

#41
Posted December 19 2012 - 07:06 AM
Work a little harder for your mech or unlocks.
Or buy them for a few euro to support the dev's if your vieuw is that it takes to long.
You got options bro, your choice to use them _
#43
Posted January 27 2013 - 12:51 AM
NeverWas, on December 14 2012 - 05:13 AM, said:
and an average game spans about 30 minutes, that's 20+ hours of game play for 1 champion. (and i'm being extremely linen with the game count)
there are currently 102 champions in the pool, excluding some stat improvements we called 'runes' which cost additional in game points.
some says the company will fail because the game is such a grind fest, today the highest live stream viewer they have is 25k, 100k if there's a tournament.
hawken being grindy _ think again.
P/s: an average point one game will get you is 120 points, +150 for one game if you have the daily bonus, one champion costs you 6300 points, go figures.

as for the new comers, there are only 11 pre built mechs atm, and once you unlock them they are yours forever. considering that they are entire fully fitted mechs makes the price acceptable. not to mention, after those 11 there wouldn't be much to work for if you could unlock them any faster than already set
Edited by Viconaut, January 27 2013 - 12:53 AM.
#44
Posted January 27 2013 - 12:55 AM
Make good use of the test drive options when they come up to check out weapon combos/types as well as the overall mech abilities themselves
Edited by Viconaut, January 27 2013 - 12:58 AM.
#45
Posted January 27 2013 - 05:15 AM
Sookie, on December 14 2012 - 08:27 AM, said:
I used to stay up all night and work days then right back to it. Now my wife, my dog, a baby on the way, job, college (yes I am retraining) and any downtime eat away at my precious game time until it's a vague memory.
So for someone like me who is stretched on all fronts including money yes, 7-10 hours feels like a lifetime. I am neither going to reap the rewards of paying for anything with real cash or unlock anything to keep up with the curve.
#46
Posted January 27 2013 - 05:19 AM
As for this topic. The hc gain is fast enough.
#47
Posted January 27 2013 - 09:14 AM
#48
Posted January 27 2013 - 07:23 PM
Quote
Work a little harder for your mech or unlocks.
What do you think this tells you about the state of the hc system_
#49
Posted January 27 2013 - 08:36 PM
#50
Posted January 27 2013 - 09:09 PM
While I feel that the cost and time to unlock a new mech is fair, the items and internals seem unreasonable. The former because items like the Radar Scrambler, Portable Scanner, Detonator and EMP are amazing game-changers that have no counter unless you're willing to spend Meteor Credits on Countermeasures, so I don't feel new players should be forced to put in over 6 hours of game time just to unlock something that puts them on an equal playing field as their higher level competition, and the later because internals are for the most part worthless and the tiny benefit you get for equiping them hardly seems worth over 4 hours of grinding just so you can have +3% damage at the cost of -2% armor or -0.5 sec overheat recovery time at the expense of +5% heat generation.
I'd say items should be no more than 2,500 HP and internals no more than 1,250; enough to make you work a little bit but not enough to make you feel like you're working a second job just to get some internal that makes no perceivable difference.
Edited by Keiichi81, January 27 2013 - 09:16 PM.
#51
Posted January 28 2013 - 03:57 AM
#52
Posted January 28 2013 - 08:05 AM
Edited by Keiichi81, January 28 2013 - 08:06 AM.
#53
Posted January 28 2013 - 08:43 AM
#54
Posted January 29 2013 - 03:38 PM
Snacuum, on January 27 2013 - 07:23 PM, said:
Quote
Work a little harder for your mech or unlocks.
What do you think this tells you about the state of the hc system_
Since open beta, I usually play a few matches a night, that's usually all I have available to give to playing Hawken.
I have a 25 scout and sharpie (both with internals, items and prestige weapons unlocked), a Rocketeer (accidentally bought at the time, I'll mess with it later for fun), plans to buy a reaper, and over 17K in HC. All with no HC boosters used, just from normal in-game progression and the promo code/double HC weekend they did.
The game does not need HC gain increased in my experience.
(I don't mean to necro threads, I'm just almost always running behind. My apologies)

Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege_ Give Bacon's Guide to Siege Mode a watch
#55
Posted January 31 2013 - 02:11 PM
NeverWas, on December 14 2012 - 05:13 AM, said:
and an average game spans about 30 minutes, that's 20+ hours of game play for 1 champion. (and i'm being extremely linen with the game count)
there are currently 102 champions in the pool, excluding some stat improvements we called 'runes' which cost additional in game points.
some says the company will fail because the game is such a grind fest, today the highest live stream viewer they have is 25k, 100k if there's a tournament.
hawken being grindy _ think again.
P/s: an average point one game will get you is 120 points, +150 for one game if you have the daily bonus, one champion costs you 6300 points, go figures.
#56
Posted January 31 2013 - 02:38 PM
#57
Posted February 01 2013 - 01:17 AM
Quote
If that's how you viewed pretty much every twitch-shooter in the last 20 years then yes.
#58
Posted February 01 2013 - 02:04 AM
Just buy a x2 credit booster.
Problem solved.
There are too many players not willing to pay for aesthetic mods, so if you want to play for free, keep up with the grind.
10 hours of gameplay for every mech (without booster)_
Well if they release a new mech every month, you will have to play just 3 hours a week to "catch them all".
Do you really think that this is too much grind_ I don't think so.
(I know I'm not counting items and internals)
#59
Posted February 10 2013 - 03:22 AM

#60
Posted February 10 2013 - 08:40 AM
Feels fine to me.
Also tagged with one or more of these keywords: Game, Beta, Preview
Mech Hangar →
Weapons →
Direct hit or Splash_Started by Fulano2 , Oct 28 2014 ![]() |
|
|
||
Med Lab →
Bug Reports →
THERE IS A BUG FRIEND LIST GONEStarted by stormstriker , Oct 27 2014 ![]() |
|
|
||
Med Lab →
Website & Forums →
Remember MeStarted by CapAllan , Oct 23 2014 ![]() |
|
|
||
Colony Hub →
Suggestions →
G2 EOC Scout (video demonstration)Started by dorobo , Oct 22 2014 ![]() |
|
|
||
Colony Hub →
Art & Media →
FawkenAwesome Hawken Gameplay VideosStarted by FawkenAwesome , Oct 18 2014 ![]() |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users