I need advise on how to learn movements to improve evasive skills.
Keyboard movements, videos, advice.
I need advise on how to learn movements to improve evasive skills.
Keyboard movements, videos, advice.
pew pew pew left pew right vroom vroom whoosh dodge vroom dodge pew pew.
Could someone here please translate? I'm about to sit down for dinner.
Edited by ticklemyiguana, 29 December 2015 - 03:36 PM.
pew pew pew left pew right vroom vroom whoosh dodge vroom dodge pew pew.
Could someone here please translate? I'm about to sit down for dinner.
you can find some here https://www.youtube....VM-l39AhYwTTro2
for scoot &
for Sharpy https://www.youtube.com/watch?v=zIqI9sTOYVI & https://www.youtube.com/watch?v=Mmz_hmo-bF4
for bruiser https://www.youtube.com/watch?v=WSkuiSq9Cwg
for gren https://www.youtube.com/watch?v=6nws0fLz2Kk
for rocketer https://www.youtube.com/watch?v=MzovZ-PVkcc
dont forget , Space Bar for win may be it will help u
I have a few moves. One or two are 'signature' ones, which I find are shared with a very small population (or only see a few people also use).
My advice: record people who you think are good at movement. Study the video, and picture what the pilot sees. Then try to replicate that movement in map explore mode.
I think a very good evasive maneuver is clearing the vulcan stream while moving against the other guy's direction of movement/rotation. Think about how to do that, and practice the move a lot.
Edited by Lunatic, 29 December 2015 - 04:02 PM.
Did I say Call Me Ishmael?
You should call me Luna.
Honestly?
Hammer it until it becomes muscle memory, I don't realize I'm doing fancy movement stuff until after I've done it. It's a matter of getting used to your reload timings, the fuel you have available to play with, the area of the map you're fighting in, your dodge cooldowns, and all that applied to the mech the person you're fighting is running (ie; his own reload timings, dodge timings and so on). When everything clicks together you start breaking their turncap rate, putting correct timings on aggressive dodges, mixing it up so that they can't predict and other stuff that may seem fancy and advanced but is really muscle memory.
All this is something you "feel" after a while, you don't actively think about it on the spot or it will take too much time. To train it I guess you could play duels and try different approaches, see what works and what doesn't. There's probably different methods, but the method of running into the wall until it broke worked for me.
Edited by neon, 29 December 2015 - 08:09 PM.
t
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CRITICAL ASSIST
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for scoot
dont forget , Space Bar for win may be it will help u
Sure, if you want to play orb-lord scout with no self-respect. That shows very little about movement, and mostly is about how to abuse OP items.
Edited by WillyW, 29 December 2015 - 04:33 PM.
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Not the best pilot, but I prefer walking more than boosting. It helps take enemies by surprise since you don't appear on their radar (with the exception of the scanner). I reserve boosting exclusively for chasing or running away while dodging is used when needed. Also, when confronting an enemy, I pay attention to their orientation and try to attack them from their blind spots; remaining in their blind spots when maneuvering around them (while walking and avoiding obstacles). A lot of maneuvering has to do with knowing where to be and when; as well as having a sense of what is happening around you and acting with it in mind.
A lot of skill, though is also needed for accurately positioning your reticle on your enemy and hitting them at the right times (not too great at that part myself).
What the Heca-
Not the best pilot, but I prefer walking more than boosting. It helps take enemies by surprise since you don't appear on their radar (with the exception of the scanner). I reserve boosting exclusively for chasing or running away while dodging is used when needed. Also, when confronting an enemy, I pay attention to their orientation and try to attack them from their blind spots; remaining in their blind spots when maneuvering around them (while walking and avoiding obstacles). A lot of maneuvering has to do with knowing where to be and when; as well as having a sense of what is happening around you and acting with it in mind.
A lot of skill, though is also needed for accurately positioning your reticle on your enemy and hitting them at the right times (not too great at that part myself).
A good trick is not to move the mouse too quickly. Next time you're in-game, take a look and see what happens when you jerk your mouse quickly, as opposed to making swift but smooth movements. The mouse tracking only allows a maximum specified acceleration, before it slows rapidly. Get to know the max acceleration (turn cap) and you can aim a lot more efficiently.
Edited by WillyW, 29 December 2015 - 10:04 PM.
here is another positive reply https://community.pl...ump-just-dodge/
A good trick is not to move the mouse too quickly. Next time you're in-game, take a look and see what happens when you jerk your mouse quickly, as opposed to making swift but smooth movements. The mouse tracking only allows a maximum specified acceleration, before it slows rapidly. Get to know the max acceleration (turn cap) and you can aim a lot more efficiently.
Whoa, never knew that. Thanks for the advice!
