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EU servers are terrible!

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#1
Pleasure_Mortar

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I had the worst hit reg issues and lag ever and suddenly the framerate startet to drop by more than 20 fps as well.

Was on frankfurt SG 1205 at around 1:00 AM and others experienced the drop in framerate and lag too.

How is that possible? Hit reg and lag I understand but how can the fps be affected as well?

 


Edited by Pleasure_Mortar, 25 January 2016 - 03:42 AM.

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#2
kaiserschmarrn_

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In that case it might've been your system.



#3
Pleasure_Mortar

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I had the worst hit reg issues and lag ever and suddenly the framerate startet to drop by more than 20 fps as well.

Was on frankfurt SG 1205 at around 1:00 AM and others experienced the drop in framerate and lag too.

How is that possible? Hit reg and lag I understand but how can the fps be affected as well?

 

 

In that case it might've been your system.

the first thing that came to mind was that it has to be my system. blaming the server for a decrease in fps sounds kinda stupid anyway.

however other players noticed rapidly droppping fps as well.



#4
n3onfx

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In that case it might've been your system.

 

I don't know how Hawken is coded, but some engines drop frames when they don't receive the info to render these frames from the server . So yes, local FPS can be influenced by server performance, especially the tick rate. It can happen in Arma for example with "prediction" calculations causing local FPS to become unstable, it's due to the input queue that can grow if the server is having trouble throwing the local rendering out of sync. Another example is Rainbow Six in which you can increase or lower your FPS with the "netspeed" command that only changes your download rate but has an effect on FPS.

 

If everyone experiences it at once, then something is wrong.

 

I've been noticing some input issues myself if things get too fast on the client, namely with CQC combat in a Raider activating Blitz or a fast A class, Hawken seems to have issues with lengthy input queues on some servers.


Edited by neon, 14 October 2015 - 03:21 AM.

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#5
spr1nterJam

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CONFIRMED !!! :pirate: :pirate: :pirate:



#6
Pleasure_Mortar

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Got some bad hit reg issues on Amsterdam servers tonight. Can anyone confirm this, or is his on my providers side?

Had seven TOW hits without any hit reg in one match alone. Also a couple of let-me-stuff-my-MIRV-right-in-your-face-scenarios where the MIRV did zero damage.


Edited by Pleasure_Mortar, 16 October 2015 - 04:58 PM.


#7
MomOw

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14m TDM server was a joyful mess (16/10/2015 - 11:00 pm GMT)


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#8
FRX23

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Frankfurt servers use to be ok, Amsterdam ones are awfull (specially for sustain weapons).



#9
Pleasure_Mortar

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unfortunately the amsterdam servers seem to be much more populated when I have time to play.



#10
Nov8tr

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Yeah I play Amsterdam sometimes and the hitscan there is terrible. Ping times are not too bad 130 to 200. But the packetloss is insane. I've ran a number of test to that city (I have a friend I talk to every week who lives there) and I have zero packetloss. EU in general has not been really good the last few months. I use to play there a lot. I still have a lot of friends there so I try to play there when I can.


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#11
FRX23

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Please increase the numbers of Frankfurt servers they are half the number of Amsterdam ones (maybe it s why they are better ?)

 

 

edit : 2 TDM servers at Frankfurt and 13 for Amsterdam.

 

The crappy performance may be the resaon why i see less top tiers players.


Edited by FRX23, 20 October 2015 - 11:24 AM.

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#12
1uster

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Please increase the numbers of Frankfurt servers they are half the number of Amsterdam ones (maybe it s why they are better ?)

 

 

edit : 2 TDM servers at Frankfurt and 13 for Amsterdam.

 

The crappy performance may be the resaon why i see less top tiers players.

 

Yeah. Way too much Amsterdam. We need more Frankfurt TDMs!

 

Top tier players missing because of missing action and disappointing reaction from devs regarding one problematic player. So easy to fix. Too easy. They need a full dev team to ban one player I guess. Do I sound mad? Oh, no no. Don't worry.


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#13
Sorroritas

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That's strange. Amsterdam servers are better for me than frankfurt ones.

