Replace the ability of the SS
#81
Posted January 01 2013 - 07:16 PM
A Sniper is useless unless he can fulfill his role.
The role of the Sniper (Marksman) is to provide his team with support.
The Sniper (Marksman) provides his team with support by one-shot killing anything in his line of sight, usually from a great range and always from a distance of relative safety and anonymity.
Take the ability to do any of the above away from any sniper/marksman class, and all you've really done is create a situation in which said class is a freebie kill.
"Doing the same thing over and over again and expecting different results; that is the definition of insanity." - Albert Einstein
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#82
Posted January 01 2013 - 07:21 PM
LordofNosgoth, on January 01 2013 - 07:16 PM, said:
And it's entirely possible to make a balanced sniper/sharpshooter/marksman class without relying on dumb mechanics like 1-shot kills.
lawlking, on January 01 2013 - 07:14 PM, said:
Doesn't sound balanced to me.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#83
Posted January 01 2013 - 07:26 PM
AsianJoyKiller, on January 01 2013 - 07:21 PM, said:
LordofNosgoth, on January 01 2013 - 07:16 PM, said:
And it's entirely possible to make a balanced sniper/sharpshooter/marksman class without relying on dumb mechanics like 1-shot kills.
lawlking, on January 01 2013 - 07:14 PM, said:
Doesn't sound balanced to me.
Yes, I think its still balanced because the heat generated by the slug/sabot is high and at the same time they have a slow-rate of fire (compared to others). Also, if you are not zoomed-in then the damage done is reduced.
#84
Posted January 01 2013 - 07:27 PM
lawlking, on January 01 2013 - 07:26 PM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#86
Posted January 01 2013 - 07:33 PM
lawlking, on January 01 2013 - 07:31 PM, said:
That's you making a claim without having any evidence to back it up.
For the record, the Sabot does the same damage unscoped as it does scoped.
And if need be, I can prove it.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#88
Posted January 01 2013 - 07:36 PM
AsianJoyKiller, on January 01 2013 - 07:33 PM, said:
http://hawkenwiki.net/wiki/Sabot_Rifle
"Press Middle Mouse to zoom; this increases damage and precision"
#89
Posted January 01 2013 - 07:39 PM
I need to test this damage difference, because I don't recall it being so large as to make much of a difference.
Anybody have an unleveled SS they can help test this with_
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#90
Posted January 01 2013 - 07:58 PM
Edited by Karaipantsu, January 01 2013 - 08:01 PM.
#91
Posted January 01 2013 - 08:09 PM
I wouldn't be opposed to the old system of "stand still momentarily for pinpoint unscoped accuracy". It's better than flat out making everything unscoped random
#92
Posted January 01 2013 - 08:12 PM
Karaipantsu, on January 01 2013 - 07:58 PM, said:
The level 3 Sabot rifle increases unzoomed damage by +6%
#93
Posted January 01 2013 - 08:17 PM
It's like the difference between shooting a sniper rifle from the hip or using the scope (although some sniper rifles have iron sights below the scope).
#94
Posted January 01 2013 - 08:32 PM
This really limits the amount of kill shots the SS can have as well as making them vulnerable by having to sit still. SS's should be able to have this same precision since they already have to scope and cut off the rest of their vision/radar plus compensate for the time spent doing this, so the mech should be able to freely move and have scope up without standing still for an incoming TOW missile/grenade. Just my thoughts.
Edited by Culex, January 01 2013 - 08:40 PM.
I am matter... I am antimatter... I can see your past... I can see your future...
#95
Posted January 01 2013 - 08:44 PM
lawlking, on January 01 2013 - 08:12 PM, said:
Oh yeah. Well, that's pretty much the answer, anyway. Now it's just worrying about the numbers. If you got a Lvl 3 Sabot, you take 6% off the unzoomed damage, and BAM, science happened.
Edited by Karaipantsu, January 01 2013 - 08:44 PM.
#96
Posted January 01 2013 - 09:06 PM
AsianJoyKiller, on January 01 2013 - 07:21 PM, said:
Doesn't sound balanced to me.
Other than it becoming easier... Hmmm... Yeah that could pose a problem.
So does anybody know yet if the turn-speed is decreased as well while zooming in_ I get that impression.
#97
Posted January 02 2013 - 12:25 AM
lawlking, on January 01 2013 - 07:36 PM, said:
AsianJoyKiller, on January 01 2013 - 07:33 PM, said:
http://hawkenwiki.net/wiki/Sabot_Rifle
"Press Middle Mouse to zoom; this increases damage and precision"
And I'd like to add that the slug is accurate while moving if you know where to lead with. The HE Charge can also be cooked while moving (slightly related). Only the sabot requires a brief release of WASD, and even then the zero-ing in is very fast, I think it may even be faster than the cross hairs resetting from their 'vertical moving displacement' (Sorry for the pseudo science, I don't know how else to describe it).
Edited by ReachH, January 02 2013 - 12:28 AM.
#98
Posted January 02 2013 - 12:26 AM
ReachH, on January 02 2013 - 12:25 AM, said:
lawlking, on January 01 2013 - 07:36 PM, said:
AsianJoyKiller, on January 01 2013 - 07:33 PM, said:
http://hawkenwiki.net/wiki/Sabot_Rifle
"Press Middle Mouse to zoom; this increases damage and precision"
It tested legit.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#99
Posted January 02 2013 - 12:27 AM
AsianJoyKiller, on January 01 2013 - 06:18 PM, said:
probiner, on January 01 2013 - 03:21 PM, said:
No.
No it doesn't. Not at all.
The most powerful alpha strike combo a Scout could carry is the Flak/TOW which is the exact same loadout that the Brawler carries. That means it has the same damage output of a Brawler.
Like I said before, being more mobile does not mean that they can do more damage. A-Class mech's weapons are just as powerful as the the weapons on both other classes meaning that their initial damage output is no greater than any other mechs.
You keep failing to understand that a Brawler can't stalk a Scout but the inverse can happen. Hence Scout having more alpha strikes...
To picture it better.
Put a Brawler and a Scout in Square Room with a thick square column (enough to conceal 5 mech behind) in the middle. How's gonna get more hits and kills_
Edited by probiner, January 02 2013 - 12:36 AM.
#100
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