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Less Cluttered HUD / Enemy spotted indicator - (pic inside)


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#21 erathic

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Posted March 11 2013 - 03:22 PM

Wow i'd never watched theses videos for the HUD but now i seriously want this back ! lol
I agree that it should have a color/contrast version optimized for colorblind people.

OK it's not 100% readable but IMO it's part of the experience of the "heat of the battle" feel.
With my suggestion i was like trying to reinvent the wheel XD (was still a fun thing to do), and i realised that everything was already there (at a time lol)

Here's what i personnaly like on this "teaser HUD" :
  • Charge and Heat Bars embeded in the cockpit  (wich was/should have been smartly designed in this purpose_)
  • No Enemy sighted marker onscreen (only a red square and a name if close enough)
    maybe this feature was not yet implemented, but just a blinking Red dot on the mini-map would be fine to me.
  • Dynamic friendly and enemies locations on small top (white) and bottom (red) bars.
  • Washed out colors when in near-death state (i've seen that somewhere)


    However there's also a lot of improvements in the current HUD, especially target HIT notification / MA and EU capture, etc..
I'll try to  a "hybrid" HUD design mixing both old and new design with a colorblind option,
about this, the color you can see best is yellow and blue right_

Edited by erathic, March 11 2013 - 03:25 PM.

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#22 Beefsweat

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Posted March 11 2013 - 03:35 PM

View Posterathic, on March 11 2013 - 03:22 PM, said:

I'll try to  a "hybrid" HUD design mixing both old and new design with a colorblind option,
about this, the color you can see best is yellow and blue right_

That sounds pretty neat. You are correct, I see yellow and blue colors the best, comparatively. I do like the general design of the old UI, I am interested to see what blends you come up with.
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#23 The_Silencer

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Posted March 11 2013 - 10:22 PM

Just as side note: I've been requesting and advocating for transparency since day 1.5. It's annoying and counterproductive as it is now.

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#24 Pelax

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Posted March 12 2013 - 09:22 AM

Well done erathic - You surely Sir showed the devs! The 'ENEMY SPOTTED' marker, wall of text at centre of the screen, lens flares, cockpit viewport scratches and dust spots... TOO MANY DISTRACTONS!!! OK.. I know the game is pretty.. but come'n! It's kinda like saying - please don't play with ULTRA settings - just set to LOW to enjoy pure gameplay.

Also in sniper zoom mode - that blue haze and constant 'depth of view' changes are bad.. just bad. Why it can't look kinda like Predator's termal view or something to highlight the guy I'm aiming at_

My favourite thing is 'Enemy Spotted' marker - it actually hides a guy that you're shooting at! Pure nonsense...

#25 CCCM89

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Posted March 12 2013 - 11:11 AM

This has all of the win, good sir.  I would like to see something like this implemented.

#26 Taw_Archangel

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Posted March 12 2013 - 10:45 PM

I just have the say ENEMY SPOTTED is large and obtrusive and could be toned down just a bit
I am known as a few names. Sicarius_X, PilotError, and Archangel. Also, C-class master race ;)
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#27 KaszaWspraju

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Posted March 13 2013 - 07:02 AM

View Posterathic, on March 11 2013 - 03:22 PM, said:

...I'll try to  a "hybrid" HUD design mixing both old and new design ...
I can not wait, then just let the devs to implement. :rolleyes:

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#28 Akrium

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Posted March 13 2013 - 07:39 AM

View Posterathic, on March 11 2013 - 03:22 PM, said:

I'll try to  a "hybrid" HUD design mixing both old and new design with a colorblind option,
about this, the color you can see best is yellow and blue right_

There are 3 types of color blindness.

Total - everything is in black and white with some grays mixed in.
Red/Green - Reds and Greens get mixed up.
Blue/Yellow - same thing as red/green but with blues and yellows.

#29 Guest_waftycrank_*

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Posted March 13 2013 - 07:57 AM

Original green HUD struck chords with my inner flight sim gamer.  Liked what I saw.  Current HUD a bit Fisher Price.  But not horrible.  Just two steps backwards.  Only concrete annoyances with current HUD:-
- Enemy Sighted icon obfuscates enemy.
- Can only read first line of chat reel.
- Chat not separated from kill reel.

