Well the slow ones rely on them being at distance and hitable to
TwiceDead, on January 01 2013 - 06:41 AM, said:
probiner, on January 01 2013 - 05:33 AM, said:
You can always take into account the type of mecha and give it a factor. So that heavier mechas don't go full stop. But I for sure would like to cripple fast mechas that think they can come in and come out when ever they want and run away when they don't want to fight anymore.
Then come here saying no to this while rushing on others and using EMP.
Cripple the fast mechas_ The squishy little ones that absolutely rely on their mobility to stay alive, who are basically fuzzy bunny without being able to move quickly_ YEAH! GOOD IDEA!
No, they rely on mobility and high damage rate, killing first. slower mechs rely and armor with moderate damage rate. But no way they can control the distance from a scout or zerk if they just rush on you sliding from corner to corner. So you can't effectively Zone in this game.
So, the same can be said from the other perspective.
All I see now in game is scouts and zerks rushing in, popping and EMP, blasting, running, deciding when the fight is on or not. Seriously not fun, but hey maps do have a great deal of responsibility.
It's like Tanks playing Call of Duty... I mean..fuzzy bunny.
Edited by probiner, January 01 2013 - 11:03 AM.