ChemicalX, on August 28 2013 - 03:48 PM, said:
What_ First you said it was more complex.....then you said there dumbing it down.
They are not mutually exclusive concepts.
You can make something easier ("dumbing it down") in using more complex mechanics. Remember "easy" != "simple".
For the record, in this case "simple" is meant in the context of purity, rather than "requiring less skill".
Architect, on August 28 2013 - 03:48 PM, said:
I rarely post on here, but I keep up with as much info as possible. However, up on following this thread one thing that blows my mind is negative perception that CoD gets from people on here as if it is such a horrible game.
I should be clear about my criticisms of CoD.
CoD is a great game... for a certain audience based on certain mechanics.
My problem with Hawken trying to do that same sort of thing_
Because it betrays what they've said they wanted from Hawken in the past, and what many of the older players were looking to get out of Hawken.
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Another thing I don't understand is the cry for a competitive approach to this game. The game isn't even out of BETA yet people want to build it in some sort of eSport giant, which is competently unrealistic as it has never been done before.
All the best competitive games that we know in the eSport scene, which include games such as CS, Halo, Quake, CoD, SC, LoL, and DOTA weren't build for eSports it was a afterthought once people asked for it and they slowly grew into eSports, but their main objective always stayed the same, which was to get as many people as they can to play their awesome game. What illogical studio would intentionally build a game that centers around some 200+ people that want to play competitively and leave out thousands up on thousands of potential players, because they want to compete in each freaking game.
It's not about building an eSports game.
It's about building a game that has the
potential to become a great eSport. That means promoting mechanics that aren't incredibly dumbed to be casual friendly and allow for lots of personal growth.
The major problem I have with dumbing down the game is this:
It's not necessary.
You can have a game be accessible to casual players without dumbing everything down.
And although it's less attractive from a business point of view, it's not necessary to try and make a game that pleases everyone. Niche games have their place, and can be relatively successful, without making huge sacrifices by trying to be a game that pleases everyone (which is an impossible task anyway).
Duralumi, on August 28 2013 - 03:57 PM, said:
I notice this has been an increasing trend lately ever since MOBAs gained popularity. Many people seem to keep trying to make something the "next big eSport" the moment it becomes accessible to the public. Rather than letting it develop natrually.
Firefall is an example of this. They just kept screaming ESPORTS ESPORTS ESPORTS while making a hybrid PvE/PvP game and now it's just an undesirable mess.
I'd actually argue that Firefall is in the best place it has ever been.
The PvE is fairly fun and varied (though lacking in content), and the PvP (especially Jetball) is in a fairly good place too, now that all traces of vertical progression don't affect it.
Edited by AsianJoyKiller, August 28 2013 - 04:16 PM.