HAWKEN Wreckage 3v3 Tournament may 17th @ 1 p.m. PST
#41
Posted October 04 2013 - 12:53 PM
Kudos to the Hawken team for pitching in. We might get a comp scene going on after all
#42
Posted October 04 2013 - 02:01 PM
#43
Posted October 04 2013 - 06:23 PM
I'd like to commentate as a spectator.
Edited by Pirits, October 04 2013 - 06:23 PM.
On a separate note - "Cover me, I'm commentating."
#44
Posted October 05 2013 - 04:53 AM
TheEliteSlayer, on October 04 2013 - 12:53 PM, said:
Kudos to the Hawken team for pitching in. We might get a comp scene going on after all
#45
Posted October 05 2013 - 11:10 AM
Edited by Slide2Die, October 12 2013 - 10:30 AM.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Duels_ I'm ready send me a pm and i play! TAD = The art of DUELS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quote
#46
Posted October 05 2013 - 02:15 PM
TheEliteSlayer, on October 04 2013 - 12:53 PM, said:
The only reason its limited to 1 of each mech is for balance reasons. Theres no need to limit outside of that unless theres ban rotations and theres not enough mechs atm to do so it would lead to stale gameplay.
#47
Posted October 05 2013 - 03:05 PM
#49
Posted October 05 2013 - 04:16 PM
Dew, on April 04 2014 - 01:15 PM, said:
#51
Posted October 06 2013 - 11:54 PM
Team members - FuryMonster, Xacius, MexichanMan
Edited by FuryMonster, October 06 2013 - 11:55 PM.
#52
Posted October 07 2013 - 12:32 AM
AsianJoyKiller, on October 04 2013 - 10:29 AM, said:
Exeon, on October 04 2013 - 08:25 AM, said:
Slide2Die, on October 04 2013 - 07:21 AM, said:
3v3 Allows for far more teams while still keeping the team aspect very relevant. I don't think I'll ever run a 6v6 tournament, it just makes games too zergy. If there are every 6 players in one area someone can die instantly from 6 well placed secondaries.(6*150 = 900 damage, thats any A or B mech deleted)
Not only because of how spammy and zergy it gets, but also due to accessibility. It's much easier to find and organize for smaller teams.
you mean back when the game explosions could almost hit people through walls and had little to no fall off dmg_ and the emp could cover an entire point...
gotta say the game is different than it was then. 6v6 is perfectly viable. Also a lot of the spam was because half the ppl could barely play due to horrible lag on the private server on top of the very big reason that explosives were OP as fuzzy bunny then.
Personally I don't see the point of banning the emp 3, only because it would help show the devs why it is bad. They may understand more why we hate it if it is allowed than if it is not allowed. And maybe it isn't as OP as you guys are saying it is.. it may not be the best item in the tourny to use. And don't get me wrong, I'd love to the see the emp go away totally from the game.
Also why bother counting suicides after 10 seconds_ I understand it annoys ppl that someone can run away and then suicide, but that is part of the game as well and it isn't something ridiculously broken like countermeasures. Did you get the kill_ yes/no. Did his team peel for him to get away_ Did you over commit on something you shouldn't have_ I don't feel pity for people that do whine about this aspect of the game. And it makes it that much more annoying to referee the game because you now have to count things that are outside the game parameters. What was the score again_ or yeah add X to their score because Y suicided X times. Did we catch all the times he did it_ Did we miss someone else doing it_
other than that.. hope the tourny goes well. and best of luck to the teams.
#53
Posted October 07 2013 - 12:48 AM
Dew, on April 04 2014 - 01:15 PM, said:
#54
Posted October 07 2013 - 04:08 AM
As for the 6v6, I agree that it's viable. Not sure how I feel about the emp.
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#55
#56
Posted October 07 2013 - 05:20 AM
Akrium, on October 07 2013 - 12:32 AM, said:
AsianJoyKiller, on October 04 2013 - 10:29 AM, said:
Exeon, on October 04 2013 - 08:25 AM, said:
Slide2Die, on October 04 2013 - 07:21 AM, said:
3v3 Allows for far more teams while still keeping the team aspect very relevant. I don't think I'll ever run a 6v6 tournament, it just makes games too zergy. If there are every 6 players in one area someone can die instantly from 6 well placed secondaries.(6*150 = 900 damage, thats any A or B mech deleted)
Not only because of how spammy and zergy it gets, but also due to accessibility. It's much easier to find and organize for smaller teams.
gotta say the game is different than it was then. 6v6 is perfectly viable. Also a lot of the spam was because half the ppl could barely play due to horrible lag on the private server on top of the very big reason that explosives were OP as fuzzy bunny then.
Just because the weapons have reduced AOEs, doesn't mean that the interactions of 12 mechs on a map is all that great.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#57
Posted October 07 2013 - 07:55 AM
KejiGoto, on October 05 2013 - 03:19 PM, said:
We could and should probably do two teams... Why settle for 1 medal when you can get 2_
Offering coaching on all mechs, maps, and gametypes, PM if interested.
Violent Resolution - http://vr-gaming.org/
Hawken IRC - #hawkenscrim
#58
Posted October 07 2013 - 08:01 AM
ThirdEyE, on October 07 2013 - 07:55 AM, said:
If i can get back to the United states before the tourney starts then yes 2 teams is possible
#59
Posted October 07 2013 - 08:44 AM
Nept, on October 07 2013 - 04:08 AM, said:
EMP AoE cannot be dodged by a C class and a little bit of luck is required on a B. Sorry, but thats just too huge in my opinion. Far too easy for such a large effect. I think if there is going to be such a large shut down time it should have to land directly.
#60
Posted October 07 2013 - 08:53 AM
Leonhardt, on October 07 2013 - 08:44 AM, said:
Nept, on October 07 2013 - 04:08 AM, said:
EMP AoE cannot be dodged by a C class and a little bit of luck is required on a B. Sorry, but thats just too huge in my opinion. Far too easy for such a large effect. I think if there is going to be such a large shut down time it should have to land directly.
I'm not a fan of the EMP in any respect. But since it doesn't seem like its going away anytime soon, feathering its effect sounds like a better option. The further out from the blast you are, the shorter the shutdown duration.
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