DUAL Weilding Primary Guns
#61
Posted November 28 2012 - 07:00 PM
If you try to change the SMG to balance dual weapons your ultimately changing how it is effected with single weapons.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#62
Posted November 28 2012 - 07:17 PM
However, it would require a redesign of all the mech chassis and a complete reworking of the control schemes, throw all the balancing issues already teetering on a slippery slope off the cliff into utter chaos... etc etc
#63
Posted November 28 2012 - 07:52 PM
firstly, let the classes still only get their weapon-sets. And also allow dual wielding only for higherlevel characters.
that fixes the previous balance issues , and also allows more choice, at the same time.
Sylhiri point can be fairly easily answered.
Think of it like this, You are Sacrificing the Tow Rocketlauncher for another smg. That sacrifice is huge.
i can't take out turret's instantly anymore
i can't poke peoples health around corners
i can't hit the battleship in siege mode as easily, if at all.
i can't seem to kill people with bullet resistance mods on at all.
.......that would be the kind of hard choices, intelligent choices, good game-play choices, i want to see.
#64
Posted November 28 2012 - 08:11 PM
Thanks,
The HAWKEN Moderation Team
#65
Posted November 28 2012 - 08:26 PM
The shield item allows you to block all incoming bullets for quite a lengthy period of time while you are able to shoot through the barrier. This not only effectively cuts the DPS of single weapon players by half or less it also ensures that everyone would need to get the shield item to fight effectively against dual weapon users.
Also don't forget that explosive type weapons, even more so the auto seeking weapons could not only cycle for continuous fire but the AoE explosive damage would pretty much kill people hiding behind walls for cover. Explosive weapons also have stopping power so your pretty much stuck if you get hit once until your dead. The shield that everyone bought to help against the dual bullet users is now completely useless since AoE blasts goes through them.
Turrets take a while to turn around and in the case that they are firing at you it would take a second or two with duels to kill them. This also does not help Siege mode at all as the Battleship would go down so easy you end up in hour long matches. And increasing the HP of everyone would destroy single weapon users outright.
This dual weapon suggestion doesn't give more options at all, it forces people to use dual weapons or they end up out matched. There is more strategy involved when it comes to single weapons then having the "guns blazing" dual weapons.
Edited by Sylhiri, November 28 2012 - 08:28 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#66
Posted November 28 2012 - 08:34 PM
The mixing in abilties although important misses the point that abilities make the gameplay better as well. But they are seperate mechanics.
sacrificing the AMAZING TOW is a huge sacrifice. would i do it_ maybe on some mechs. do i want to dual wield smgs on my beserker_ hell yes.
On my brawler mech i would still keep the tow and have one rifle. I can't '' endlessly cycle '' like some assault . Im a Brawler.
in this example even with dual wielding an option, i would still take rifel/tow combo for flexibility.
having LIMITED DUAL WEAPON SELECTION is the key idea. currently each class has 3 weapons. allow them to dual wield and all the classes are better off.
more fun to play as them, more fun to fight against them. More pride and personalization in mechs.
better harder stronger faster deeper gameplay.
#68
Posted November 28 2012 - 09:10 PM
In the end we would like to see Mechs that we can tinker with , swaping gun slots is a tactic , building that perfect mech that we can take into battle and have a good confidence that i can do some good hunting and killing...
I see DeaD HawkeN PilotS and they all are NooBS !
#69
Posted November 28 2012 - 09:28 PM
Omega22, on November 28 2012 - 09:10 PM, said:
In the end we would like to see Mechs that we can tinker with , swaping gun slots is a tactic , building that perfect mech that we can take into battle and have a good confidence that i can do some good hunting and killing...
Instead of making the game less balanced and more shallow, why don't we work on what it currently is_
#70
Posted November 28 2012 - 09:38 PM
Omega22, on November 25 2012 - 04:29 AM, said:
No thanks, i'd rather not see this game go the COD route.
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
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#71
Posted November 28 2012 - 09:52 PM
But in a suit of Armour ... a Mech
so please dont say COD Route... Where COD is and were and what Hawken is are miles apart
Thank you ...
I see DeaD HawkeN PilotS and they all are NooBS !
#72
Posted November 28 2012 - 10:01 PM
Omega22, on November 28 2012 - 09:52 PM, said:
But in a suit of Armour ... a Mech
so please dont say COD Route... Where COD is and were and what Hawken is are miles apart
Thank you ...
Yet you suggest a game mod that comes straight from the COD series.
But indeed, Hawken and COD are miles apart (thanks FSM for that) and i'd like to keep it that way, so no, no dual wielding primaries, because, again, i don't want this to become COD in Mechs.
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
END Pitr's GEEK CODE BLOCK
#73
Posted November 28 2012 - 10:14 PM
so lets not have a one track mind set but open to enless possibilities of change...
dont be afraid of change ...
I see DeaD HawkeN PilotS and they all are NooBS !
#74
Posted November 28 2012 - 10:29 PM
Omega22, on November 28 2012 - 10:14 PM, said:
so lets not have a one track mind set but open to enless possibilities of change...
dont be afraid of change ...
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#77
Posted November 28 2012 - 11:19 PM
cause everyone is raving and ranting about dual weilding primary
I see DeaD HawkeN PilotS and they all are NooBS !
#78
Posted November 28 2012 - 11:29 PM
However, in a more arcade-style shooter like this, the simplicity of everyone having one primary and one secondary is centered around strategy with the two weapons and how they handle differently. Replacing the secondary with a second primary would not only limit firepower, but would dumb down the skill it takes to play it well.
Personally, I'd find it boring to have two assault rifles instead of the versatile TOW on hand.
#79
Posted November 28 2012 - 11:29 PM
I see DeaD HawkeN PilotS and they all are NooBS !
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