Sixxness, on August 26 2013 - 12:21 PM, said:
I would expect the majority of you guys moaning about the Tech, have never attempted using it.
And you base that on what_
If you're going to make assetions, you should support them with evidence.
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1. Its the weakest Mech in game. and some of you are wanting to make it weaker! (probably 400 health or less) would be fine_
It is far from the weakest mech in the game.
It is the weakest
offensively, but the Tech is not an offensive mech, it is a
support mech. So being offensively weak is irrelevant, because it doesn't affect the Techs ability to perform as a support class.
And since the Tech is the only support class in the game, it is very powerful indeed. You'd often be better off bringing a Tech along than half the other classes.
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2. It can't run to save its own life, nevermind others! This should actually be increased.
False.
The Tech is an A-Class, and as such, is one of the mechs that are best suited for running, outperformed only by Raiders or Scouts who have their ability ready.
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3. The health beams are usually to short and don't reach or keep up with teammates that run away too fast. the red beam does little damage; overheating far to quickly while using the guns at the same time.
If you find the beam to short, that means either you are positioning yourself wrong, or your teammate is. That is a failure of the pilot, not the mech.
As I said before, the Tech is an A-Class, so unless your teammate is a Raider or Scout who has used their ability, you should have no trouble keeping up. If they keep running away from you while healing, that is, again, the failure of the pilot and not the mech. It merely means you are not communicating properly.
The Vamp beam
should only do minor damage, because besides the fact that the Tech is not meant to be used in an offensive role, it is an auto-aiming attack that saps health.
If you're overheating too quickly, that means you have poor heat management skills, which once again, is the failure of the pilot, not the mech.
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You could put the Tech up against any Mech, 1v1 and before the other person's health bar is even half damaged the Tech would have already been killed.
Which is entirely irrelevant because the Tech is about SUPPORT, not OFFENSE.
Claiming the Tech is bad at 1v1ing is pointless. You might as well argue that a screwdriver is bad at putting in nails compared to a hammer. Of course it is. It's a screwdriver. You're not meant to drive nails in by hitting them.
So of course the Tech is bad at 1v1s. It's a Tech. You're not meant to be fighting by yourself, you're supposed to be supporting your teammates with heals and maybe shooting the targets a bit too. 1v1ing in a Tech is a last ditch action of desperation, not a standard role.