gain 0.2 to 1 point of MMR.
Now you can argue but hey Sorro, why are you playing in a 1600 MMR average server then (stomping noobs without smurf)?
Because there's no other one around. (<- The actual problem)
So what tells us this? One game with getting wrecked by a smurf sets me back 30-150 (IF I get 1 mmr after scoring 3x higher than everyone else) matches. (5-25 hours worth of TDM).
TL;DR:
There will be never high(er) MMR servers around if higher MMR people constantly get into lower MMR matches with smurfs and strip others of their MMR points.
Unlocking the servers will probably result in already few 2100+ MMR players get scattered across lower MMR servers even more.
Some smurfs won't go away with unlocking the servers because some smurfs aren't solely used because there are no other servers to play on.
All we need is more people start playing Hawken and get into the MMR gap so we can have more high(er) MMR games around.
Which probably will be a thing hard to accomplish even with new updates. As mech arena shooters with non-twitch dynamics is probably not everyone's cup of coffee.
Edit: Wording, spelling and whatnot
Edited by Sorroritas, 28 September 2015 - 12:51 AM.