I think it is valid for a older player to disagree with some of the directions hawken has taken.
Without getting jumped with "Adapt", look some players stick around and adapt, but they have issues with the game they play in some regards. Others simply stop playing.
There is nothing toxic about that. Someone voicing there view on the game is not toxic. Could be considered wrong, but for some of you to leap down a players throat cause he mentions he is from alpha is silly.
If anyone were to discredit my view for being a "older" player, and therefore having seen more builds, and progression of the game I would simply raise a eyebrow and smirk.
As a player with 2000 hours in this game I can tell you all you have to do is adapt. Any add ons or removals, or any changes at all for that matter should be for the future of the game, not for the past game it started off from. If this game was Properly advertised, instead of just steam things could change. Your complaint is to remove technician, why? its fine the way it is.
I think some of the past ideas regarding gameplay and pacing are rather worthwhile. You see, the focus of hawken in say items, internals, and other ideas, had such a shift in focus and really up turned the game.
Just as a example lets compare a single aspect of old hawken to new hawken.
Honestly in some regards the fixation on air compressor, orb lording, and other such things is a massive change to pacing and what hawken used to be.
Lets take a step back for a moment and realize that "worse" items had different cool downs than "better" items. Like a emp might take 50 seconds to come back. But it did not run out, also that was your only item. While something like a grenade took 30 seconds. Due to the huge cool down using your items was a huge play. But now, eh if you miss a emp, just duck under cover and you will load up the second.
I think examining the past way hawken did certain aspects of the game is worthwhile, cause honestly in a lot of cases items feel rather spammed. From orb lording to emps shooters.
Is the old way of how hawken dealt with that aspect more worthwhile? Or less so? I think it is worth discussing, thing in I can only sort of discuss and expect a true form of understanding of how it was with with someone that at some point played that build for a good few hours.
Before tech and 3 orb to repair, repairing was pretty much it for healing, and so on and on. What does that mean for contesting points? How much more simple is it to keep a team topped up in TDM? And so on.
Lots of changes were made, and in my view it is worth considering them.
Edited by deidarall, 28 February 2016 - 07:44 PM.