#21
Posted December 14 2012 - 08:40 AM
Unfortunalty, I think you fall outside the targeted consumers for this game.
#22
Posted December 14 2012 - 09:38 AM
Decoy101x, on December 13 2012 - 08:19 PM, said:
Er, this game feels WAY more grindy than World of Tanks ever did. Sure, getting all the way to a high end tank took more time, but you were out of your starter loltraktor (or whatever the non-germans use) pretty quickly. WoT always had a feeling of progression to it which cut down on the grindy feeling. Not to mention you could just switch factions to unlock a lot more tanks pretty easily. Here you spend ten hours to unlock a mech that you're probably going to do worse in than your recruit assault.
#23
Posted December 14 2012 - 10:11 AM
OdinTheWise, on December 13 2012 - 05:17 PM, said:
With or w/o HC booster_
Decoy101x, on December 13 2012 - 08:19 PM, said:
You can get from tier 1-5 in 1/2 day. Tier 8-10 takes forever but by then you're hooked. Here, there's not much to get you hooked.
Elix, on December 14 2012 - 04:14 AM, said:
Note that "pay to win" isn't in there; nothing game-affecting requires you to spend Meteor Credits. Countermeasures are a slightly different case, but that's a ten-page thread in its own right. Use the search function to find any one of the numerous threads about that if you want to get into that conversation. Let's not derail this one with a hijack into talking about cm. This is about Hawken Credit accumulation rates.
You are talking about pay to play. Pay to win is that the barrier to advance is so high that you either quit or pay and we're not talking about boosters because Planetside 2, MWO, WoT all use this model and does not feel like this. In the same amount of time in MWO I'd have made enough to try out different equipment and buy a mech all w/o boosters.
I love playing this game and want to succeed and the only way to do that is to try to see it from a non-Vanguard point of view.
#24
Posted December 14 2012 - 11:30 AM
#25
Posted December 14 2012 - 12:57 PM
#27
Posted December 14 2012 - 02:21 PM
Maybe if you had a rental option like BLR where I could still get my hands on cool stuff before I could completely afford it, I would have better goodwill toward the game. Right now, it just feels like I'm spinning my wheels to get back to the way I had the basic Assault mech set up in the alpha/closed betas.
Or maybe it's the steepness of the curve to getting stuff. Maybe full mechs are priced about right, but the items that you need for those mechs seem twice as expensive as I'd feel is fun to earn. If I buy a mech, then have to spend 7 more hours worth of credits to be able to afford things to make it operate the way I want it to, it's not enticing me to buy the thing in the first place, and I might just stick with what I've got longer.
I haven't bought enough stuff to know, but if you buy stuff for one mech and it's compatible with another, can you use it on something else if you unequip it on the original mech_ Say I buy a turret, I could unequip it from one, and use it on another. That also would make me less likely to avoid buying something if I thought it had value once I'd gotten bored with a particular type of mech. This applies to both money based transactions and earned currency transactions.
I know it's still fairly early, so I'm not leaving in a huff. But my first impressions on the carrot and stick mechanics here aren't as good as I had when I was playing in earlier phases.
Edited by MannishBoy, December 14 2012 - 02:23 PM.
#28
Posted December 14 2012 - 02:22 PM
NeverWas, on December 14 2012 - 05:13 AM, said:
and an average game spans about 30 minutes, that's 20+ hours of game play for 1 champion. (and i'm being extremely linen with the game count)
there are currently 102 champions in the pool, excluding some stat improvements we called 'runes' which cost additional in game points.
some says the company will fail because the game is such a grind fest, today the highest live stream viewer they have is 25k, 100k if there's a tournament.
hawken being grindy _ think again.
P/s: an average point one game will get you is 120 points, +150 for one game if you have the daily bonus, one champion costs you 6300 points, go figures.
Yet, in LoL, not all champions are priced at 6300. that's only newer champions. The cheapest champions out there are 450IP which you can get in about 5 matches or so. Plus, League is way different as higher priced champs aren't more powerful then say 450 champs.
