probiner, on January 03 2013 - 11:55 AM, said:
Pinning adjectives doesn't account much here, I'm very sorry.
I want proof you read my posts... please rewrite them for me in your own words... No, so don't use that common around here silly argument "I want proof", doesn't stick.
How could you want proof I read something. I wouldn't be responding if I didn't. Anyway, you want a rewrite in my own words_ Fine.
probiner, on January 03 2013 - 11:55 AM, said:
This is just simple deduction:
Mech 1 has more armor and less mobility
Mech 2 has less armor and more mobility
If I hypothetically they are balanced who outputs more damage_ Duhh..._
So if a Zerk as an ability to attack Armor, why doesn't a SS has an ability to emulate it giving shots on vital areas of a mecha, attacking it's mobility_ Argument_ What_ Come closer_
C-class are big immobile armored fatties.
A-class are quick nimble paper towels.
If they're balanced, neither should put out more damage, because that's what balance is.
The weapons on an A-class chassis put out the same amount of damage as the ones on a C-class. Period. There is no arguing that. Neither is capable of firing more or more accurate TOW missiles than the other. Skill, practice, and timing are what make one better than the other in the hands of various pilots.
Additionally, the Zerker's ability doesn't "attack armor". It's a damage boost. Admittedly, this fits in with its role and name, so it does make sense that it has the BB ability.
probiner, on January 03 2013 - 11:55 AM, said:
I'm not there yet, consistently, but I have had good scores and been on top with SS, the issue is the class not standing on it's own and it's ability does not fit.
Plus it would be nice if every mech had it's own ability. Ballistic Barriage and Slug are just a poor excuse to lower Sabot's damage. There's problems enough turning around with the mech, with no lag compensation and FPS dropdown on zoom to try to sell this as a nice skilled class.
I play Sharpshooter, but don't think it works as a solo unit, and don't like the ability because its silly.
The Sharpshooter is support role. It's not meant to work "on its own" for an extended period of time. If you play it in its role, it's excellent.
It WOULD be nice if every class had its own ability, but they don't. The statement that "Ballistic Barriage and Slug are just a poor excuse to lower Sabot's damage" is patent nonsense. Sabot already does a ton of damage with ridiculous accuracy at its optimal range, and the Slug Rifle is the perfect pair for it. SA Hawkins is a ridiculous weapon currently, and needs some serious work. And the comment on turning around, lag compensation, and all that other fuzzy bunny is the same thing every other class has to deal with in the same proportions, so that's hardly endemic to the sharpie.
probiner, on January 03 2013 - 11:55 AM, said:
I'm not the one defensive about evolving things and having my mobility affected.
Except you totally were. You called TwiceDead an onanist for no reason. Also, Adventure Time rocks, and Jake laugh is appropriate for any situation.
The fact of the matter is that the devs made the Sharpshooter to fulfill a specific role, and it does that well. Trying to take it out of its role is supposed to be difficult and require a high level of skill. It's like trying to play a Sniper Brawler with a Hawkins. It's doable.. but it's tricky and mostly ridiculous out of its element.