Do you have a video of you performing against 2800+ guys?
Obligatory MMR is fuzz- 2800+ is essentially unreachable right now with the highest MMRs being online at any given time ~2000. Not enough active high-MMR population to climb that high- one slip up where a mediocre tech gets lucky and scores one more point than you, goodbye 50 games worth of MMR grind.
This thread is about pred mines being indestructible, soooo.....
People in this thread are getting way off topic.
I triggered them hard in my OP :P
Hey this thread's main point is fact, not discussion- good to generate moderately-related discussion to keep the thread on the front page ;) ;) ;)
I'm with you. Scout Uber Alles!
It's just too fun :D
It's in a nice place balance-wise.
it is not OP by any means
Pred's not OP by any means
I should be explicit with my claim since it really took off in the discussion.
The Pred is actually at a pretty good place balance-wise - in fact, it's really good at average level play (i think?) - but i swear to you (like i said, if Hawken had the population and competitive interest of CS:GO...), the Pred's skill ceiling is ludicrously higher than a huge majority of mechs. To put my claims of Pred OP-ness in perspective, i've only played against two or three players who've actually showed me how ridiculous the Pred can be.
I'll admit that i'm not acquainted and certainly not adept at fighting these top-tier Preds, but i know that, and my claims exist none the less- i see my flaws, but i see flaws in the balance as well.
First and foremost, if the game at hand is objective-based, then other mechs have a wide variety of attributes that provide advantages the Pred might not have, creating some fairly concrete balance. Here's the thing: A Pred (again, i'm telling you, less than ~four people exist who are capable of this that i've met - hell, could be the same person -> alt accounts - i know it isn't common, but the mech is cabale if the pilot is), post-alpha-strike via Heat Scout still has a chance to win in a 1v1 if the quarters are close enough, and is essentially guaranteed the win if you're stuck on the ground. This specifically is what's not okay- i can't rationalize that absolutely ludicrous damage output.
In this example game (on Origin) with this top-tier Pred player, sure i was making mistakes, being too aggressive (story of my [Hawken] life), not picking the battle locations; but again, i saw my mistakes, and i also saw the ridiculousness standing next to my mistakes- i am by no means being butthurt about my own shortcomings.
Is the Pred as scary on Bazaar as Origin? No, but there are maps/game-modes where the Pred is just a mean joke- this player i'm using as example was over 100 ping (i bow to your adaptation to such sub-par conditions), and yet if i were in a pub on Origin or Wreckage with him/her, i would honestly just leave the area every time i saw them.
Simple solution (along with less mine damage via manual detonation):...
An increase in the minimum damage would be primo, doing a measly 35 damage just outside of midrange is balls.
I actually agree with this, the damage seems to swing too widely- nerf up close, buff far away.
EDIT:
Dew concisely outlines the only solid counterargument to what i'm saying- that i should avoid conflict.
I'm just on the fence as to whether or not that's a 100% successful argument against the Pred being OP. I don't want a massive nerf, but i can't help but feel the Pred is disproportionately capable of skirmishing when in the hands of the extremely talented.
But hell, what am i even saying, hardly anyone is OP in a Pred- the issue really is minute to say the least.
Edited by CoshCaust, 08 February 2016 - 02:31 PM.