@RedVan, TheVulong:
Flanking only shines in larger matchups and because of deathballs where there is a lot of auditory information that would mask the sound of someone flanking. It's a pretty emergent strategy in response to the large amount of healing in team fights. Given this, removing radar would absolutely make flanking easier, since the flanker will consistently know where the enemy is based on the enemy's likely strategy (deathballing) or emission of information like the sound of weapons fire.
"Knowing where your opponent is, however, will cause mindless and careless play" is a false statement. Access to information does not lead to mindless and careless play. Information is information and what separates skilled players from those less skilled, apart from mechanics like aim, is how decisions are made based on that information.
Radar as implemented in a game like CSGO or even Titanfall does a lot to remove the tedium that not having a radar at all causes since it operates only to report absolutely concrete, verifiable information for a team. This is what I would like to call an "accessibility" type radar. Radar as implemented in Hawken undeniably provides a lot more information than simple accessibility. Enemy radar points continue to be active and track the actual mech for full seconds after they disappear behind cover and break all line of sight.
Having said all that, I think removing radar is a terrifically bad idea. It would really only serve to help those players that like repetitive tasks like spinning around constantly to check behind one's back. Such removal would place emphasis on twitch aspects of Hawken that would be incredibly annoying to deal with because of capped turn rate. Additionally, Hawken is a team game, and total removal of radar would drastically damage the experience of casual players who don't necessarily want to be in a high-stress game constantly reporting the positions of the enemy and themselves (without considering that this constant stream of information requires a microphone to provide), while at high levels, constant position reporting of oneself would really be more of a nuisance and chore. Radar removal would be an incredibly wasteful move that ignores that the main problems that the radar's mechanics are, relative to a lot of other games, provide a lot more than simple accessibility, and the presence of the Scanner item and its mechanics.
@OP:
I see that Nept and I are in agreement that Hawken really needs more content than it needs precise balance tweaks. However, I would like to see some new mechs too. I am very interested in seeing unique mechs, however, not more recycled content mechs (I really don't think Hawken needs more mechs restricted to SMC, AR, TOW, GL, or some combination thereof, but more mechs like Raider, Incinerator wrt concept, G2 Assault wrt uniqueness of double-sustain but flawed by G2 Weapons Coolant recycling).
The other issues are not particularly important except to competitive players. I'm a little bothered that competitive credential is thrown around so much despite there seeming to be only about 1 to 1.5 teams worth of highly skilled players though.
Edited by WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW, 25 March 2015 - 11:22 AM.