#41
Posted 22 November 2016 - 03:02 PM
#42
Posted 22 November 2016 - 04:36 PM
#43
Posted 22 November 2016 - 05:26 PM
TL;DR Hawken is slowly dying and all that remains of the PC players is the dedicated community. I think everyone understands this already. But you are missing an important point that those stats also show.
This game has a dedicated community. It is small, but Not every game has the luxury of such commitment.
A game dies when the community dies, and I feel like I will say this for most when I say.
Edited by DingdongJR, 22 November 2016 - 05:33 PM.
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#44
Posted 22 November 2016 - 05:47 PM
Who is banned? This seems to be relevant and worth having a discussion. The truth is self evident. What I'm more concerned with is what Steam is spitting out. It's them not me. I felt it was the right time to point out what I already knew.
a) No one said you were banned. They implied you finally followed through with something.
2) No one believes you.
Edited by Amidatelion, 22 November 2016 - 05:48 PM.
#45
Posted 22 November 2016 - 07:02 PM
TL;DR Hawken is slowly dying and all that remains of the PC players is the dedicated community. I think everyone understands this already. But you are missing an important point that those stats also show.
This game has a dedicated community. It is small, but Not every game has the luxury of such commitment.
A game dies when the community dies, and I feel like I will say this for most when I say.
MANY games enjoy the benefit of a dedicated community, even small ones.
a) No one said you were banned. They implied you finally followed through with something.
2) No one believes you.
Rightfully so B team (not the clan but the implication), Let's try to be more professional.
#46
Posted 22 November 2016 - 07:04 PM
TL;DR Hawken is slowly dying and all that remains of the PC players is the dedicated community. I think everyone understands this already. But you are missing an important point that those stats also show.
This game has a dedicated community. It is small, but Not every game has the luxury of such commitment.
A game dies when the community dies, and I feel like I will say this for most when I say.
As far as a game goes dingdong, a game dies when the money runs out. Learn that, don't forget it. Every time.
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#47
Posted 22 November 2016 - 07:05 PM
A game dies when the community dies, and I feel like I will say this for most when I say.
Perhaps when the servers are not hosted by a company that may decide to pull the plug if it becomes unprofitable.
If RLD decides that the costs are no longer sustainable, then the servers will be shutdown.
I'm hoping that the game develops in a direction that brings sustained numbers and that doesn't happen.
I'd also like it if RLD can plan a private server package and a client that can work without the RLD servers so that the game can live forever for offline bots and LAN play if they ever decide they're done with it.
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#48
Posted 22 November 2016 - 07:06 PM
Perhaps when the servers are not hosted by a company that may decide to pull the plug if it becomes unprofitable.
If RLD decides that the costs are no longer sustainable, then the servers will be shutdown.
I'm hoping that the game develops in a direction that brings sustained numbers and that doesn't happen.
I'd also like it if RLD can plan a private server package and a client that can work without the RLD servers so that the game can live forever for offline bots and LAN play if they ever decide they're done with it.
Amen.
#50
Posted 22 November 2016 - 07:11 PM
Indeed. This is about to become vaporware-after-the-fact, which would be insane...
#51
Posted 22 November 2016 - 07:26 PM
Perhaps when the servers are not hosted by a company that may decide to pull the plug if it becomes unprofitable.
If RLD decides that the costs are no longer sustainable, then the servers will be shutdown.
I'm hoping that the game develops in a direction that brings sustained numbers and that doesn't happen.
I'd also like it if RLD can plan a private server package and a client that can work without the RLD servers so that the game can live forever for offline bots and LAN play if they ever decide they're done with it.
The way the game is built, I'm highly uncertain that a version of Hawken built without the servers they are 100% dependent on is unlikely to become a reality. To me, it's a waste of time for the developers. Why plan for your game to die like that?
As far as a game goes dingdong, a game dies when the money runs out. Learn that, don't forget it. Every time.
Ironically, IIRC, Hawken's servers weren't shut down when ADH finally went under. They just kind of....stayed up.
Edited by Silverfire, 22 November 2016 - 07:28 PM.
#52
Posted 22 November 2016 - 07:33 PM
Who is banned? This seems to be relevant and worth having a discussion. The truth is self evident. What I'm more concerned with is what Steam is spitting out. It's them not me. I felt it was the right time to point out what I already knew.