Usually frankfurt servers have bad hitreg and some delay.

 

And the lack of players started around the time when we made the "mmr restriction loosening test".

Not a new phenomenon.

 


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#14
Shoutaxeror

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Well, seems like both Frankfurt and Amsterdam have some trouble.

 

Some lucky people have no single issue. Some other people notice bad performance from one region while the other is ok. Some unlucky people have bad performance on both.

Some of these people notice performance changes from one server to another during the last few weeks and months... And yeah, this is no fuzzy bunny : EU servers are freaking unstable.


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#15
n3onfx

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I'm finding them to be better overall than before personally.


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#16
EliteShooter

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I didn't find any problems whatsover, except those damn cheap skilless Hellfire missiles that see right through my cloak. Maybe it's your attitude?

#gitgud



#17
MomOw

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I played in ashburn servers this morning, the ping of 104ms felt better than 24ms yesterday on EU :wallbash:

 

P.S.: Elite, I think you posted in the wrong thread.


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#18
FRX23

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Well, seems like both Frankfurt and Amsterdam have some trouble.

 

Some lucky people have no single issue. Some other people notice bad performance from one region while the other is ok. Some unlucky people have bad performance on both.

Some of these people notice performance changes from one server to another during the last few weeks and months... And yeah, this is no fuzzy bunny : EU servers are freaking unstable.

That's why a fifty fifty may be a good start.

 

I didn't find any problems whatsover, except those damn cheap skilless Hellfire missiles that see right through my cloak. Maybe it's your attitude?

#gitgud

I know you know there are other covers than cloaking. When will you stop complaining about an under used weap (except rocketeers@bunker)



#19
spr1nterJam

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frankfurt serv is better than amsterdam

or it is just me?


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#20
MomOw

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A dank meme to summarized the week-end...

 

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#21
Pleasure_Mortar

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Amsterdam = Warporama tonight



#22
Erzunterweltler

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Welp, servers have become even worse, it's that bad that players with a high Ping even get an advantage, since their lag/teleporting combined with the hilariously broken Hit Reg makes them almost invincible. There's one particular Tech player in the EU region with a Ping of ~130, almost no shot wanted to register on that player. Heck, I couldn't even see whom that guy was healing or if he was healing a player at all, there wasn't any beam to be seen. Unfortunately I didn't record the matches, I will do it next time I encounter the player.


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#23
n3onfx

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Welp, servers have become even worse, it's that bad that players with a high Ping even get an advantage, since their lag/teleporting combined with the hilariously broken Hit Reg makes them almost invincible. There's one particular Tech player in the EU region with a Ping of ~130, almost no shot wanted to register on that player. Heck, I couldn't even see whom that guy was healing or if he was healing a player at all, there wasn't any beam to be seen. Unfortunately I didn't record the matches, I will do it next time I encounter the player.

 

If you're talking about the player that plays Scout the rest of the time, he's almost impossible to hit with some weapons between, like you said the teleporting and the wonky hitreg. Trying to hit him with a mirv is a guessing game of where the server thinks he is vs where he is on your screen. And nothing guarantees he won't teleport somewhere else anyways.


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#24
Chickin

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I think both of you are referring to a pilot who has been banned few months ago because of using software to aid him in the game.

While I have no comments on what that pilot can do with his ping and stuff,

I will confirm that Amsterdam servers are really terrible recently

to a point it's just pure luck if shots get registered, if jump/dodge goes through without hiccups or if server doesn't crash.

It is unplayable, the game became pretty much a frustration to me.

And I liked this game.

 

So long.


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#25
Guns_N_Rozer

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we want the old i3D server or new server  :yucky:


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#26
spr1nterJam

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bad for week :sick:



#27
Pleasure_Mortar

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After an increasing number of abysmal games this week I decided to give NA another try.

Despite my 150 ping the hit reg on Dallas servers is SO MUCH BETTER!

Tried Dallas, Kansas City and Chicago. Dallas was the best by far and Chicago was a rubberbanding nightmare.



#28
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Lovely how this thread keeps going on with this title.