#29
Posted December 14 2012 - 03:03 PM
Now if the internals were global and I could take what I purchase for one mech to another then the price would be ok. But were paying for each internal for each mech... I vote we go back to the prices during the closed better where internals were around 1500 and mechs were 9000.
#30
Posted December 14 2012 - 04:06 PM
#31
Posted December 14 2012 - 04:29 PM
I played for exactly 50 minutes in team deathmatch, without any pause, that's 4 games in total. I won all of them, and I have a x2 Hawken credits boost.
I earned 822 credits in 50 minutes, so that's 986 credits par hour.
Now let's say I want to buy a mech and an offensive item.
A mech costs 6410 credits, it will take me 6h30 to earn that much.
An offensive item costs 3845, I'll have to play 4 hours to buy it.
In total I need to play 10 hours and a half to buy a mech with an offensive item (which you must have if you want to be able to fight against players who already have this item...). And that's WITH A BOOST! Without the boost it would take 21 HOURS to unlock a mech and 1 offensive item!
(then if you use 2 countermeasures every hour, each of these items costing 107 credits, the mech will take 9 hours to unlock and an offensive item 5h30 = 14h30 in total WITH a boost. And 29 hours without a boost.)
Edited by JKiro, December 14 2012 - 04:31 PM.
#32
Posted December 14 2012 - 04:37 PM
Chaosagent92, on December 14 2012 - 02:22 PM, said:
NeverWas, on December 14 2012 - 05:13 AM, said:
and an average game spans about 30 minutes, that's 20+ hours of game play for 1 champion. (and i'm being extremely linen with the game count)
there are currently 102 champions in the pool, excluding some stat improvements we called 'runes' which cost additional in game points.
some says the company will fail because the game is such a grind fest, today the highest live stream viewer they have is 25k, 100k if there's a tournament.
hawken being grindy _ think again.
P/s: an average point one game will get you is 120 points, +150 for one game if you have the daily bonus, one champion costs you 6300 points, go figures.
Yet, in LoL, not all champions are priced at 6300. that's only newer champions. The cheapest champions out there are 450IP which you can get in about 5 matches or so. Plus, League is way different as higher priced champs aren't more powerful then say 450 champs.
This is funny, despite LoL being the most sucessfull f2p it's the worst business model to follow.
There are a lot of f2p games that launched in these last years with this same awful and grindy system and all of them are in the same situation were only the most fanatics continue to play past the first month or so, no matter how very good(tribes ascend) or kinda good(blacklight) the game is.
It's WoW all over again, dozens of games tried to copy the sucess and all of them have failed.
I wish more devs could go the way of dota2/tf2, Exclusive/rare cosmetics are one way to go, there has to be other ways to make money from the game.
Innovation on the business side is a must for the game to thrive.
#33
Posted December 14 2012 - 10:48 PM
#34
Posted December 14 2012 - 10:51 PM
Bratwurst, on December 14 2012 - 10:48 PM, said:
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#35
Posted December 14 2012 - 11:51 PM
Elix, on December 14 2012 - 10:51 PM, said:
Bratwurst, on December 14 2012 - 10:48 PM, said:
I meant in-game cash
#36
Posted December 14 2012 - 11:55 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#37
Posted December 15 2012 - 01:53 AM
Leaf, on December 14 2012 - 04:37 PM, said:
Chaosagent92, on December 14 2012 - 02:22 PM, said:
NeverWas, on December 14 2012 - 05:13 AM, said:
and an average game spans about 30 minutes, that's 20+ hours of game play for 1 champion. (and i'm being extremely linen with the game count)
there are currently 102 champions in the pool, excluding some stat improvements we called 'runes' which cost additional in game points.
some says the company will fail because the game is such a grind fest, today the highest live stream viewer they have is 25k, 100k if there's a tournament.
hawken being grindy _ think again.
