April patch preview -Technician, "Valkyrie", New PhysX
#61
Posted March 26 2013 - 12:23 PM
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#62
Posted March 26 2013 - 12:23 PM
Hocisern, on March 26 2013 - 12:17 PM, said:
Most of the damage (180) comes from explosive mines...
Direct impact damage is 30, lol.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#63
Posted March 26 2013 - 12:24 PM
#64
Posted March 26 2013 - 12:25 PM
Hocisern, on March 26 2013 - 12:17 PM, said:
#65
Posted March 26 2013 - 12:28 PM
Also,
[HWK]HUGHES, on March 26 2013 - 11:44 AM, said:
Edited by FenixStryk, March 26 2013 - 02:14 PM.
It was fun while it lasted.
#66
Posted March 26 2013 - 12:31 PM
StutterStep, on March 26 2013 - 12:25 PM, said:
Hocisern, on March 26 2013 - 12:17 PM, said:
You could totally be right - it might end up being horrible. I'm curious, though, why you think a mech being required is inherently a bad thing_
Stuff on YouTube: https://www.youtube.com/user/Hokisern
#67
Posted March 26 2013 - 12:33 PM
StutterStep, on March 26 2013 - 12:25 PM, said:
I don't think it would ruin the game, it might be annoying in pubs just like dealing with a Sharpshooter with another Sharpshooter. We don't really know how the gun functions in terms of speed, CD and heat gen. Right now it seems more of a burden of having one teammate go on a very supportive mech. I've seen FPS games where players can have roles but those roles arn't very defined so you can easily replace them, the enemy having a healer doesn't mean you need a healer. Sounds like the healing role is an attempt to balance out not having extra firepower by helping what you do have last longer to help fill the void in your lack of firepower, would require a bit of teamwork to do properly.
Then again, we haven't played it so we don't have any evidence.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#68
Posted March 26 2013 - 12:35 PM
Timber_Wolf, on March 26 2013 - 12:22 PM, said:
Err... now I'm not saying this is true, because I don't know for sure, but if it is, holy fuzzy bunny that sounds busted.
Turret mode brawler, anyone_ Also, did we really need another A class that's insta-gibbed by burst damage_ No love for C class still.
No opinion on New Valkyrie until I play it, either.
Would you be happy if the repair gun didn't work on a turret mode mech_
There is to much complaining about the mech before it is even out yet. Its better to wait and see, then complain about whether or not it really is a broken concept.
#70
Posted March 26 2013 - 12:41 PM
Hocisern, on March 26 2013 - 12:17 PM, said:
What the addition of the technician will (hopefully) accomplish is some balance in terms of player skill. Right now there isn't a mech out there that is so easy to use that there's a chance a first time player will have the ability to place the top three while at the same time not having such a high skill cap that the most experienced players will be unstoppable in it.
What a mech like this will do is help to prevent, (or maybe fix) Hawken from being "a small community of veterans churning through new players at an alarming rate" (http://www.penny-arc...ncing-for-skill). I'm pretty sure none of us want this.
Is a healer the right choice for this need in Hawken right now_ Maybe not - but lets not discount the potential benefit this can have on the player base before we see it in action.
You could also find this in the hellfire missiles. Not hard to use and do plenty of damage.
#71
Posted March 26 2013 - 12:44 PM
StutterStep, on March 26 2013 - 12:25 PM, said:
Hocisern, on March 26 2013 - 12:17 PM, said:
Think of this game's open beta as if the skirmishes and territory were actually happening.
One side develops tech to counter the other, the other successfully jacks a portion of the equipment.
That's how a war with consistently developing technology goes, and we are technically in the thick of the changing battlefield.
#72
Posted March 26 2013 - 12:47 PM
Judging by the fact that many Alpha and early Beta players still refer to these maps by their old internal names, and the small outcry at the changing of Valkyrie, perhaps I am not alone in my opinion.
Just my 2 cents, not trying to sound unappreciative. Lots of good stuff appears to be coming our way! Bring it on!
#73
Posted March 26 2013 - 12:50 PM
The old internal names were indeed much better, with the possible exception of Prosk. But seeing how that is a faction name, Andromeda is great too.
The old internal names had a 'place feel' to them, while the new names have a 'military style feel' to them. I think a lot of people prefer the old ones for this reason. And it's also for this reason that I think the old names fit the lore much better.
Edited by ReachH, March 26 2013 - 12:53 PM.
#74
Posted March 26 2013 - 12:55 PM
Sylhiri, on March 26 2013 - 12:33 PM, said:
I'm all about increasing TTK in this game. I think it would be more fun. I just, personally, don't like the idea of forcing people to play a certain way, or mech, is the way to do it.
@Hocisern: I think it's bad because it can, potentially, take away someones choice to play what they want to. Thinking on a more competitive level anyway, because pubs are random anyway. What if the 6 people on your team want to play mechs that aren't "healers_" However, a healer is required to win. Now someone has to play something they don't want to. I'm not saying that's going to be the case, but 99.9% of pvp type games that have a healing class, require one to be successful.
#75
Posted March 26 2013 - 12:58 PM
Frouste, on March 26 2013 - 12:44 PM, said:
StutterStep, on March 26 2013 - 12:25 PM, said:
Hocisern, on March 26 2013 - 12:17 PM, said:
Think of this game's open beta as if the skirmishes and territory were actually happening.
One side develops tech to counter the other, the other successfully jacks a portion of the equipment.
That's how a war with consistently developing technology goes, and we are technically in the thick of the changing battlefield.
That's the most interesting statement so far. This is the first time that I have been playing a beta as it evolves and it is making it much more engrossing.
#76
Posted March 26 2013 - 01:10 PM
Edited by Frouste, March 26 2013 - 01:10 PM.
#77
Posted March 26 2013 - 01:11 PM
StutterStep, on March 26 2013 - 12:55 PM, said:
What I am saying is if you take a team with 6 mechs (6 firepower) and replace on of those mechs with a tech (5 firepower, 1 support) that it should be just the same as 6 firepower since i'm pretty sure you can only support one mech at a time (depends on CD, etc.). By having one support it doesn't make your team worse for not having one, just different. From that you can have different play styles and tactics as long as 1 support = 1 firepower.
There should be no heavier firepower, if a class has more damaging weapons then the rest then that is overpowered and should be toned down with the rest. That's really no different then team A going against team B cept that team B has mech/s that do more damage, even if the tech was never created such a scenario shouldn't happen.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#78
Posted March 26 2013 - 01:12 PM
ReachH, on March 26 2013 - 12:50 PM, said:
I am still waiting for a map named Sentium. Possibly Crion as well.
Edited by Guiotine, March 26 2013 - 01:13 PM.
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#79
Posted March 26 2013 - 01:15 PM
Guiotine, on March 26 2013 - 01:12 PM, said:
Oh that's really easy to make, I'm surprised they haven't done it yet.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#80
Posted March 26 2013 - 01:23 PM
On the new map: Wow!!
And on the demo: Woaah!! Brutally cool
.
"The difference between theory and practice is smaller in theory than it is in practice"
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