What the Heca-
. If i play with Air compressor , will it be ok or without internal? Item and internal are depend on different play style . First know the every game mechanigm .put your self agaist good pilot ,other wise u wont improve , dont miss your secondary , wait for your enemy to finish dodge than shoot (ofc depend on situation ) orb lord r op but u have to know it otherwise it useless .good luckSure, if you want to play orb-lord scout with no self-respect. That shows very little about movement, and mostly is about how to abuse OP items.
Here is silent's Raider game play. https://m.youtube.co...h?v=AfXD0FXMxQI
Ouch, damnit rozer, that still hurts. Here you can see the skill difference in both moves and aiming while using the same mech (T32 raider)
Silent (Derpmax) is ~2500MMR
BigBear_2 should be ~2200MMR (i think his MMR is lower because he plays other Mechs)
I (MonsterOfMyOwn) must be around 2000MMR (I suck badly with T32)
Practice until you don't think before moving is the way, but there are different ways to practice. Playing directly in too high MMR servers won't be any good. I think a good way is to go step by step, and MMR is the only rating we have so play with +100MMR players is challenging enough.
Also I dunno which kind of mech Nabla_ uses (private profil), but I think that T32 raider, predator, heat scouts are good mechs to reach high-end levels. (after playings hours of self frustration with T32 raider I feel so comfy using the 'salt )
#tryhard #gitbutter
Ouch, damnit rozer, that still hurts. Here you can see the skill difference in both moves and aiming while using the same mech (T32 raider)
Silent (Derpmax) is ~2500MMR
BigBear_2 should be ~2200MMR (i think his MMR is lower because he plays other Mechs)
I (MonsterOfMyOwn) must be around 2000MMR (I suck badly with T32)
Practice until you don't think before moving is the way, but there are different ways to practice. Playing directly in too high MMR servers won't be any good. I think a good way is to go step by step, and MMR is the only rating we have so play with +100MMR players is challenging enough.
Also I dunno which kind of mech Nabla_ uses (private profil), but I think that T32 raider, predator, heat scouts are good mechs to reach high-end levels. (after playings hours of self frustration with T32 raider I feel so comfy using the 'salt )
#tryhard #gitbutter
right movement is the key of success
Honestly?
Hammer it until it becomes muscle memory, I don't realize I'm doing fancy movement stuff until after I've done it. It's a matter of getting used to your reload timings, the fuel you have available to play with, the area of the map you're fighting in, your dodge cooldowns, and all that applied to the mech the person you're fighting is running (ie; his own reload timings, dodge timings and so on). When everything clicks together you start breaking their turncap rate, putting correct timings on aggressive dodges, mixing it up so that they can't predict and other stuff that may seem fancy and advanced but is really muscle memory.
All this is something you "feel" after a while, you don't actively think about it on the spot or it will take too much time. To train it I guess you could play duels and try different approaches, see what works and what doesn't. There's probably different methods, but the method of running into the wall until it broke worked for me.
This. Just keep playing and eventually you reach your limit. Said limit is also different for different pilots and not everyone will ever reach high mmr, not even after thousands of hours played.
Practice until you don't think before moving is the way
If you can't think fast enough, yes.
the top pilots are good players ... sadly im starting to notice a trend of them being bad losers and prematurely leaving the match if they play with a bad team
I know what you're thinking, did he fire MIRV or only one grenade, but to tell you the truth in all this excitement I kinda lost track myself. But being this is a Corsair - KLA the most powerful secondary in the world, and would blow your cockpit clean off, you gotta ask yourself one question... do I feel lucky ? well do you, punk ?
For new players, one of the most frustrating mechs to face in the game is the Rocketeer, because of those annoying Hellfire lock-ons. And, to add to that frustration, experienced players will keep telling you, "Rocketeer is NOT OP, it's a useless mech and Hellfires are easy to dodge."
The experienced players are right.
Don't let the Rockies keep you at bay. Get close. Get close fast. And when you're far enough away to worry about those lock-ons, try this:
Boost towards the Hellfires... then do a dodge at the last moment.
or
Do a dodge... then boost towards them.
or, if those aren't working for you yet
Bolt from cover to cover. As soon as they're fired, get behind cover and then, the second they hit, boost towards the Rocketeer and behind the next bit of cover. Repeat until you're close to them and annihilate.
To be serious for a moment this is just a joke
Thank you all for your advices, my mmr is around 1950 - 1960, I reached 2K playing technician but my fight skills are much lower with other mechs, so I'm trying to improve them.
Now I play TDM bots, I try to avoid competitive game until I'm ready
Thank you all.
I apologize for my poor english . Thanks google translate
Thank you all for your advices, my mmr is around 1950 - 1960, I reached 2K playing technician but my fight skills are much lower with other mechs, so I'm trying to improve them.
Now I play TDM bots, I try to avoid competitive game until I'm ready
Thank you all.
