HellFire's Unused Potential
#1
Posted December 09 2013 - 11:12 AM
Multi-lock is a feature for the hellfire that makes a good amount of sense for this weapon to have, especially when you consider how the gun functions and would also help give the gun the depth and strategic play its lacking.
The gun fires 8 - 10 (I forget the actual number) missiles in 2 volleys. The quantity of missiles fired gives the weapon great potential to become a crowd control and suppression weapon, which In turn makes it a better team based gun by allowing the user to harass and poke multiple targets at once, as on their own, the indidual missile do not do a whole lot of damage.
This also gives a type of nerf to the gun, which is something that the current version needs. Locking on to multiple targets would take a longer time, and of course if you don't have a full count of lock-on of missiles, the overall amount of damage that can be done per shot is reduced.
I'm not suggesting the elimination of the ability to target a single mech as the weapon was designed as a low skill weapon to allow newer/lower skill players to have an easier time playing the game, nor am I suggesting removing the hellfire's missile shot gun that is dumb firing; I am suggesting to give the freedom to allocate the missile between targets. Give more advance players more options, allowing them to actually choose priority targets strategically while still keeping the ease of use for non-advance players. I'm sure there are a number of ways that multi-lock and missile quantity control can be used in advance ways that I'm not thinking of.
I'm not forgetting about the suggestion to use a laser guide for the hellfire, my thing is with that, is I rather see that as a completely new weapon that fires a lower amount of missiles (1-3) rather that giving it to the hell-fire and not taking advantage of its greater suppression potential and numbers.
#2
Posted December 09 2013 - 11:23 AM
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#3
Posted December 09 2013 - 12:41 PM
Also, I feel like this should be in Suggestions, not in General Discussion. Just saying.
#4
Posted December 09 2013 - 12:47 PM
#5
Posted December 09 2013 - 12:54 PM
Weezl3, on December 09 2013 - 12:41 PM, said:
Also, I feel like this should be in Suggestions, not in General Discussion. Just saying.
If you lowered the damage it might work. I like the idea, however in high tier games it might not even work. too many players jumping in and out of cover all the time. that many targets moving all the time, you'd have trouble getting a shot off at the right time. like i said i like the idea it would be a really cool suppression mech like the grenadier.
#6
Posted December 09 2013 - 01:38 PM
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#7
Posted December 09 2013 - 01:44 PM
Ok it has quite a heat generation....but look at the fire rate!!!
But new players need better experience...agreed. Maybe limiting the rocketeer as it his to low level players_ How about that for balance issues_ Oh...shew...forget i said that
Edited by Cruzxavier, December 09 2013 - 02:04 PM.
#8
Posted December 09 2013 - 02:39 PM
Weezl3, on December 09 2013 - 12:41 PM, said:
It now becomes a weapon that can be used for situational tactics. Having a lower lock on count allows for a faster rate of fire at the cost of damage and lets your harass a target in a more frequently. On the other hand having a higher lock on count lets you maximize the damage potential on a singe target but at the cost of time.
OR your can do like you said just below.
Weezl3, on December 09 2013 - 12:41 PM, said:
Weezl3, on December 09 2013 - 12:41 PM, said:
Weezl3, on December 09 2013 - 12:41 PM, said:
ropefish, on December 09 2013 - 01:38 PM, said:
Edited by ShadowWarg, December 09 2013 - 02:42 PM.
#9
Posted December 09 2013 - 02:45 PM
ShadowWarg, on December 09 2013 - 02:39 PM, said:
Weezl3, on December 09 2013 - 12:41 PM, said:
It now becomes a weapon that can be used for situational tactics. Having a lower lock on count allows for a faster rate of fire at the cost of damage and lets your harass a target in a more frequently. On the other hand having a higher lock on count lets you maximize the damage potential on a singe target but at the cost of time.
OR your can do like you said just below.
Weezl3, on December 09 2013 - 12:41 PM, said:
Weezl3, on December 09 2013 - 12:41 PM, said:
Weezl3, on December 09 2013 - 12:41 PM, said:
ropefish, on December 09 2013 - 01:38 PM, said:
well ok then so eventual we will have two weapons with multi lock
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#10
Posted December 09 2013 - 02:59 PM
Weezl3, on December 09 2013 - 12:41 PM, said:
Also, I feel like this should be in Suggestions, not in General Discussion. Just saying.
"If at first you do not succeed... reload"
#11
Posted December 09 2013 - 02:59 PM
#12
Posted December 09 2013 - 03:02 PM
Quote
#13
Posted December 09 2013 - 03:03 PM
Love targeting with physical lock on buttons!
I'd like to see this happen
#14
Posted December 09 2013 - 03:10 PM
But I want multi-lock =3
Edited by nepacaka, December 09 2013 - 03:10 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#15
Posted December 09 2013 - 03:14 PM
Weezl3, on December 09 2013 - 12:41 PM, said:
Dude you can do that now buy pressing lock a buncha times on a crowd before you actually pick a target. It's hilarious. Like cockroaches in sunlight. Hell, it's even a good way to figure out who doesn't take cover when they should and to focus on them.
Edited by comic_sans, December 09 2013 - 03:16 PM.
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#16
Posted December 09 2013 - 03:17 PM
comic_sans, on December 09 2013 - 03:14 PM, said:
Weezl3, on December 09 2013 - 12:41 PM, said:
Dude you can do that now buy pressing lock a buncha times on a crowd before you actually pick a target. It's hilarious. Like cockroaches in sunlight. Hell, it's even a good way to figure out who doesn't take cover when they should and to focus on them.
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#18
Posted December 09 2013 - 03:21 PM
ropefish, on December 09 2013 - 03:17 PM, said:
comic_sans, on December 09 2013 - 03:14 PM, said:
Weezl3, on December 09 2013 - 12:41 PM, said:
Dude you can do that now buy pressing lock a buncha times on a crowd before you actually pick a target. It's hilarious. Like cockroaches in sunlight. Hell, it's even a good way to figure out who doesn't take cover when they should and to focus on them.
#19
Posted December 09 2013 - 03:23 PM
ShadowWarg, on December 09 2013 - 03:21 PM, said:
ropefish, on December 09 2013 - 03:17 PM, said:
comic_sans, on December 09 2013 - 03:14 PM, said:
Weezl3, on December 09 2013 - 12:41 PM, said:
Dude you can do that now buy pressing lock a buncha times on a crowd before you actually pick a target. It's hilarious. Like cockroaches in sunlight. Hell, it's even a good way to figure out who doesn't take cover when they should and to focus on them.
What_ I've had an overheated rocketeer stare me in the face and just lock and lock and lock and lock tryin to psyche me out.
Upset about change_ Read this! | #cornflakepissers | 100% Hamburger
#20
Posted December 09 2013 - 03:40 PM
Dew, on April 04 2014 - 01:15 PM, said:
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