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Please buff failsafe


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#1 Exeon

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Posted December 10 2013 - 01:55 AM

I think the current failsafes haven't reached their current intentions just yet, they are a great help but still need a bit more to go to be truly useful, I would also like to see more player customization involved in the content updates.

View PostDew, on April 04 2014 - 01:15 PM, said:

There's a difference between making the hoop 14 feet high and telling all the players that you have to wait for half a second after running before you can shoot the ball.


#2 DerMax

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Posted December 10 2013 - 01:56 AM

Yeah, failsafe for 100% reduction, you have my vote.

#3 user_default

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Posted December 10 2013 - 02:21 AM

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#4 davek1979

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Posted December 10 2013 - 02:33 AM

Yes Failsafe has not yet reached its full potential. I'm with Max, 100% reduction please.
"Mega-damage is systematically dismantling this game." - waftycrank. QFT. (http://community.pla...er/#entry224885)
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]

#5 Vdragon

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Posted December 10 2013 - 02:36 AM

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#6 Ker4u

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Posted December 10 2013 - 03:06 AM

it would be logical that  failsafe  reduced damage from all explosives,  if it blocks 90% of yours, why not 90% from enemy_ whats the technology behind it_
This would also buff sustain weapons, plus people that want higher TTK would be happy,  a win win situation.
Such a nobrainer, cmon adhesive, fix pls

Edited by Ker4u, December 10 2013 - 03:16 AM.

- lok'tar ogar -


#7 Lucier

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Posted December 10 2013 - 03:07 AM

Needs at least 200% self damage reduction before it'll be even remotely useful. ;)

#8 user_default

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Posted December 10 2013 - 03:23 AM

And add a special bonus when used with a scout. :)

#9 Exeon

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Posted December 10 2013 - 03:38 AM

View PostKer4u, on December 10 2013 - 03:06 AM, said:

it would be logical that  failsafe  reduced damage from all explosives,  if it blocks 90% of yours, why not 90% from enemy_ whats the technology behind it_
This would also buff sustain weapons, plus people that want higher TTK would be happy,  a win win situation.
Such a nobrainer, cmon adhesive, fix pls
This was my thinking one day on the toilet, it really made me question and the solution I came up with twas that each company was using a separate type of checmical weaponry that they had devised defenses against. The buff would definitely fix many holes in adhesives story.

View PostDew, on April 04 2014 - 01:15 PM, said:

There's a difference between making the hoop 14 feet high and telling all the players that you have to wait for half a second after running before you can shoot the ball.


#10 zaepp

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Posted December 10 2013 - 04:17 AM

View PostLucier, on December 10 2013 - 03:07 AM, said:

Needs at least 200% self damage reduction before it'll be even remotely useful. ;)

First of all Fuel Converter should be integrated into Failsafe. I think it's an impertinence that we have to use two slots of our precious internals just to get a mechanic that should be baseline anyway. Further more, Failsafe should lower all self-inflicted damage by 100% and add 100% of your self-inflicted damage to the damage done to your opponent. Let's make it 90% so it doesn't become overpowered.

Also, Failsafe should be renamed into "Lolsafe".

Lolsafe - Let's hug it out!

Edited by zaepp, December 10 2013 - 04:17 AM.

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#11 Mobstarr

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Posted December 10 2013 - 04:47 AM

Guys, please stop trolling, I bet the devs already copied some ideas out of this thread to their flip chart in their conference room.

#12 nepacaka

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Posted December 10 2013 - 04:58 AM

i want buff failsafe to 130%, that-be when you shot under you feet, you will not only avoid damage by 100%, but still added 30% damage to your current HP, like a self-heal. I'm sure it would have a positive impact on the current game mechanics!
And I do not want to hear that I'm wrong, it's a really great idea that should be implemented in the future patch!

#13 Lucier

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Posted December 10 2013 - 05:13 AM

In all seriousness though, I think a 100% failsafe would be permissible if the cost were high, like if it cost 5 or 6 internal slots, or if it had some other major drawback. They could call it "The Hugsafe."

#14 craftydus

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Posted December 10 2013 - 05:24 AM

Double the damage and efficacy of every weapon, item, and internal. Remove turn cap. Profit.
Dead serious.

#15 nepacaka

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Posted December 10 2013 - 05:29 AM

really, guys, do not you know that only people with a mustache on avatar have the right to trolling failsafe_ Posted Image
https://community.pl...he/#entry402115

Edited by nepacaka, December 10 2013 - 05:30 AM.


#16 yoshimotosog

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Posted December 10 2013 - 06:31 AM

im not really with you on this one. failsafe + fuel converter= run forever. i dont really wanna chase scouts forever :/
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#17 Leonhardt

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Posted December 10 2013 - 06:47 AM

View Postyoshimotosog, on December 10 2013 - 06:31 AM, said:

im not really with you on this one. failsafe + fuel converter= run forever. i dont really wanna chase scouts forever :/

Its hard to tell through the internet, but Exeon and many others in this thread are being sarcastic.

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#18 burns1124

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Posted December 10 2013 - 06:52 AM

I was told by a very prestigious player, failsafe was a crutch and I wouldn't be considered skilled until I could play without it.  I then proceeded to face hug people like a Sir with no failsafe​ on a SA Hawkins SS huehueheuheuehuehuehue, and got top score.

Failsafe/Converter was obviously put in the game to balance out the stupid fast Vanguards zipping around the map in Go-Kart of doom mode.  For ceral, try getting behind one of those fuzzy bunnies, it's like a dog chasing it's tail.  And Raiders, God, I hate raiders, always coming at you full Hodor with Blitz and shooting their MIRV that I usually dodge because the Radar blips tells me when he's coming for fast and dry love, making me use all my fuel for a ground dodge, fuzzy bunny Raiders....

They should really just remove Raider from the game, they actually make Scouts have to work a bit to noob farm.

Edited by burns1124, December 10 2013 - 06:55 AM.


#19 Aregon

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Posted December 10 2013 - 06:52 AM

View PostLeonhardt, on December 10 2013 - 06:47 AM, said:

View Postyoshimotosog, on December 10 2013 - 06:31 AM, said:

im not really with you on this one. failsafe + fuel converter= run forever. i dont really wanna chase scouts forever :/

Its hard to tell through the internet, but Exeon and many others in this thread are being sarcastic.
They almost tricked me, I feel stupid right now.
I`ll fix it later.

#20 yoshimotosog

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Posted December 10 2013 - 06:55 AM

View PostAregon, on December 10 2013 - 06:52 AM, said:

View PostLeonhardt, on December 10 2013 - 06:47 AM, said:

View Postyoshimotosog, on December 10 2013 - 06:31 AM, said:

im not really with you on this one. failsafe + fuel converter= run forever. i dont really wanna chase scouts forever :/

Its hard to tell through the internet, but Exeon and many others in this thread are being sarcastic.
They almost tricked me, I feel stupid right now.
ikr
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