Guiotine, on December 30 2012 - 06:15 PM, said:
(..) and taking that away just to help a class in CQC that isn't meant to be in that situation at all just doesn't sit right with me.
I'll sew that on a flag and show up to those A-classe mechas rushing on me
"hey hey wait a minute, this is not how it's supposed to go down... shh.. wait... wait..." *rolls over and die. You can't be serious when we are talking of a game with maps made of arenas. It's mostly mid to close combat. Long-range is just a niche since there are almost 0 open fields where a sniper in cover can take out a runner. So yeah, your best chance it's to be the third man of a fight, or having a wall to dance a little.
As for
Quote
It's your fault you don't hit
Must be nice to have run this game with 250 fps on idle and having low ping
no seriously I think the same when I shoot my Point-D Vulcan across the map to hit some "If only I could aim better...".
Really don't get why not have one of the weapons buffed (there you can't layer shots) and use an assault or SMC like other mechas... It's simples... Look at Bruiser... All Sharpshooter weapons are for ranged fight. ALL.
But although it could help CQC like tortuousGoddess said, it's not about it. It's about having an ability that is more usefull than 2 seconds, that can splash advantages to allies, unlike any other ability can. As for now all abilities only favour the user. And if it's to be relegated to a Support class and not actually a Sniper, then give it things and rewards to be support and interact more with allies than just the guy that loweres opponents health a little, rolls over and dies.
Cheers
Edited by probiner, December 30 2012 - 07:02 PM.