Dreizehn, on November 26 2012 - 06:44 PM, said:
#21
Posted November 26 2012 - 07:03 PM
Assault - "Vae Victis" | Brawler - "Dominus" | Sharpshooter - "Memento Mori"
Bruiser - "Non Serviam" | Berserker - "Furia"
It's all good in the 'Hood.
#22
Posted November 26 2012 - 07:59 PM
AsianJoyKiller, on November 26 2012 - 06:58 PM, said:
DM30, on November 26 2012 - 06:56 PM, said:
Alright, well good to know. Thank you for clearing that up.
#23
Posted November 26 2012 - 09:01 PM
Edited by QuanZen, November 26 2012 - 09:05 PM.
#24
Posted November 26 2012 - 09:43 PM
Giving it a flak/mini-flak would be interesting, though. But I'd drop the SMC for it instead of the vulcan. The SMC is boring, and plenty of other mechs already use it. Let the bruiser actually be able to bruise.
I've said it before and I'll say it again: level twenty unlocks are stupid and need to go away.
#25
Posted November 26 2012 - 10:37 PM
Watiu, on November 26 2012 - 02:54 PM, said:
While I agree that the CURRENT state of the Bruiser encourages hit-and-run play, that's pretty much because it's the only viable alternative at the moment. The problem is that while you may fancy yourself a flanker capable of hit-and-run tactics, there are mechs out there for that role that are so much better (Berserker instantly comes to mind, and since it gets the Assault Rifle it can fire the moment it comes out of forward boost. In contrast, a bruiser will need to spin up its vulcan after boosting. Berserker > Bruiser for the hit and run role, palms down.)
It kills me (quite literally) that you're so incredibly dependent on teammates when in a bruiser. That's bad design if you build a mech that can't hold its own in a straight-up 1vs1 fight. That simply means everything hard-counters the bruiser, while it counters nothing.
Decoy101x, on November 26 2012 - 03:30 PM, said:
Jagdwyre, on November 26 2012 - 04:22 PM, said:
The design of the Vulcan lends itself to the nature of what the bruiser "should" be able to do via it's ability. Which is to just stay in a direct fight and dish out the damage imo.
The Vulcan really needs to have it's power, because the weapon is in no way designed for hit-and-run, even the AR is better suited for such a thing given it has no spin up.
Brawli, on November 26 2012 - 04:35 PM, said:
I thought the vulcan was supposed to be like a minigun, and yet it isn't even the highest RoF in the game, even though the sound effect would lead you to believe that it is.
After the damage comparison post I kinda thought it'd be clear how much work it needs, but it's been almost a week and nothing, pretty dissapointed.
Also, I had no idea that the SMG had a higher rate of fire than the Vulcan. That, sir, is INCREDIBLY ironic, given the circumstances.
I've got my fingers crossed for the vulcan buff.
nightsky, on November 26 2012 - 06:13 PM, said:
nightsky, on November 26 2012 - 06:13 PM, said:
Dreizehn, on November 26 2012 - 06:44 PM, said:
DM30, on November 26 2012 - 06:56 PM, said:
So yeah, it could probably use a bit of help, but I wouldn't call it a "bad" mech per say.
I never said it was a bad mech. I think the bruiser is gorgeous from a conceptual standpoint... on paper. In implementation it just gets outclassed extremely quickly.
It is, currently, the most heavily synergistic mech of the lot. It's so heavily dependent on either items (e.g. turret) or teammates for survival, working in a lone bruiser is tantamount to suicide. The bruiser doesn't currently feel like it can carry its own weight, and therein lies the problem. It can easily feel like it holds the team back, actually.
AsianJoyKiller, on November 26 2012 - 06:58 PM, said:
DM30, on November 26 2012 - 06:56 PM, said:
Kill me. Kill me now.
Edited by Conquistador, November 26 2012 - 10:40 PM.
#26
Posted November 27 2012 - 12:24 AM
Conquistador, on November 26 2012 - 10:37 PM, said:
I basically don't want the Vulcan to be as powerful as a Primary and Secondary weapon combined. Besides some spinup time, its not inherently that difficult to use even - rapid fire hosing, not that punishing on misses And just general prediction of where and when enemies will show up, you can spinup ahead of time and let rip to little delay. Sure its pretty unresponsive when you don't have the initiative, but just about anybody is relatively screwed in those circumstances. You can also sorta slap the trigger a bit to reduce spinup time if you think something is breaking out soon.
