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HAWKEN: Ascension Patch Notes

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#41 ShadowWarg

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Posted September 02 2013 - 02:26 PM

I was also going to ask about weapon balances. Kind of disappointed the shield wasn't reverted, or at least sticking shield onto others wasn't removed though.

About the tuning points. These are universal and in a limited amount if I am reading this correct (limit: 30). That means that a player can only fully optimize 4 mechs and players are going to have fav mechs and be prioritizing some of there mechs over others. Not that I'm complaining, I think this is interesting and look forward to seeing how this plays out.

Edit: Was also looking forward to having 3 MK-I point d-turrets. O Well.

Edited by ShadowWarg, September 02 2013 - 02:27 PM.


#42 ArachII

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Posted September 02 2013 - 02:27 PM

Exeon, on September 02 2013 - 02:22 PM, said:

Do people just choose to ignore the fact that the reconstructor's require you to be out of combat_

But what is their definition of out of combat, and how will it be easy to achieve this_

So far, I think I will enjoy the next patch, even if a couple of things bug me.
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#43 Rajhin

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Posted September 02 2013 - 02:28 PM

View PostExeon, on September 02 2013 - 02:22 PM, said:

Do people just choose to ignore the fact that the reconstructor's require you to be out of combat_
And what is actually "out of combat"_ Wasn't shot for 5 sec, WoW-like_ They it will be just game-breaking.

Also I cannot see scouts having suspenisions or fuel generator. And how many HP they have now_ Oh, where is my mechs and weapons stat to confirm all what I'm thinking about new balance_..

#44 Culex

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Posted September 02 2013 - 02:28 PM

  • Repair Kit
    • Moderate(MK-II)
    • Grants 10% bonus armor from Repair Orbs.
    • Includes Repair Charges and orbs dropped by fallen mechs.
  • Advanced Repair Kit
    • Advanced(MK-III)
    • Gain 40% bonus armor from Repair Orbs.
    • Includes Repair Charges and orbs dropped by fallen mechs.

Repair kit is severely lacking for costing 2 slots (10%, what), especially relative to the Adv. version.

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#45 Sylhiri

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Posted September 02 2013 - 02:29 PM

Need more mech stats :0

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
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#46 Astrolis

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Posted September 02 2013 - 02:32 PM

  • Vanguard – Vanguard Turret
    • Base movement increased from 200 to 475
    • Damage taken from the front reduced by 55%
    • Damage taken from the back increased by 50%
Can not wait to chase A-class down in turret mode!!! :D
  • Evasive Device
    • Moderate(MK-II)
    • Internal grants 15% movement speed when player drops below 50% armor.
    • Internal grants 25% movement speed when player drops below 25% armor.
SO these stack_
  • Advanced Reconstructor
    • Advanced(MK-III)
    • Mech regenerates 25 armor per second out of combat.
So how long do I have to run before I'm considered out of combat_ Cuz like... you know when you are getting chased by 1-5 dudes at 100hp for what seems like hours, if you can avoid the incoming dmg having regen is priceless.
  • Power Surger
    • Moderate(MK-II)
    • Grants a 25% increase in movement speed after a kill.
    • Effect lasts for 10 seconds
OMG KILL STREAKS FOR REALZ! :D
  • Advanced Armor Fuser
    • Advanced(MK-III)
    • Mech regenerates 25% of max armor after a kill.
    • Mech regenerates 15% of max armor after an assist.
ULTIMATE KILL STREAK!!! :D

Edited by Astrolis, September 02 2013 - 02:42 PM.

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#47 The_Silencer

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Posted September 02 2013 - 02:33 PM

First of all..

WOW! :D

:)

P.S.

View PostSilk_Sk, on September 02 2013 - 02:20 PM, said:

This all looks amazing but there are two things I want to point out.

Quote

  • Replenisher
    • Advanced(MK-III)
    • Getting a kill reduces all item and ability cooldowns by 6 seconds.
    • Getting an assist reduces all item and ability cooldowns by 3 seconds.