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#29
Pleasure_Mortar

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since 20:45 serious lag, rubberbanding, teleporting and hit reg issues.



#30
n3onfx

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Frankfurt is insanely bad, to the point once the tourney is done I'm never setting foot on a Frankfurt server again. The hitreg is fuzzy bunny, it stutters like a madman during more than half of the dodges if they even feels like triggering at all, some shots don't happen, some happen up to a second late (randomly), items and abilities are lagging so bad they sometimes trigger more than a second after pressing the button. When I kill somebody they often keep moving and die a second or more later. It makes playing some mechs like Raider and Flak Scout just not possible.

 

Before anybody asks, yes I tested my connection, yes I tested the routing to Frankfurt and there is no problem on that front.

 

This shouldn't be acceptable.


Edited by neon, 05 December 2015 - 03:22 AM.

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#31
MomOw

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Lagfurt and Amsterdamn are our Scylla and Charybdis

 
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#32
n3onfx

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Since nothing has been done yet again, might as well bump this. Cancer has started to spread to Amsterdam now. Flavor of the day is skipping a couple meters in one direction, disappearing tow, splash apparently not working on manual detonating secondaries and the first rounds of hitscan weapons not registering. 


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#33
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I had full salvos of MIRV and reflak simply disappear to a degree that raider became unplayable.

I can confirm the disappearing TOWs and grenades as well as manual det. being screwed up.

 

Yesterday I managd to more or less stand right in a barrage of grenadier fire (with rev-gl) without even breaking my predator cloak. It was like he was tossing soda cans.



#34
Pleasure_Mortar

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And again stuttering, rubberbanding, hit reg issues, kils register 2 seconds after last shot fired, manual detonation not working.

 

EDIT:

I've been playing quite extensively the last 3 days and I noticed that the servers started to do all the described stuff above, after a player with 150-200+  ping joined. I don't think that's the only cause, but to me it felt like it's a definite trigger for major server hickups.


Edited by ..., 29 December 2015 - 12:52 AM.


#35
gArphEus

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Welp, servers have become even worse, it's that bad that players with a high Ping even get an advantage, since their lag/teleporting combined with the hilariously broken Hit Reg makes them almost invincible. There's one particular Tech player in the EU region with a Ping of ~130, almost no shot wanted to register on that player. Heck, I couldn't even see whom that guy was healing or if he was healing a player at all, there wasn't any beam to be seen. Unfortunately I didn't record the matches, I will do it next time I encounter the player.

 

Confirmed. Under such conditions a whole pack of Zerkers and Scouts r a win guarantee, because they r almost invincible, but able 2 kill almost every slower mech and escape untouched with ease. Strange it took so long, others noticed it too - or talked about it... That's excactly what i was complaining about so many times, and it felt like i was pretending 2 have seen an UFO, because no1 believed me...

 

If you're talking about the player that plays Scout the rest of the time, he's almost impossible to hit with some weapons between, like you said the teleporting and the wonky hitreg. Trying to hit him with a mirv is a guessing game of where the server thinks he is vs where he is on your screen. And nothing guarantees he won't teleport somewhere else anyways.

 

Confirmed as well. Although i'm not sure it's the same player you mentioned, i can say i have seen an UNBELIEVABLY superlightfast Scout that escaped from the jumppad in Uptown upwards through the bottleneck in just a second. I was barely able 2 follow his movements with the eyes. Insane, unnormal speed.

 

I think both of you are referring to a pilot who has been banned few months ago because of using software to aid him in the game.

While I have no comments on what that pilot can do with his ping and stuff,

I will confirm that Amsterdam servers are really terrible recently

to a point it's just pure luck if shots get registered, if jump/dodge goes through without hiccups or if server doesn't crash.

It is unplayable, the game became pretty much a frustration to me.

And I liked this game.

 

So long.

 

Same on me. I even downgraded my GPU driver 2day due to an olda recommendation by PoopSlinger, because i had the suspicion, that maybe my GPU driver causes the probblems. It turned out 2 b false. Now, that i see others have the same abysmal performance issues, i dare 2 say it's most likely the EU servers are the cause of it all. Weird thing is, i didn't face any of these worse effects on any COOP-BOT-TDM-servers. Stable 60 - 70 fps, no warping, relatively low to nonexistent lag, but on all pvp servers the game stutters like Forrest Gump. Hell of a mess. 

