But this thread seems like the place for map suggestions so i'm reposting. Hope it's not to redundant. There is an idea for how to do a seige map on a space ship/station. Another way would be to have each base be a ship connected to a station. EU would launch an atack ship. So here is my post + a responce from another player and another post...placed here.
"
A subterranean siege map where the basses+anti-air(AA) are above ground, and the energy(EU) points are deep deep down in a descending maze like a mine/cavern/bunker network. It could even be possible that the AA control is subterranean, like minute man missiles, or there could be control points for otherwise neutral built in defensive turrets or radar or EMP to mess with opposing team mechs.
A somewhat space flight oriented map would be great, perhaps in orbit with a debris/asteroid belt as the play field. It would be a doughnut shaped map with a moon planet or huge(out of bounds) ship at the center. Ideally there would be no uniform up/down but large derbies(shipwreck) or Iron asteroids would "magnetize" mech feet. Each large object could be a warren of ship or caves with an exterior and interior surface to walk on. barring this local gravitation, a weak G could be set creating epic boosts/jumps from asteroid to asteroid in orbit, with the planet(out of bounds) as down. However it manifest this map could work well for all play modes.
A simpler space flight level might be the classic cylinder space station, with the ability to jump from one side to the other off a pad, or even target enemies "above" or across from you. Team basses would be at opposite ends of the cylinder, with the team battleships out of bounds beyond awaiting launch and the AA somewhere in the middle."- Space_Mouse
responce by Khalabunga, with some good ideas.
"Well, a subterranean map is a good start, but i think it should be CQC focused & almost entirely underground ( which i doubt they would do, they like their pretty vistas).
Since were getting a forest map, the next one has to be a winter map. But other than being white & having interesting ice formation, it will be hard to work into a unique map (i.e. play different than the desert map).
What i want is a water map where you can go underwater & have underwater combat, which as cool as that would, i think would be a bit of a balancing issue with some weapons.
Thou, the subterranean map can have a big underground lake, which will look very pretty & have interesting playstyles.
Space map, cant say yet, we haven't got to that point of the game to discuss the possibility.
Other smaller ideas, inside working factory, completely destroyed city, ship yard (with docked battleships), on battleships_, rabbit farm,etc."
-Khalabunga
and my responce to his post.
"Underwater maps, or portions of maps could work on the game mechanic much like a space map. That is boosters would set your coarse for long jumps, similar to moon gravity. Floating debris could provide an interesting string of cover across any large spaces, for ducking snipers and missile locks. If there were a subterranean ice map with slippery slopes, an underground lake would open up a large "vista" for longshots. It would be a great arena for the AA perhaps on a small mountain island in the center, riddled with a maze of caverns(some underwater). A shipyard would be a great water map. It's mighty industrial and there is a lot of potential for use of big machines like loaders and cranes, not to mention cargo containers on and off the ships. A repair bay would be a believable honey pot to draw out skirmishers."
sorry for the redundancy
$p@ ¢3_M0u$3.
Edited by space_mouse, August 16 2013 - 05:15 PM.