Quote

  • Basic Reconstructor
    • Basic(MK-I)
    • Mech regenerates 7 armor per second out of combat.
  • Advanced Reconstructor
    • Advanced(MK-III)
    • Mech regenerates 25 armor per second out of combat.
These internals sound like major hax. The reconstructor means quick mechs are basically immortal. And the replenisher_ I hope to God there's a limit to the time reduction because I'm having horrible visions of players on long kill-streaks shooting off detonators like they're TOWs while cloaked more or less permanently.

I'm confident on that these you quoted above will include some few extra details in brief and in order to clear any second thoughts on how those work in the game as well as under which secondary conditions, et cetera.

Edited by The_Silencer, September 02 2013 - 02:34 PM.

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.

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#48 RED_FIVE

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Posted September 02 2013 - 02:34 PM

Pros:
Turret mode sounds awesome. I literally lol'd a dastardly laugh at the thought of boosting with guns blazing.

Cons:
The advanced shield sounds terrifying.
Regaining 25% armor per kill (over 10 seconds_) seems extreme. Why not 15 or even 20%_

Regardless, I'm sure everything here will be patched/balanced as needed in time.

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#49 Rajhin

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Posted September 02 2013 - 02:35 PM

View PostAstrolis, on September 02 2013 - 02:32 PM, said:

  • Vanguard – Vanguard Turret
    • Base movement increased from 200 to 475
    • Damage taken from the front reduced by 55%
    • Damage taken from the back increased by 50%
Can not wait to chase A-class down in turret mode!!! :D
Thats actually a bit more than half of A-classes speed which is 850 afair.

Edited by Rajhin, September 02 2013 - 02:35 PM.


#50 Onebullit

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Posted September 02 2013 - 02:35 PM

"If you wish to advance your mech to the next Mech Rank, it requires either HC or MC to do so"

I don't understand this part.  Why will advancing your mech cost HC or MC _

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#51 hendman

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Posted September 02 2013 - 02:36 PM

View PostShadowWarg, on September 02 2013 - 02:26 PM, said:

I was also going to ask about weapon balances. Kind of disappointed the shield wasn't reverted, or at least sticking shield onto others wasn't removed though.

About the tuning points. These are universal and in a limited amount if I am reading this correct (limit: 30). That means that a player can only fully optimize 4 mechs and players are going to have fav mechs and be prioritizing some of there mechs over others. Not that I'm complaining, I think this is interesting and look forward to seeing how this plays out.

Edit: Was also looking forward to having 3 MK-I point d-turrets. O Well.

When you max your player level it will be 30 points PER mech that you can spend, not 30 in total.

#52 [HWK]ZamboniChaos

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Posted September 02 2013 - 02:38 PM

View PostShadowWarg, on September 02 2013 - 02:26 PM, said:

I was also going to ask about weapon balances. Kind of disappointed the shield wasn't reverted, or at least sticking shield onto others wasn't removed though.

About the tuning points. These are universal and in a limited amount if I am reading this correct (limit: 30). That means that a player can only fully optimize 4 mechs and players are going to have fav mechs and be prioritizing some of there mechs over others. Not that I'm complaining, I think this is interesting and look forward to seeing how this plays out.

Edit: Was also looking forward to having 3 MK-I point d-turrets. O Well.

Tuning Points are universal (gained through Pilot Level) but they are not limited in the sense you are describing.

While the max amount of Tuning Points you can gain is 30, you have access to all 30 points for each mech you own.

Example: Even if I put 30 Tuning Points into my Berserker's Tuning Systems, I can still head over to my Infiltrator and spend 30 Tuning Points customizing its Tuning Systems as well.

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#53 hendman

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Posted September 02 2013 - 02:38 PM

View PostOnebullit, on September 02 2013 - 02:35 PM, said:

"If you wish to advance your mech to the next Mech Rank, it requires either HC or MC to do so"

I don't understand this part.  Why will advancing your mech cost HC or MC _

You can choose not to unlock the mech levels you achieved. For instance, when you are only leveling your current mech to unlock another mech. (Or when you are out of HC :) )

#54 Pseudophile

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Posted September 02 2013 - 02:39 PM

View PostOnebullit, on September 02 2013 - 02:35 PM, said:

"If you wish to advance your mech to the next Mech Rank, it requires either HC or MC to do so"

I don't understand this part.  Why will advancing your mech cost HC or MC _

More grind, and more incentive to buy MC.