 

bad for week :sick:

 

At least, if not longa...

 

Frankfurt is insanely bad, to the point once the tourney is done I'm never setting foot on a Frankfurt server again. The hitreg is fuzzy bunny, it stutters like a madman during more than half of the dodges if they even feels like triggering at all, some shots don't happen, some happen up to a second late (randomly), items and abilities are lagging so bad they sometimes trigger more than a second after pressing the button. When I kill somebody they often keep moving and die a second or more later. It makes playing some mechs like Raider and Flak Scout just not possible.

 

Before anybody asks, yes I tested my connection, yes I tested the routing to Frankfurt and there is no problem on that front.

 

This shouldn't be acceptable.

 

It isn't - at least not 4 me. Wierd is, some lucky guys seem not 2 have the slightest problem on any EU servers, and benefit from the actual situation pretty much, while many others (like me) just die like flies, without a real chance 2 react 2 anything. I was barely able 2 become MVP in 2 (of many, many) matches, only by desperately using either the Technician, the Bruiser or the hatred Rocketeer, and sometimes i wondered, that i was able 2 lock-on at all - be it a repairing mate or the dodging enemies. Half of the time my hellfires just got dumbfired skyrocket, singing: "Happy new year, enemies!!!" Playing all other mechs i just ended up shameful at the bottom of the team by guarantee. U can believe me - when i had 2 refer 2 noobish, unwanted, easy-to-use rocket-slinging mechs just 2 keep staying alive longa, the conditions have 2 b really insanely bad, and so they r imho... Playing really ain't no moa fun this way. Very, very sad...

 

just my 2 HCs...


Edited by gArphEus, 30 December 2015 - 04:02 PM.


#36
gArphEus

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Men... sadly nothin' has changed by now. I'm just right back from an MA, where only another dude and me successfully held back 3 enemies by simply betta teamplay, until it was clear, we'll win the match. What happened? - Yes u guessed right - 2 enemies switched 2 Scouts and overran us all the time with ease. Be4 they didn't had a chance, but just by playing Scouts on a crappy, laggy server, each of them single was suddenly able 2 wipe away a C-class and a B-class sticking 2gether as pitch and sulphur. The laggy conditions switched the hitreg totally off, rendering them almost unhittable. 1 of them killed me after about 15 seconds (!!!) of dancing around each other in Wreckage, without taking a SINGLE point of damage out of my Double-Vulcans!!! He was no more where i saw him and aimed at him the same moment anymoa, The lag plus his Scouts natural speed allowed him 2 outmaneuvre me without the slightest problem, killing us both with ease. Result - we lost the game by 23 points in the last seconds. These conditions definitely lead 2 an advantage only speedy A-classes and Raiders benefit from. Either u r forced 2 play the same or loose. Very, very sad... Under the given state, winning or loosing depends more of choosing an A-class than betta teamplay or skills. I don't want 2 say, it's a guarantee 4 winning - without experience and skills playing the Scout's still challenging, but A-classes r definitely under favour of lag... Up 2 a ridiculous degree... That really sucks...



#37
Pleasure_Mortar

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and ttt for another unpleasant laggy night.



#38
n3onfx

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These conditions definitely lead 2 an advantage only speedy A-classes and Raiders benefit from.

 

It's funny because I have the exact opposite experience. On laggy servers speed makes everything turn to fuzzy bunny and turns all lag issues way way up.

 

Raider Blitz in particular puts delay on every action, makes the dropped actions (like dodging, using items, shooting) number double and throws hitreg out the window.


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#39
Pleasure_Mortar

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yup raider is terrible and so is zerker.

airdodging is a nightmare, I got catapulted backwards a couple of times, just for a small hop and dodge.



#40
Shoutaxeror

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Yup. Playing fast classes and boost/dodge a lot increases the chance to feel the server lags.


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