I agree that it should have a color/contrast version optimized for colorblind people.
OK it's not 100% readable but IMO it's part of the experience of the "heat of the battle" feel.
With my suggestion i was like trying to reinvent the wheel XD (was still a fun thing to do), and i realised that everything was already there (at a time lol)
Here's what i personnaly like on this "teaser HUD" :
- Charge and Heat Bars embeded in the cockpit (wich was/should have been smartly designed in this purpose_)
- No Enemy sighted marker onscreen (only a red square and a name if close enough)
maybe this feature was not yet implemented, but just a blinking Red dot on the mini-map would be fine to me. - Dynamic friendly and enemies locations on small top (white) and bottom (red) bars.
- Washed out colors when in near-death state (i've seen that somewhere)
However there's also a lot of improvements in the current HUD, especially target HIT notification / MA and EU capture, etc..
about this, the color you can see best is yellow and blue right_
Edited by erathic, March 11 2013 - 03:25 PM.