I'd actually like some clarification.. for those of us who leveled every mech to 25, are we going to have to use all the HC refunded from items to relevel our mechs_

#55 Mad_Nugget

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Posted September 02 2013 - 02:40 PM

Any word on performance issues with crossfire/SLI setups_  I get better performance and higher FPS stability with a single GPU, than when using crossfire mode with twin 7870's.

EDIT: this is issues is not just with my rig.  Multiple people have posted about the same issue.

#56 ShadowWarg

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Posted September 02 2013 - 02:40 PM

View PostRajhin, on September 02 2013 - 02:35 PM, said:

View PostAstrolis, on September 02 2013 - 02:32 PM, said:

  • Vanguard – Vanguard Turret
    • Base movement increased from 200 to 475
    • Damage taken from the front reduced by 55%
    • Damage taken from the back increased by 50%
Can not wait to chase A-class down in turret mode!!! :D
Thats actually a bit more than half of A-classes speed which is 850 afair.
Lol so when you think about it, its not that fast at all.

#57 [HWK]ZamboniChaos

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Posted September 02 2013 - 02:41 PM

View PostPseudophile, on September 02 2013 - 02:39 PM, said:

View PostOnebullit, on September 02 2013 - 02:35 PM, said:

"If you wish to advance your mech to the next Mech Rank, it requires either HC or MC to do so"

I don't understand this part.  Why will advancing your mech cost HC or MC _

More grind, and more incentive to buy MC.

I'd actually like some clarification.. for those of us who leveled every mech to 25, are we going to have to use all the HC refunded from items to relevel our mechs_

No, your level 25 mechs will automatically be Mech Rank 5.

Pour yourself a drink, I'll sing you a song.


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#58 G4M5T3R

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Posted September 02 2013 - 02:41 PM

View Post[HWK]ZamboniChaos, on September 02 2013 - 01:37 PM, said:

  • Tuning Points
    • Pilots no longer earn Optimization points through leveling a mech. Instead, they now earn Tuning Points by increasing their Pilot Level.
    • Starting at Pilot Level 5, pilots will begin earning Tuning points. A total of 30 Tuning Points can be earned.
    • Pilots will use these points to customize the Tuning Systems of their mech. Each mech has 7 Tuning Systems points can be placed into.



How will these points work exactly, long term I mean_ Let's say the year is YYYY and X new mechs have been added. The way I understand it is at some point you will need to swap tuning points around to each mech you want to use prior to starting a match. Simply due to owning too many mechs and not having enough points... (Basically it sounds like LoL but you only get 30 runes.)~ish Nvm - you'll have 30 points to spend on each mech


Edited by G4M5T3R, September 02 2013 - 02:48 PM.

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#59 hendman

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Posted September 02 2013 - 02:41 PM

View Postnokari, on September 02 2013 - 02:20 PM, said:

Comes out my first day back to school. Of course...

Posted Image

But jokes aside, this sounds fantastic. When will we get some screenshots of the new skins, thrusters, and repair drone_

Probably on the 5th or later :)

#60 ShadowWarg

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Posted September 02 2013 - 02:43 PM

View Post[HWK]ZamboniChaos, on September 02 2013 - 02:38 PM, said:

View PostShadowWarg, on September 02 2013 - 02:26 PM, said:

I was also going to ask about weapon balances. Kind of disappointed the shield wasn't reverted, or at least sticking shield onto others wasn't removed though.

About the tuning points. These are universal and in a limited amount if I am reading this correct (limit: 30). That means that a player can only fully optimize 4 mechs and players are going to have fav mechs and be prioritizing some of there mechs over others. Not that I'm complaining, I think this is interesting and look forward to seeing how this plays out.

Edit: Was also looking forward to having 3 MK-I point d-turrets. O Well.

Tuning Points are universal (gained through Pilot Level) but they are not limited in the sense you are describing.

While the max amount of Tuning Points you can gain is 30, you have access to all 30 points for each mech you own.

Example: Even if I put 30 Tuning Points into my Berserker's Tuning Systems, I can still head over to my Infiltrator and spend 30 Tuning Points customizing its Tuning Systems as well.

So can I ask how many points can you put into each of the 7 tuning sections_





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