I apologize for my poor english . Thanks google translate
Bot TDM is good for learning to shoot when enemies dodge, but not for much else.
The quickest way you'll learn is through just matchmaking into a TDM or other such match.
Yep, don't avoid the more "competitive" part of the game, dive headlong into it and you'll become better by fighting against better people
t
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CRITICAL ASSIST
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1) Do some crystal meth.
2) Play scout.
3) Flail the mouse around so that you can do that janky side-to-side boosting crap.
4) Win!
Thank you all for your advices, my mmr is around 1950 - 1960, I reached 2K playing technician but my fight skills are much lower with other mechs, so I'm trying to improve them.
Now I play TDM bots, I try to avoid competitive game until I'm ready
Thank you all.
I apologize for my poor english . Thanks google translate
The english sounded good enough to me.
The problem with playing the Tech is that you get awarded way too much for way too little. It's imbalanced in that aspect. Your MMR will always be artificially high after playing the Tech for a while.
And, like Rainbow Sheep said, you won't learn how to improve your game at all playing Bots. They do not act at all like real opponents and you're more likely to learn bad habits that are going to be hard to break and get you killed a lot by real players.
Good luck.
To be serious for a moment this is just a joke
1) Do some crystal meth.
2) Play scout.
3) Flail the mouse around so that you can do that janky side-to-side boosting crap.
4) Win!
#3: most efficient travel available. Also makes sniping harder. All the best Scouts do it, just to tick everyone else off
Did I say Call Me Ishmael?
You should call me Luna.
#3: most efficient travel available. Also makes sniping harder. All the best Scouts do it, just to tick everyone else off
I would do it too if I could, but I value my wrists.
I would do it too if I could, but I value my wrists.
actually, it's just a tiny mouse movement and side-dodges. It's the big, zig to fire TOW scissors dogfight that has me pushing stuff off my desk and leaning in my chair like I'm going through the Corkscrew at Laguna Seca.
Did I say Call Me Ishmael?
You should call me Luna.
I bet your tongue is hanging out the whole time too, with crazy eyes on.actually, it's just a tiny mouse movement and side-dodges. It's the big, zig to fire TOW scissors dogfight that has me pushing stuff off my desk and leaning in my chair like I'm going through the Corkscrew at Laguna Seca.
Edited by (TDM)coldform, 30 December 2015 - 12:47 PM.
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure
FIRST OFF WHAT THE FUZZ IS A "SHILL"
For example, I joined a game at the time of a TDM ending, i saw lagadzi scout with a score of 33-1-4, which is the trick? His accuracy with the tow is near 60 %. What are his movements? Crazy movements plus crazy accuracy = guaranteed sucess in combat.
Movements? Any idea? I'm scared
Edited by nabla_, 30 December 2015 - 04:31 PM.
Edited by neon, 30 December 2015 - 04:57 PM.
t
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CRITICAL ASSIST
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To be fair, movement is secondary to awareness. It doesn't matter if you know all the tips and tricks in the book, bunny hop everywhere perfectly while maintaining consistent ground engagement alpha strikes, you need to be aware of your enemy and his or her movements and timings.
One of the best methods to knowing how and when to move is watching your radar and the enemy. You can get by with pretty basic movement if you're observant enough - though of course the faster you play, the more complicated your movement often has to be.
God I wish we had a wall jump feature.
This video was made for me with over 22GB of gameplay recordings. Thanks vulong!
BTW, this gives you a good idea of some of the movements that a high mmr player does. At my peak I was 2500mmr. However, I have gotten rusty since D:
Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'
"Velocitas et Eradico"
To be fair, movement is secondary to awareness. It doesn't matter if you know all the tips and tricks in the book, bunny hop everywhere perfectly while maintaining consistent ground engagement alpha strikes, you need to be aware of your enemy and his or her movements and timings.
One of the best methods to knowing how and when to move is watching your radar and the enemy. You can get by with pretty basic movement if you're observant enough - though of course the faster you play, the more complicated your movement often has to be.
God I wish we had a wall jump feature.
This I cannot agree with more. Awareness > Everything
Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'
"Velocitas et Eradico"
This video was made for me with over 22GB of gameplay recordings. Thanks vulong!
BTW, this gives you a good idea of some of the movements that a high mmr player does. At my peak I was 2500mmr. However, I have gotten rusty since D:
Why the hell wasn't this video posted earlier?
Anyway, this kind of stuff is the building blocks of most of what people do when moving around. The rest comes with experience and knowing how to improvise and when and when not to jump and such.
Edited by Saturnine, 31 December 2015 - 12:43 PM.
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Why the hell wasn't this video posted earlier?
Anyway, this kind of stuff is the building blocks of most of what people do when moving around. The rest comes with experience and knowing how to improvise and when and when not to jump and such.
because we were waiting for you
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