#30 erathic

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Posted March 13 2013 - 04:11 PM

work in progress :

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#31 KaszaWspraju

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Posted March 13 2013 - 04:38 PM

Monochrome hud, I like it, just heat bar in other classes cockpits - they will not fit as nicely. It looks really nice, clean, legible without text eg chat, text kills, xp text.

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#32 BuDeKai

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Posted March 13 2013 - 06:33 PM

best suggestion NA EU ASIA

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#33 tman7919

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Posted March 13 2013 - 06:40 PM

View Posterathic, on March 13 2013 - 04:11 PM, said:

work in progress :

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This one seems amazing!
Add to front page pls.

Edited by tman7919, March 13 2013 - 06:40 PM.

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#34 NotKjell

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Posted March 13 2013 - 09:29 PM

All suggestions thus far are better than the current HUD/GUI.

Full support from the cockpit

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#35 erathic

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Posted March 14 2013 - 06:46 AM

View PostKaszaWspraju, on March 13 2013 - 07:02 AM, said:

View Posterathic, on March 11 2013 - 03:22 PM, said:

...I'll try to  a "hybrid" HUD design mixing both old and new design ...
I can not wait, then just let the devs to implement. :rolleyes:

Hehe i'm sure they are already on something way better, this post is just to suggest and/or comfort them in their future plans for the HUD. Still a fuunn design exercice to have, i hope it won't bother any official designer  with :/

Edited OP :

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Edited by erathic, March 14 2013 - 06:57 AM.

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#36 KaszaWspraju

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Posted March 14 2013 - 07:39 AM

I would not put my hopes so great in that aspect. Since the time of alfy2, HUD was overloaded with junk info text(imo), they added the big red mark enemy sighted, do neon colors, most of the information is in the center of vision and obscures view of the player. The current Hud has lost a character of Hawken. But they had such a good hud, why did they given up it_ The present hud is simply, in the most part, hud from video games shooters :(.

Yes, we do not know how your work proved to be a practical, but we have to admit, that your staff looking a lot more impressive, and ther are seems fit in much better in Hawken lore.

Edited by KaszaWspraju, March 14 2013 - 08:04 AM.

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@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#37 Beefsweat

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Posted March 14 2013 - 08:42 AM

The latest iteration looks pretty great, color me impressed. A couple things - it might be a little hard to figure out what's going on with the radar, maybe a more opaque background could help with definition. Same goes for some of the smaller number readouts in the cockpit, like XP/time left and the locator distance bits. Just my .02 cents.
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#38 erathic

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Posted March 14 2013 - 09:46 AM

Update : readability a bit improved (player killed X players and scores pop, still not very readable yet :/ )

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the thing against the worst background : WHITE (again text are bad to read, i'll fix it latr )

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Edited by erathic, March 14 2013 - 11:13 AM.

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#39 erathic

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Posted March 14 2013 - 05:17 PM

Thanks for the feedback !

her's an update of A class HUD and a C Class version

also as reported on the initial post, suggestions  :

Global/ settings :
  • Option (in the settings) to hide/display bullet infos about gained XP and bonus
  • PER MECH HUD color choice ( maybe it can count as a custimization and cost MC/HC)
  • PER CLASS HUD, A-B-C class have minor graphical and positions variations
  • Colorblind Modes
In-game behavior :
  • Refine the "Enemy Sighted" marker
  • Split tchat box and dynamic scoring
  • Most HUD placed in less view-obtrusive positions (corners / over cockpit elements)
  • Add little transparency on all HUD elements
  • small Icons to replace "killed by" /suicides text
  • Enemy spotting outline disappears as soon as the mech doing the spotting breaks line-of-sight. (WarlordZ)
  • spotted enemies wich are out of sight and out of radar displayed on a border line of the radar
  • Out of radar allies displayed on the same radar border line
  • On minimap : Enemies : Full circles - Allies: Empty circles with border
  • Spotted : blink fast  + an " ! " in the center
  • Number of players in each team displayed at the side of the minimap
  • Numbered grid cells on the full map
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Edited by erathic, March 14 2013 - 05:19 PM.

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#40 Scapes

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Posted March 14 2013 - 05:33 PM

Looking pretty slick!
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