So DerMax is an old friend from back a ways in Hawken. We started speaking this morning, and I figured I'd post (with his permission, ofc) our Steam conversation since it ran through most of our concerns and disagreements on Hawken's potential direction. It's a Steam conversation which I've edited slightly for legibility. Will be editing this further with colours and links to the different discussion topics.
It's long, but I think it's worth reading. It's a different forum then, well, the forums - one which enables us to respond quickly without diverging into massive text walls. I think more things got done as a result.
4:25 AM - DerMax: https://community.pl...for-all/?p=4935
4:25 AM - OmniNept: Not looked at that recently. I don't even want to consider removing AC, tbh - I think the game's too shallow and easy without it. It's the corner play that kills things: the omniscient radar combined with remote detonation and heavy splash. What happens is that you know exactly where your opponent is in most dueling scenarios, or have a very good idea. AC allows players to circumvent that slightly by changing the height at which they emerge, without making them sitting ducks.
4:27 AM - DerMax: Right now, yes. But you should understand that at the time the devs arrive at the point when they have to decide what to do with the AC, they'll have changed many aspects of the game.
4:28 AM - OmniNept: Honestly, I hope they change nothing in terms of balance - Incin and perhaps some tech tweaks, but otherwise nothing. A few minor tweaks, but this is not the time to be screwing with balance imo.
4:28 AM - DerMax: They probably will, though.
4:28 AM - OmniNept: Well, I sincerely hope they don't. And I hope Josh sticks to his earlier assessment re: balance (that it was well-balanced).
4:28 AM - DerMax: Bahahaha. It's gonna be fun.
4:28 AM - OmniNept: I don't want the skill ceiling dropped lower than it already is. If it goes too low, we're done - my guys, I mean. You already have a game with remote detonation and near-constant radar. You don't need to nerf maneuverability more.
4:29 AM - DerMax: There are many ways to raise the ceiling.
4:29 AM - OmniNept: Year, remove radar. Remove remote detonation. Then we'll talk about AC.
4:29 AM - DerMax: Remove or change how it works.
4:30 AM - OmniNept: Nah, has to go imo
4:30 AM - DerMax: Alter the fuel consumption logic. Alter the heat management logic. Remove the darn tech.
.
4:30 AM - OmniNept: Ugh, that heat discussion thing again. I'm going to have to get Josh speaking with the competitive players before he gets into his head the idea that he's been talking to the majority.
4:30 AM - DerMax: Yeah. Man, feels like Josh is becoming a toy in the hands of (at least) two competing factions xD.
4:31 AM - OmniNept: Yeah, that's what I'm worried about - that people are just trying to get ahold of him to trick him into doing what they want. That post on Omega's thread made me facepalm pretty hard.
4:31 AM - DerMax: We should sort that out, definitely.
4:32 AM - OmniNept: I'd like him to get a good feel for the variety of skill levels in the game - and for the way that that shifts balance and playstyles - before he starts thinking balance changes. As for remote detonation: link
4:32 AM - OmniNept: That's a skillful remote detonation mechanic.
4:32 AM - DerMax: True
4:33 AM - OmniNept: Clicking the button a second time is not.
4:33 AM - DerMax: Skillful but UT.
4:33 AM - OmniNept: Aye - and I'm not expecting UT. I just think that players should understand the true skill ceiling in Hawken, because it's really quite low.
4:34 AM - DerMax: Want an exorbitant skill ceiling?
4:34 AM - OmniNept: No, it'll never have that.
4:34 AM - DerMax: Go ahead and discuss Lumi's framework
4:34 AM - OmniNept: Link?
4:36 AM - DerMax: http://hawken.mirror...your-own-ideas/
4:36 AM - DerMax: The best idea for internals I have seen. Quite old, too.
4:36 AM - OmniNept: You know, I would really just like to see them start pumping out some new maps, cosmetics, and a gametype or two. I really don't want them to get bogged down in massive balance changes and risk them pulling a repeat [of Adhesive Studios]
4:36 AM - DerMax: From what I understand, they are months from that. A lot of work to do before starting to pump out new content.
4:37 AM - OmniNept: Yeah, but maps are relatively simple. Just hire a mapper to work on the side. Once the backend stuff is resolved, blam - new maps. IMO, maps go furthest in terms of making players feel as though new content is there.
4:37 AM - DerMax: But how do you create new maps if you don't know what mechanics will make into the new Hawken? Maps should be designed with the game mechanics in mind.
4:38 AM - OmniNept: That's just it: I don't want them ######ng with that anymore. I don't see things as massively imbalanced. I think that they're more or less fine. And we've run through (almost) 2 seasons of competition where - and this is coming from someone who has played a lot of competitive fps - the game played very well.
4:39 AM - DerMax: That I understand. But everyone has their vision of "The Ideal Hawken," and everyone will try their best to convince Josh to go that direction. What we need to do is agree on things before presenting them to Josh. It is very difficult, but it must be done. There will be many holy wars along the way. Some people want Hawken to be a gritty, post-apocalyptic, closer-to-MWO game. Some want it closer to UT.
4:41 AM - OmniNept: I say keep Hawken where it is now, roughly, and add actual content. I don't know that I'll move from that position.