P/s: an average point one game will get you is 120 points, +150 for one game if you have the daily bonus, one champion costs you 6300 points, go figures.
Yet, in LoL, not all champions are priced at 6300. that's only newer champions. The cheapest champions out there are 450IP which you can get in about 5 matches or so. Plus, League is way different as higher priced champs aren't more powerful then say 450 champs.
[font=play, helvetica, arial, sans-serif]This is funny, despite LoL being the most sucessfull f2p it's the worst business model to follow.[/font]
[font=play, helvetica, arial, sans-serif]There are a lot of f2p games that launched in these last years with this same awful and grindy system and all of them are in the same situation were only the most fanatics continue to play past the first month or so, no matter how very good(tribes ascend) or kinda good(blacklight) the game is.[/font]
[font=play, helvetica, arial, sans-serif]It's WoW all over again, dozens of games tried to copy the sucess and all of them have failed.[/font]
[font=play, helvetica, arial, sans-serif]I wish more devs could go the way of dota2/tf2, Exclusive/rare cosmetics are one way to go, there has to be other ways to make money from the game.[/font]
[font=play, helvetica, arial, sans-serif]Innovation on the business side is a must for the game to thrive.[/font]
YES! Someone understands how I feel towards the basic free to play model.
Now then, a few ideas to help get players more hooked in this game: create daily/weekly/monthly challenges so that players have a goal to reach. Right now, it is just "shoot each other with the same old stuff," and that gets boring fast. Why should players complete these challenges_ Oh yeah, because they'll give a small credits reward for every challenge completed. Which could help ease the grind a bit, and have players make progress for once. Oh, you could also give a small credits reward for just logging in. People love earning stuff for almost nothing.
#38
Posted December 15 2012 - 02:07 AM
As it is, with 100-140 credits per game and games lasting about 15 minutes (exactly 15 for DM modes), it takes at least 10 hours to earn a single weapon, or nearly double that for a mech. Even setting aside my above argument, on a purely time based system it shouldn't take more than 3 hours to earn a weapon, or about 5 for a mech. That is solid playtime. To put that together, you are looking at around 60 hours of time to get one single mech bought and outfitted, and that's assuming you never want to change out items in the same slot, it's just too extreme.
Because the system isn't based on skill, I am seeing extreme imbalance between my HC earned and EXP earned. Since I earn between 1500 and 3000 xp per match on mechs other than the recruit, I seem to be looking to get about 1-1.5 mechs worth of HC in the time it takes me to get to max level on a mech, which is going to mean a LOT of time earning nothing but overflow XP with all my mechs capped and still needing weapons.
One final note, because HC is mostly based on time, it could theoretically be possible to bot, which I expect to be a serious problem for this game in the not too distant future.
Edited by Sotanaht, December 15 2012 - 02:09 AM.
#39
Posted December 15 2012 - 11:44 AM
Sotanaht, on December 15 2012 - 02:07 AM, said:
As it is, with 100-140 credits per game and games lasting about 15 minutes (exactly 15 for DM modes), it takes at least 10 hours to earn a single weapon, or nearly double that for a mech. Even setting aside my above argument, on a purely time based system it shouldn't take more than 3 hours to earn a weapon, or about 5 for a mech. That is solid playtime. To put that together, you are looking at around 60 hours of time to get one single mech bought and outfitted, and that's assuming you never want to change out items in the same slot, it's just too extreme.
Because the system isn't based on skill, I am seeing extreme imbalance between my HC earned and EXP earned. Since I earn between 1500 and 3000 xp per match on mechs other than the recruit, I seem to be looking to get about 1-1.5 mechs worth of HC in the time it takes me to get to max level on a mech, which is going to mean a LOT of time earning nothing but overflow XP with all my mechs capped and still needing weapons.
One final note, because HC is mostly based on time, it could theoretically be possible to bot, which I expect to be a serious problem for this game in the not too distant future.
#40
Posted December 19 2012 - 07:03 AM
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