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Brawler (devs, pls! fix this "texture")


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31 replies to this topic

#1 nepacaka

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Posted November 06 2013 - 02:11 AM

I'm waiting for the third patch, but this awry (crooked) texture is still not changed. :angry:
Posted Image
arghhh!!
Posted Image
Phew ... I think after the last image my eyes started return to normal state.
plz fix it. Do not traumatize my poor mental condition :lol:

and other mech "texture" fail
https://community.pl..._20#entry384032

Edited by nepacaka, November 07 2013 - 01:56 PM.


#2 DerMax

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Posted November 06 2013 - 02:51 AM

Some serious stuff here.

#3 nepacaka

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Posted November 06 2013 - 03:10 AM

I am not joking here, since beta Mechs corpus were located closer to the front, then devs pushed them back, and this ugly texture remained.

I'm really waiting from the patch to patch, that it redraws to normal. but they don't...

#4 Cruzxavier

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Posted November 06 2013 - 03:14 AM

yeah i'm all about the tiny details....that's what makes a game different and "playable"
Playing it while it is fun...

#5 nepacaka

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Posted November 06 2013 - 04:09 AM

when I see a "pasting/gluing" textures in the center of the berserk body, my eyes are bleeding too :lol:
in ascension developers have rework all, ALL maps textures, really, could not be given 5 minutes to brawler_

Edited by nepacaka, November 06 2013 - 04:12 AM.


#6 Don_Veritas

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Posted November 06 2013 - 04:21 AM

Delete

Edited by Don_Veritas, November 06 2013 - 04:27 AM.

Posted Image

      Props to Lucier for the Rainbow text.


#7 nepacaka

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Posted November 06 2013 - 04:47 AM

offtop :D
Spoiler

Edited by nepacaka, November 06 2013 - 04:47 AM.


#8 Teljaxx

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Posted November 06 2013 - 04:56 AM

Things like this bug me too.

I have noticed for a while that several of the hip sections of the mechs do not show whatever paint pattern you have on. So you can have most of your mech painted up in a nice camo pattern, but the part between its legs will still be plain grey. This is really annoying if you want your entire mech to be uniformly colored.

The first one I noticed was the Boot:
Attached File  BootRear.jpg   114.58K   40 downloads
Always on the move / My trigger finger itches / If it moves, shoot it!  Posted Image8;;8

#9 comic_sans

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Posted November 06 2013 - 05:06 AM

The little rollbars on the underside of the reaper don't connect all the way to other body types either, and that's an easy fix too.

#10 Akrium

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Posted November 06 2013 - 05:39 AM

It's a good thing you put this up in the proper section for bugs.... oh wait...

but on a serious note:

the people that would see this and attempt to fix this don't read the general forums much. It would be far better for you to put it in the proper section so it has a better chance at being fixed. And good find.

#11 HideyoshiYaoi

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Posted November 06 2013 - 05:55 AM

Fix clipping when going into repair mode on c, fix mirrored text on c class shields, I HAVE SPOKEN

#12 ChubaMecha

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Posted November 06 2013 - 08:47 AM

the paint patterns on the the boot do not look good at all but that is my opinion

Posted Image

Can u spot all the Chubas_

:D


#13 angryhampster

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Posted November 06 2013 - 09:07 AM

i don't see a problem.

=(

it looks perfect to me
    --[font=arial, sans-serif](◕_◕)    [/font]
Posted Image

#14 nepacaka

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Posted November 06 2013 - 11:03 AM

Quote

I have noticed for a while that several of the hip sections of the mechs do not show whatever paint pattern you have on. So you can have most of your mech painted up in a nice camo pattern, but the part between its legs will still be plain grey. This is really annoying if you want your entire mech to be uniformly colored.
I'm not talking about gray color, but about the "black hole" on the torso. The idea is that it should coincide with the axis of the body (as it would be inserted into the hole), but the hole is positioned incorrectly

maybe my English is is unclear, I'm showing a simple example:
Posted Image

Quote

i don't see a problem.
but i'm see the problem! It is wrong! It looks as if the parts do not fit together!!

Quote

It would be far better for you to put it in the proper section so it has a better chance at being fixed
thx for advise Akrium, I'll wait for the November patch, if it does not fix I will create a next topic there.

#15 comic_sans

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Posted November 06 2013 - 11:06 AM

View PostChubaMecha, on November 06 2013 - 08:47 AM, said:

the boot do not look good at all but that is my opinion

Yeah, it's the ugliest a chassis.

Edited by comic_sans, November 06 2013 - 11:07 AM.


#16 Teljaxx

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Posted November 06 2013 - 12:45 PM

View Postnepacaka, on November 06 2013 - 11:03 AM, said:

I'm not talking about gray color, but about the "black hole" on the torso. The idea is that it should coincide with the axis of the body (as it would be inserted into the hole), but the hole is positioned incorrectly

I understand what you are saying, I just had a similar complaint. The texturing in general on the hip section of most of the mechs needs work.

And do not get me started on the shoulder clipping issues...
Always on the move / My trigger finger itches / If it moves, shoot it!  Posted Image8;;8

#17 nepacaka

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Posted November 06 2013 - 01:39 PM

Quote

I understand what you are saying
sorry Telijaxx, sometimes i wrong understand people (i mean, speaking in english), thats my fault ^_^

#18 HideyoshiYaoi

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Posted November 06 2013 - 02:29 PM

I have a two minute solution to this problem, devs



Open the brawler texture, and just clone stamp tool away the dark circle that's supposed to be the hole that the body fits into the legs.

Do the same for any alpha and normal maps you may have.

Takes longer to open and save the file than to do the editing.

#19 m3talc0re

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Posted November 06 2013 - 03:00 PM

The one that drives me nuts is the "fuel tank" looking section on the back of the Reaper. Ugh... Omg... just f'ing fix that s*** already...

#20 LONEDEADWOLF

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Posted November 06 2013 - 03:23 PM

Thanks a lot guys now you got me looking at these defects too....lol
meet death with both eyes open.....and a fist full of hell-fires...Long live the Rocketeer ©>~}~~~




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