While it should be devastating close range, enough to outhose the SMC and AR, it shouldn't approach Flak territory.
Edited by Dreizehn, November 27 2012 - 12:26 AM.
#27
Posted November 27 2012 - 03:07 AM
Definitely agree with removing Vulcan from Assault.
#28
Posted November 27 2012 - 07:15 AM
#29
Posted November 27 2012 - 07:44 AM
Losing lock after firing is perfectly fine. But when I'm locked, I'd like to stay locked as long as I'm even sort of facing someone.
#30
Posted November 27 2012 - 09:34 AM
Conquistador, on November 26 2012 - 01:50 PM, said:
Come at me bro.
I'm all for getting the Bruiser back to fighting weight FYI.
Just thought that the previous Bruiser was the least threatening mechs.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#31
Posted November 27 2012 - 11:05 AM
I personally would go for the added damage, OR a tighter firing cone.
I don't speak often. But when I do...
Vanguard: Fat@$$
Berserker: Drammel
R.I.P. Assault of Alpha 2: Popo The Black
#32
Posted November 27 2012 - 11:26 AM
However, on my adventures to level 20 bruiser, I noticed that even though the gun heats up super fast, The bruiser is good at softening up targets for burstier mechs to take on. In addition, the bruiser is excellent at picking off targets that are trying to get away. Except for AJK. He's too fast.
Beeware the Bee-class, Buzzin' and Bashin'
(Fear the Swarm)
#33
Posted November 27 2012 - 09:10 PM
#34
Posted November 27 2012 - 09:34 PM
Jugger_Grimrod, on November 27 2012 - 09:10 PM, said:
Should read, special ability doesn't seem to do anything.
It's about as useful as tossing Fuzzy Bunnies at the enemy Mechs to distract them.
Edited by Dread_Lord_Pitr, November 27 2012 - 09:34 PM.
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
END Pitr's GEEK CODE BLOCK
#35
Posted November 27 2012 - 09:37 PM
Also i would like to see Bruiser having Seeker as lvl20 unlock =).
#36
Posted November 27 2012 - 11:19 PM
AsianJoyKiller, on November 27 2012 - 09:34 AM, said:
Conquistador, on November 26 2012 - 01:50 PM, said:
Come at me bro.
I'm all for getting the Bruiser back to fighting weight FYI.
Just thought that the previous Bruiser was the least threatening mechs.
Dread_Lord_Pitr, on November 27 2012 - 09:34 PM, said:
Jugger_Grimrod, on November 27 2012 - 09:10 PM, said:
It's about as useful as tossing Fuzzy Bunnies at the enemy Mechs to distract them.
PiVoR, on November 27 2012 - 09:37 PM, said:
Also i would like to see Bruiser having Seeker as lvl20 unlock =).
#37
Posted November 28 2012 - 02:07 AM
The crux of the matter seems to be the overnerfed vulcan and the ability which doesn't make that much difference. Or any difference.
So yeah.
...make no mistake - we are not shy
We're very wide awake - the moon and I!
#38
Posted November 28 2012 - 04:20 PM
#39
Posted November 28 2012 - 05:41 PM
I don't have a problem with a vulcan buff, but hellfire missiles need another nerf to lock time and seeking.
#40
Posted November 28 2012 - 06:08 PM
maschas, on November 28 2012 - 05:41 PM, said:
I don't have a problem with a vulcan buff, but hellfire missiles need another nerf to lock time and seeking.
I'm certain you're entitled to your own opinions about the hellfire, but in my experience they're not as broken as you think. I could, technically, explain... but I think Beemann covered it fairly well.
Beemann, on November 26 2012 - 11:16 AM, said:
Y'know, the secondary that's inconsistent, requires a full lock, can be 90% dodged without cover, and has a pretty normal firerate for the secondary_ The one that can't be spammed to "cover a retreat"_
Yeah that one
I'm getting conflicting views on hellfires, but since I didn't ask for them to be changed in this thread, perhaps this is the wrong thread to discuss hellfire balance. I will, however, say that smart players seem to be able to dodge hellfires with almost no effort.
Regardless of Hellfires, bruiser seems to be currently made or broken by the Vulcan, so I'm glad we agree on that much, at least.
Edited by Conquistador, November 28 2012 - 06:21 PM.
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