The state of the player base is always worth a talk. However, to forget to mention that you want to discuss the state of the player base in your OP is a pretty big thing to forget, though.
We are also fully aware of these numbers. We've been fully aware of the Steam charts and how inaccurate they are compared to http://hawken.herokuapp.com/ and https://www.playhawken.com/server-status/ We get it. We know the numbers, and we've been aware of them. This link you've posted is not a sudden revelation.
Quickest way to kill a community? Inhibit their ability to congregate.
Lets talk about the state of private servers.
Hey, c05, want to give us back the private servers on NA? It's a mystery why they're still up for EU but not for NA.
Ways to boost the playerbase:
patch the game
Edited by Silverfire, 22 November 2016 - 07:40 PM.
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#53
Posted 22 November 2016 - 07:46 PM
Hey, c05, want to give us back the private servers on NA? It's a mystery why they're still up for EU but not for NA.
And why the servers that ARE up are non-community ones that only the owners have passwords to.
Trade you the two that are up for two TPG servers.
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#54
Posted 22 November 2016 - 07:49 PM
And why the servers that ARE up are non-community ones that only the owners have passwords to.
Trade you the two that are up for two TPG servers.
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure
FIRST OFF WHAT THE FUZZ IS A "SHILL"
#55
Posted 22 November 2016 - 08:07 PM
#56
Posted 22 November 2016 - 09:50 PM
The way the game is built, I'm highly uncertain that a version of Hawken built without the servers they are 100% dependent on is unlikely to become a reality. To me, it's a waste of time for the developers. Why plan for your game to die like that?
Ironically, IIRC, Hawken's servers weren't shut down when ADH finally went under. They just kind of....stayed up.
Hrmmmm....What happened to Hawken after ADH went under I wonder...Hmm who could possibly own it now?
#57
Posted 22 November 2016 - 10:03 PM
Hrmmmm....What happened to Hawken after ADH went under I wonder...Hmm who could possibly own it now?
I'm not an idiot and insinuating that I am is a petty low blow.
ADH went under. The servers stayed up for an indiscriminate amount of time. They could have been taken down at any moment given there were not developers, but weren't. RLD purchased Hawken. Unless I'm mistaken, Hawken was still up with no active developers, the time in between ADH and RLD. I'm pretty sure capnjosh mentioned this either in Teamspeak or in a dev interview or something.
Edited by Silverfire, 22 November 2016 - 10:03 PM.
#58
Posted 22 November 2016 - 10:17 PM
I'm not an idiot and insinuating that I am is a petty low blow.
ADH went under. The servers stayed up for an indiscriminate amount of time. They could have been taken down at any moment given there were not developers, but weren't. RLD purchased Hawken. Unless I'm mistaken, Hawken was still up with no active developers, the time in between ADH and RLD. I'm pretty sure capnjosh mentioned this either in Teamspeak or in a dev interview or something.
The servers stayed up as part of a joint agreement between ADH and RLD during the bankruptcy/purchasing process so as to not negatively impact the playerbase or Reloaded's profits.
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#59
Posted 22 November 2016 - 10:17 PM
The servers stayed up as part of a joint agreement between ADH and RLD during the bankruptcy/purchasing process so as to not negatively impact the playerbase or Reloaded's profits.
I did not know that, thanks for that info.
#60
Posted 22 November 2016 - 10:18 PM
All well and good, I'm sure the contract for the game had a section in there regarding how to handle the servers or sharing of content and such. These types of things have a contingency if the game tanks, the servers can remain online in order that the game retain some kind of value for resale.
#61
Posted 22 November 2016 - 11:12 PM
The way the game is built, I'm highly uncertain that a version of Hawken built without the servers they are 100% dependent on is unlikely to become a reality. To me, it's a waste of time for the developers. Why plan for your game to die like that?
Ironically, IIRC, Hawken's servers weren't shut down when ADH finally went under. They just kind of....stayed up.
I understand the effort is for no gain amd probably wont be justifiable.
Id also like a standalone package that can allow private servers that just advertise themselves in the server browser. This could potentially allow for a mode where you could join just with a name and the private server unlocks everything. A few command switches added and you could* have something that can do it and justify it using the model of distributed private servers. Dont kill my dreams. It could happen...