4:41 AM - DerMax: Then we're in trouble xD. If noone wants to compromise, Josh will be really confused.
4:42 AM - OmniNept: Ah well, just a game - and one I like, certainly. Wouldn't want to see lose it, to see it diminished in my eyes. And I certainly don't expect it to be UT. I have UT4 and Toxikk for that now. But I need a high skill ceiling in my games, and Hawken has finally come to a relatively good spot after having been through so many sweeping balance changes.
4:43 AM - DerMax: Hehe. Read Lumi's framework then.
4:43 AM - OmniNept: Yeah, I will do. Was that the link?
4:43 AM - DerMax: Yes. But do you think if you just start pumping out new content, the game will boom?
4:44 AM - OmniNept: It's not going to boom either way. I think it'll attract more users and do well with new maps, cosmetics, and a rebalanced/repurposed leveling and purchase system. But it's never going to boom. And I'd say that if people are thinking it will with sweeping balance changes, they're falling into the same trap that Meteor and Adhesive made for themselves.
4:45 AM - DerMax: Hm. You might be right. My point is that we need to compromise and not stick to our position no matter what. Otherwise we won't progress.
4:47 AM - OmniNept: I won't stick to my position thoughtlessly, just because it's "my" position. But I don't want to see Hawken's skill ceiling lowered, and I don't want to see the same mistakes made through massive rebalancing - not when I think (and that's my opinion, ofc) that the game's in a solid place and just lacking in content. That's all. I just don't want it to be fuzzy bunnyed up again because people think that doing this or that will make it boom.
4:48 AM - DerMax: What kind of content besides maps and game modes?
4:48 AM - OmniNept: I would love to see more maps, more cosmetics (for purchase) - like those unique frames we got sometimes. Those were something. I wouldn't focus on mechs at this point - new mechs, I mean. I suppose if they're in the pipeline already and are somewhat balanced, it could be easy to bring them out. But I really do think that maps and gametypes are the way to go. Alongside cosmetics. One of the reasons that people are complaining about Toxikk's release, for example, is that they have like 3 maps. Pre-Alpha, ofc, and the point wasn't to release a complete game, but having more maps in play makes a massive difference in terms of that new content feel.
4:50 AM - DerMax: I have a strong negative opinion on the current UX (User Experience and User Interface. Basically, the way the garage is designed). What do you think?
4:51 AM - OmniNept: Yeah, I think that could be better. I take some of that for granted because I've been playing for so long, and it doesn't really concern me at this point - on a personal level, anyway. But yeah, it's definitely not ideal.
4:51 AM - DerMax: I think it is amateur work. Same goes for the reticles, to be honest. Most of them are kinda useless.
4:52 AM - OmniNept: Yeah, I'd agree there. Found one that I like, but took a bit. They could've gone for some simpler ones. And tighter ones especially.
4:53 AM - DerMax: Yes. There's much to be desired in that department. So it's already not just "pumping out new content". Some things need a redo. The garage needs to be redesigned, the reticles rethought, the monetization system pondered over, etc. Can't just start creating new content and think that the problems will go away on their own. Because right now many new players think the game's p2w.
4:56 AM - OmniNept: I agree with that, but I don't think any of it necessitates balance shifts.
4:56 AM - DerMax: Yes.
4:57 AM - OmniNept:The monetization definitely needs a redo, and there are a lot of things that should be done re: progression. I glossed over it a bit in that first post I made, but yeah, having internals or items unobtainable until higher levels and purchasing really increases the pay2win sense.
4:58 AM - DerMax: Yep.
4:58 AM - OmniNept: Could be handled by just letting new players choose their first item/internals after giving them a rundown, and then have a week or so to switch them if they like, without penalty. And then after that they unlock the rest. Something like that would work I think.
4:59 AM - DerMax: That's up to the devs. My point is that there are many things that must be done before pumping out new content. Otherwise all that content will be in vain, to a degree.
5:00 AM - OmniNept: I agree with that. But I think that in the meantime, you can have artists/mappers working on content so that you have a surplus of cosmetic items/maps when that backend stuff is finished.
5:01 AM - DerMax: Yeah, true. Good idea. Also, let's not make Josh a puppet in our hands. We need to give the dev team the room to do what they have to do, and not press them too much into doing what we want.
5:01 AM - OmniNept: Yeah, I don't see him that way. I'm just concerned that he'll not get a good overview of everything. Mostly I just want him to hold off until he's gotten a full perspective on things. Wait a month or two.
5:03 AM - DerMax: Yeah.
5:03 AM - OmniNept: Do the backend stuff.
5:03 AM - DerMax: Right.
5:03 AM - OmniNept: Maybe get an artist/mapper working on that stuff. Maps can often be extended or compressed to account for changes in movement speed, for example.
5:03 AM - DerMax: I guess. Though I'd argue that the game needs more maps like Origin. And not fuzzy bunny like Bunker. Or Last Eco.
5:04 AM - OmniNept: Yeah, although - and you wouldn't've seen this so much - but Bunker and Last Eco play quite well in comp. Bunker's a total mess in pubs.
5:04 AM - DerMax: I know. Just aesthetically, I want the virus. I want Dystopia. This is my whim xD
5:05 AM - OmniNept: lol
Edited by Nept, 25 March 2015 - 05:17 AM.