i would vote to keep everything as it is right now with the exception of tech+incin combo. i think thats the 1 thing the entire hawken communithy can agree on. and even then its a simple fix with some value changes, or i really like respawning jesus's idea of having a 1-2 sec delay before incin comsumes heat after an ally stops firing and not while they are firing. that alone would completely change the tech+incin combo and still retain the incins abilty to consume heat. or even just have no delay but if you are shooting your gun then incin wont consume heat
here are my thoughts on some other subjects
radar:
i think its actually fine as is. if it were any less forgiving then flanking would be much much easier and that could completely change the meta for the game. a mechs would see a huge comeback in comp play for sure. i feel there are a ton of mind games that come about because the way radar works now. i know where my opponent is and they know that i know and i know that they know i know. mind games brah. a neat trick people fall for allllllllll the time is faking out where i am on the map. theres about a 1-2 sec delay before your red blip on the radar dissapears when you stop boosting/shooting/fyling. so what i do is go one direction so they follow the red blip and then when i know it dissapears start walking another direction. alot of the time my opponent will shoot around the corner i tricked them into thinking i was going and dodge away from it but really they completely missed me and just dodged into my face. you can also bait out attacks with it. if you know your opponent is around that corner and you know that he knows you know you can boost towrds the corner to light up the radar and then dodge away from it to bait out pre fire. nows your chance to take advantage of your enemys reload time. its much easier with scout but i do it with gren and brawler alot as well. i dont think radar makes the game easy i think it actually makes it harder plus i would just be sad to see it changed. it been that way ever since closed aplha. be like loosing an old friend.
Wind Walking:
also think its fine as is. like others have said it intoduces new planes and trajectorys of fire to be mindfull of other than just "left right left right". like having x,y z cordinates and then taking out z. some mechs really need it too compete too. rockateer is an obvious example. that mech is ded meat if you can get into a cqc with it. having the ability to atleast retreat and shoot is a huge bonus not to mention being able to dodge over peoples heads. G2-assualt really benefits too. that mech HAS to have los to do damage. in a game where splash dmg and remote det is king. atleast with wind walking you can approach from other angles and get better poke dmg. also again being able to dodge over people is a huge plus. if that happens to you sorry but you were in the wrong positon and got wind walked all over.
remote detonation:
i really dont want to see any changes to this. its a core mechaninc to the game. when you strip down the game to its core mechanics you have walking, jumping, boosting, dodging left or right in a quick burst of speed, remote det, and an omnipotent radar. thats essentially all hawken is. i dont want to see changes to any of that. merl made a good point weve stuck around for months and months with the current build of the game. something is working.
just keep the game as it is for gods sake. we dont need balancing changes(other than tech+incin of course) what this game NEEDS is new art. we need new maps. we need new reticles because holy balls the ones we have now SUUUUUUUUUUCK. more game modes (CTF PLEASE). this game needs more content!!! not balancing!! (except for tech+insin)
AMERICA
Edited by hestoned, 26 March 2015 - 07:48 AM.