#62
Posted 23 November 2016 - 12:00 AM
#63
Posted 23 November 2016 - 05:27 AM
Response to a support ticket submitted inquiring about private servers:
Unfortunately there's some technical barriers to reinstating servers at this time. When we have more information, we will provide it. Unfortunately there is nothing more to share at this time.
It appears they are at least working on it.
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#64
Posted 23 November 2016 - 06:22 AM
Did anyone point out that half (or more) of all Hawken PC players load the game without going through Steam?
Steam can't track how many players are on if they aren't first logged into Steam.
To be serious for a moment this is just a joke
#65
Posted 23 November 2016 - 06:41 AM
Did anyone point out that half (or more) of all Hawken PC players load the game without going through Steam?
Steam can't track how many players are on if they aren't first logged into Steam.
False.
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#66
Posted 23 November 2016 - 07:21 AM
Did anyone point out that half (or more) of all Hawken PC players load the game without going through Steam?
Steam can't track how many players are on if they aren't first logged into Steam.
Let's skip the part where herokuapp and steamcharts use very different methodologies of estimating current player population:
If your statement were true then herokuapp would consistently show at least twice the amount of players that steamcharts does. It doesn't. Right now steamcharts shows ~130 players and herokuapp shows ~80.
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#67
Posted 23 November 2016 - 11:08 AM
Let's skip the part where herokuapp and steamcharts use very different methodologies of estimating current player population:
If your statement were true then herokuapp would consistently show at least twice the amount of players that steamcharts does. It doesn't. Right now steamcharts shows ~130 players and herokuapp shows ~80.
If I'm wrong, I'm wrong. There was a lot of talk and screenshots about how this was the case back when Hawken moved to Steam and people realized they could launch Hawken without Steam - so, either all of that was wrong back then, or something changed along the way.
Unless there is also something wrong with Herokuapp. Can someone speak to exactly how it determines player count? And how does Steam count players who aren't logged in to Steam?
I'm not trying to argue that I'm right, I'm probably wrong... I just want to know "how"?
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To be serious for a moment this is just a joke
#68
Posted 23 November 2016 - 11:47 AM
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#69
Posted 23 November 2016 - 04:26 PM
Steam was just one chosen metric out of many available. They are all fine for what they are. I never loaded through steam, but until the Ascension patch. Sometime after that, the game got the Steam launch. I don't care what any of them say, when I log in every day, randomly it's very hard to find matches. Been like this for some time, such so that I prepare for that and take shots of Jameson.
#70
Posted 25 November 2016 - 09:34 AM
#71
Posted 25 November 2016 - 07:05 PM
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#72
Posted 25 November 2016 - 07:25 PM
Your avatar made me turn my head upside down.
There is a hidden meaning there I hadn't noticed before.
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#73
Posted 25 November 2016 - 07:54 PM
#74
Posted 26 November 2016 - 06:16 PM
He was also a horse.
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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure
FIRST OFF WHAT THE FUZZ IS A "SHILL"
#75
Posted 26 November 2016 - 06:31 PM
Fun fact: incitatus is the name of a Roman senator during the reign of caligula.
He was also a horse.
What's the significance of say a flag or banner upside down? Think about it, I want 800 words on my desk Monday morning Mr. Spicoli.
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#76
Posted 26 November 2016 - 08:38 PM
Fun fact: incitatus is the name of a Roman senator during the reign of caligula.
He was also a horse.
Caligula was a ruthless and unforgiving and jealous bastard.
Edited by Xer06siX, 26 November 2016 - 08:40 PM.
#77
Posted 28 November 2016 - 06:43 AM
Caligula was a ruthless and unforgiving and jealous bastard.
But his horse was cool AF...
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#78
Posted 28 November 2016 - 06:43 AM
There is a hidden meaning there I hadn't noticed before.
This guy gets it...
#79
Posted 28 November 2016 - 06:47 AM
Fun fact: incitatus is the name of a Roman senator during the reign of caligula.
He was also a horse.
Fun fact: Caligula was crazy. He appointed his horse to the Roman senate
Edited by DallasCreeper, 28 November 2016 - 06:48 AM.
Ridding the world of evil, one Berzerker at a time.
#80
Posted 28 November 2016 - 07:18 AM
Fun fact: Caligula was crazy. He appointed his horse to the Roman senate
Funnerer fact: His treatment of Incitatus and his appointment to consul was done to mock and insult the other Senators...
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